This is by-far the most fun I've had with a new mechanic to date, and I'm excited to finally upload the result. All fields now have their own set of damage and/or recovery multipliers using all the different types in the game. As an example, the Waterfall Institute stage guarded by Bubble Man now has multipliers for Water x 1.5, Electric x 1.5, and Flame x 0.5. Any abilities used on this field with a matching type will therefore have their effects multiplied automatically.
Multipliers are stackable, and for the "fusion fields" that appear later in the main game you will notice some unusual combinations of boosts/handicaps making each field much more unique. Couple this with the fact that the fusion stages in every player's save file are randomly generated and there is bound to be a lot of strange and unusual strategies evolving from this new mechanic. And what's more, the Bonus Field unlocked at the end of the main game has completely randomized stat multipliers making it incredibly fun to replay and adapt to over and over again.
In addition to appearing on the main menu's after selecting your mission, these multipliers are also shown on the bottom of the battle window and update in real-time, adding a lot of colour and visual feedback to an otherwise static canvas. I should also mention that certain stages have custom multipliers for overall damage, overall recovery, and experience points - so keep an eye out for those in the main game! :D
New Mechanic : Field Multipliers! Posted by Adrian Marceau on April 21st, 2013 at 9:08pm Viewed 540 Times