The next new feature I'd like to discuss are player bonuses, and it's actually pretty straight-forward. From now on each of the three players will have one special "bonus" to a specific stat in battle, applied to any robots currently under their care. That means that a robot's stats will be affected by which player is currently using it, and these stats are updated in real-time when using the in-game Robot Editor.
Dr. Light has been given a bonus of Robot Defense +25%, Dr. Wily gets Robot Attack +25%, and Dr. Cossack will eventually get Robot Speed +25% when he's added to the game. I chose to add this to the game for two reasons - the first of which was an effort to differentiate the players a bit more than which missions and robots were available (since you can just swap them anyway) and the second reason was to make the early-game with Dr. Light a little easier and more accessible to new players, given how powerful the new Field Multipliers have made the enemy robots.
On a slightly related note, Rolling Cutter has been nerfed, so to speak, decreasing the accuracy a bit, the damage by one point, and making it strike three times instead of four to make it less similar to the Quick Boomerang.
Let me know what you guys think about this new feature - I think it's pretty fun and definitely changes the strategy a bit when deciding which player's game to master/complete first. :P Enjoy!
New Feature : Player Bonuses Posted by Adrian Marceau on June 15th, 2013 at 8:56pm Viewed 440 Times
If a robot is already at the limit of 9999 for any stat, then no, it will not affect them. If a robot has close to 9999 but still under, they'll get as much of a boost as they can without going over the 9999 limit. Luckily, none of your robots have hit the 9999 limit for any of their stats, but when they do the cap will definitely will kick in.