Mega Man RPG Prototype News & Updates

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Developer
Adrian Marceau
Adrian Marceau
113,913,695 BP
203 TP | 518 PP
Greetings MMRPG players, I come bearing news of another update to the game!

Database Page Layout Updates

First and foremost, many layout and formatting changes have been imported from database pages of MMRPG World and applied to our current MMRPG Prototype version of the game. Notable changes including robot/ability/etc. groupings and a smaller selection of sprites on the index page so as to avoid spoiling new players. These took a long time to work through and required many structural changes in the code, but I'm glad they're finally here. They make the website look a lot better overall and allow for easier navigation of the various database pages so I think it was worth the effort.

Support Mechas Drop Shards Now

Much as the title implies, Support Mechas now drop Mecha Shards in battle when hit by a super effective attack, much like Robot Masters dropping Robot Cores for the same reason. Mecha Shards do not have any purpose on their own, but collect four of any one type and they'll merge into a new Robot Core. This should make it easier to collect certain types of cores and give players a reason to use something other than the buster shot on minor enemies.

Support Robots Get New Abilities

Roll, Disco, and Rhythm now have their own unique second tier abilities that they learn via level-up. Roll Swing deals neutral damage to a target based on the current turn number, Disco Fever allows you to cripple a target and half their damage for three turns, and Rhythm Satellite allows you to double an ally's damage output for three turns as well.


These updates are fresh and may still have bugs, so please let me know if you have any questions or concerns in the comments below and I'll do my best to fix them in the next several days. Otherwise, please enjoy the updates and let me know your thoughts an feedback. Thanks for playing!


September 2016 Update : Mecha Shards and Support Abilities
Posted by Adrian Marceau on September 8th, 2016 at 11:06pm
Viewed 1062 Times

5 Comments

 
TailsMK4Omega
2,413,905,683 BP
20 TP | 467 PP
Posted on September 8th, 2016 at 11:40pm Edited on 2016/09/09 at 7:07pm
Posted 2016/09/08 at 11:40pm Edited 2016/09/09 at 7:07pm
#1
Just posting this here since people will ask about a certain bug...

Adrian is already aware that on some browsers, when your next move is going to disable your opponent, your game will not continue at all. He will look into the bug when he has more time, but he has encountered the bug himself on Firefox. If you are a Chrome user, you might not encounter the bug, so if you don't encounter it, you can disregard this post. There are no other details at this time regarding the bug.

The bug has been fixed.
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ThatOneEnder
4,279,483,687 BP
10 TP | 572 PP
Posted on September 9th, 2016 at 7:02pm
Posted 2016/09/09 at 7:02pm
#2
I can confirm that the bug has been fixed. The three new abilities are pretty cool too.
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Nagasaki
421,527,047 BP
2 TP | 57 PP
Posted on October 18th, 2016 at 2:03pm
Posted 2016/10/18 at 2:03pm
#3
Speaking of abilities... Question, though it's late: These tier 2 attacks aren't obtainable by anyone but the three only, right?
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BLTMLG
103,325,612 BP
0 TP | 2 PP
Posted on October 18th, 2016 at 4:54pm
Posted 2016/10/18 at 4:54pm
#4
Where do I put in codes?
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Retro Pikachu
3,561,826,418 BP
29 TP | 621 PP
Posted on October 18th, 2016 at 9:00pm
Posted 2016/10/18 at 9:00pm
#5
@BLTMLG : First of all, you're in the wrong area to be placing questions. Place questions here.

Second of all, I'm going to assume by "codes" you mean "passwords." Originally, if you click on the player (Light, Wily, or Cossack) a few times in succession, you could put in a code to unlock certain abilities. HOWEVER, I believe that function has been retired. You cannot obtain abilities in that method anymore.

All that being said, welcome to the community!
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