Mega Man RPG Prototype News & Updates

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Adrian Marceau
Adrian Marceau
113,913,695 BP
203 TP | 518 PP
I'm excited to announce that all eight special weapons for Mega Man 3 have been completed and added to the database! While the robot masters who learn these abilities cannot be unlocked in the main game yet as playable characters, they can be encountered in battle once you unlock the Prototype Complete bonus field. As mentioned in the previous update, the Copy Shot ability can be used to copy these abilities and add them to your own weapon selection - and all of them are totally worth it! These abilities can also be seen (but not copied) in the Demo Mode by entering the phrase Mega Man 3 Debug into the password prompt and selecting the new battle it unlocks.

I would like to note that the weakness cycle from Mega Man 3 even more confusing than the one found in Mega Man 2. There is not a clear-cut path through the eight robot masters like there was in the first game, and (unfortunately) the robots in this game have several of their own little triangles that make the path a little less obvious. All weaknesses were found and adapted from the appropriate pages on the Mega Man Knowledge Base. Please see below for a breakdown of the first four new weapons and how they work in-game:

The ability with the most changes from the original game is the Top Spin is the Explode type special weapon owned by Top Man. The Top Spin launches a top-shaped bomb at the target that spins around frantically and continues dealing damage until it misses! What this ability lacks in power and accuracy it makes up for in the potential to OHKO any robot with enough luck and repeated explosive collisions with the target. The Top Spin is super effective against Guts Man, Ice Man, Quick Man, Flash Man, Top Man(!), Shadow Man, Toad Man, and Dust Man (wow again!).

The next ability is the Search Snake, a Nature type special weapon owned by Snake Man. The Search Snake fires a remote-controlled snake robot that seeks out any target to deal damage! This ability has 100% accuracy and always attacks first, making it great for the target robot who tries to retreat to the bench right before you can land the finishing blow. The Search Snake is super effective against Time Man, Air Man, Gemini Man, Toad Man, and Ring Man.

The Spark Shock was added in a previous update, but it's the Electric type special weapon owned by Spark Man. The Spark Shock looses a large ball of electricity at the target, inflicting damage and occasionally lowering the target's defense! This ability has decent power but better accuracy than other lightning-based moves and its added effect of lowering the target's defense make each subsequent attack more powerful. The Spark Shock is super effective against Ice Man, Time Man, Bubble Man, Magnet Man, Snake Man, Spark Man(!), and Dive Man.

Lastly we have the Shadow Blade, the Shadow type special weapon owned by Shadow Man. The Shadow Blade swiftly throws a dark ninja star at the target to inflict massive damage and lower a random stat by 5%! Not only does this ability do great damage and always attack first, it also lowers the user's attack, defense, or speed randomly on success making this a great move! The Shadow Blade is super effective against Spark Man and Dive Man.

Thank you so much for playing, and I hope you guys like all these new abilities! :P
New Abilities Part 2 : Top Spin, Search Snake, Spark Shock, Shadow Blade
Posted by Adrian Marceau on April 14th, 2013 at 12:24pm
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MetalMan
7,081,862 BP
7 TP | 39 PP
Posted on April 14th, 2013 at 9:07pm
Posted 2013/04/14 at 9:07pm
#1
These all look great! Love what ya did with Needle Mans weapon. Now I can't wait to see my boys in action!
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