My previous code for disabling the animations when the window was unfocused was causing a bunch of problems with the Pause button, so I've removed the blur/focus code for now. With the Pause button working properly, I don't think the auto-detection is as necessary anymore. At least, not anywhere on my list of priorities. I also fixed a bug where attachments (like the charging animation) were not being removed when a robot was disabled. Working on the experience system change right now. :P Another bug/exploit I was made aware of occurs when you are in battle and use the right-click menu to "Reload Frame". Using this trick, all kinds of exploits were possible including much abuse to the level up, experience, and stat boost systems. This has been fixed, and now the Reload Frame option simply restarts the battle, as it should. Thanks again for the fantastic testing Brorman!
Pause Button Bug Fixed, Reload Frame Bug Fixes Posted by Adrian Marceau on January 19th, 2013 at 11:30am Viewed 430 Times