After hours and hours of planning and much deliberation, three new types have been added to the game and one has been renamed for clarity. I'm very excited to introduce these new types, and while the new total (20) might seem excessive at first glance, I assure you it will factor in nicely with another update I'll post about later.
First and foremost, the "Homing" type has been renamed to Missile type. Many abilities have homing qualities - even the Search Snake technically homes in on enemies - but I realized that the abilities I was trying to represent (Dive Torpedo, Magnet Missile, etc.) shared a different quality that would better describe and categorize them - they were missiles. And so, we have our type change. All robots and abilities affiliated with this type have been updated appropriately, but let me know if I've missed anything.
And now for new types! First we have the Crystal, created for robots that use crystalline abilities or are otherwise jewel-like. Next we have the Shield type, which will be used for any ability that functions as a shield or barrier. Lastly, the new Swift type was created for speed-based abilities that rely on momentum or quickness to execute.
With these new types come some changes to existing robots. Gemini Man, previously Laser type has been changed to a Space Core, Quick Man and Top Man have been changed from Cutter and Explode to Swift Core respectively, and Dust Man has been changed from an Impact to a Wind Core.
I should note that any robots equipped with abilities affected by this update will remain intact, but once the "legacy" ability is removed everything will reset and you may not be able to equip again if your robot can no longer learn the ability.
Please let me know if you have any questions or bug reports or anything, and look forward to a few more updates before the night is done. :)
New Types : Crystal, Shield, Swift, and Homing Posted by Adrian Marceau on May 19th, 2013 at 8:24pm Viewed 425 Times