All abilities have been revisited and had their effects, power, and/or accuracy altered to fit better with the recent changes in the game. They may not be perfect yet and still need some tweaking, but I'm pleased with how most of them turned out. One of the key changes here was clearly defining abilities which operate on percentages (ex. Energy Boost) and those that operate on base values to be tweaked by stats (ex. Buster Shot). This change also fixed a few other bugs, including one with the Defense Burn ability that should have been using base power but was instead using a percentage. Please refer to the Ability Database for a list of all abilities and their new details.
All Abilities Updates… Again Posted by Adrian Marceau on February 3rd, 2013 at 7:00am Viewed 434 Times