Mega Man RPG Prototype News & Updates

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Developer
Adrian Marceau
Adrian Marceau
113,913,695 BP
204 TP | 518 PP
A few abilities have had their power tweaked slightly, the most notable are the three Booster abilities - Experience Booster, Damage Booster, and Recovery Booster. While they used to boost things by 50%, they have been changed to only boost 30%. This was partially to prevent them from being too strong, and partially to make them more consistent with other (future) abilities that I'll describe in a later update.

For those upset about the decease in power, you'll be happy to know that the actual limits for field multipliers has been revised as well. Previously, none of these stats could go above 2x (even though elemental field multipliers can be seen in the 4x and even 8x range) and there was no limit for a minimum (meaning, theoretically, you could to or below zero). This has been changed so that all multipliers can be from 0.1x (never reaching absolute zero) to 9.9x (never reaching a full ten). Now it might take longer to get your Experience up, for example, but the total limit is much higher.

Lastly, I fixed a few miscellaneous bugs for certain abilities - the main one being the Atomic Fire. The 10% boost to attack you got after each use was being affected by the Recovery Booster (when it shouldn't be) and that screwed up the calculations for when the Atomic Fire was removed. This has been fixed, however, and should function normally now.

Please let me know if you have any questions or concerns, and enjoy!
Ability Tweaks, Field Multiplier Limits, and Bug Fixes
Posted by Adrian Marceau on June 3rd, 2013 at 12:50pm
Viewed 1284 Times

9 Comments

 
Contributor
MMX100
3,476,634 BP
17 TP | 91 PP
Posted on June 3rd, 2013 at 2:15pm
Posted 2013/06/03 at 2:15pm
#1
When are we having a Fire Storm update? Fire Man's one of my favorites but too bad he's such an underpowerful guy since his weapon works against him.
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Contributor
Brorman
30,135,830 BP
15 TP | 139 PP
Posted on June 3rd, 2013 at 2:21pm
Posted 2013/06/03 at 2:21pm
#2
I really like the new tweaks, the boosters felt kinda lackluster after the first nerf. Now they're back with some well done balancing. Also thanks for fixing the bug so briefly.
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Developer
Adrian Marceau
113,913,695 BP
204 TP | 518 PP
Posted on June 3rd, 2013 at 8:02pm
Posted 2013/06/03 at 8:02pm
#3
I'm definitely adding Fire Storm to my list of things to revisit with the new changes. I think I'm going to have it similar to Atomic Fire but with Defense instead, and have those little fireballs rotating around you like in MM1... but we'll see. It will be done though - hopefully soon.

And thanks Brorman - I agree about the previous nerfs. I initially thought that were being fair, but it's more fun when you can "break" the system a bit and make yourself crazily powerful with a little effort. :)
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Contributor
Brorman
30,135,830 BP
15 TP | 139 PP
Posted on June 4th, 2013 at 2:54pm Edited on 2013/06/04 at 3:14pm
Posted 2013/06/04 at 2:54pm Edited 2013/06/04 at 3:14pm
#4
I'll just leave this here: Screenshot

EDIT: Also the power values of boosters seem a bit weird Screenshot they are affected by the recovery booster multiplier apparently.

Now that menu transitions are a lot slower, many of the "quick click bugs" are back.
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Developer
Adrian Marceau
113,913,695 BP
204 TP | 518 PP
Posted on June 4th, 2013 at 3:02pm Edited on 2013/06/04 at 3:27pm
Posted 2013/06/04 at 3:02pm Edited 2013/06/04 at 3:27pm
#5
Oops, thanks Brorman. I'll update the script tonight to fix those issues - sucks about the quick-click ones... Sorry about that. (Stupid bugs! I just wanna post about Disco!!!! Lol)
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Contributor
Brorman
30,135,830 BP
15 TP | 139 PP
Posted on June 4th, 2013 at 3:36pm
Posted 2013/06/04 at 3:36pm
#6
I'll take a break from bug reporting so you can concentrate on the fun stuff :P
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Developer
Adrian Marceau
113,913,695 BP
204 TP | 518 PP
Posted on June 4th, 2013 at 7:47pm Edited on 2013/06/04 at 8:36pm
Posted 2013/06/04 at 7:47pm Edited 2013/06/04 at 8:36pm
#7
Just a tiny update, it's now possible to embed images into posts! In fact, you might have already done so... Using the same markup as regular links, images can be embedded into posts. Wrap the name or title of the image in square brackets, and the URL to the image in braces. Just make sure the URL ends in a jpg/gif/png extension and you'll be good to go. Check the text under the post box for examples. Enjoy! :)

Mega Man Mugshot
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Contributor
Brorman
30,135,830 BP
15 TP | 139 PP
Posted on June 4th, 2013 at 9:37pm
Posted 2013/06/04 at 9:37pm
#8
Oh wow, this is sooo cool, apparently you did some magic on my screenshots already because I for sure didn't edit them :P

This new image embed thing really brings life and colors to the dark (don't get me wrong, I really like it) menu color scheme.
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Developer
Adrian Marceau
113,913,695 BP
204 TP | 518 PP
Posted on June 4th, 2013 at 10:09pm
Posted 2013/06/04 at 10:09pm
#9
I agree and hope everyone takes advantage of it. I love they way it looks now! :D
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