Mega Man RPG Prototype Game Mechanics

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Official Explanation Request Thread

January 14th, 2014 at 10:44pm
 
Developer
Adrian Marceau
Adrian Marceau
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203 TP | 518 PP
Where the FAQ thread is meant to be for bullet-point facts that will be listed somewhere on the website together, this is for actual topic/thread requests.

As you can see, the mechanics forum is dedicated to posts by myself outlining various mechanics in the game that I feel require a bit more explaining than is available in-game. We have topics for Robot Cores, Robot Stats, Weapon Energy, Password Prompts, and more, but if you can think of anything else that needs covering just let me know in the comments!

Thanks again!
Official Explanation Request Thread
Posted by Adrian Marceau on January 14th, 2014 at 10:44pm
Viewed 1593 Times
 
Moderator
TheDoc
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Posted on June 23rd, 2014 at 12:16pm
Posted 2014/06/23 at 12:16pm
#1
Shadownnico wrote: I think Player Fields and the Starforce would be a good idea. I didn't know how exactly the Starforce worked at the start, so it would help new players.

I still don't know how that works :P so a topic on that would be great.
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uraccountcrashed
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Posted on October 15th, 2014 at 10:10am
Posted 2014/10/15 at 10:10am
#2
How are you to post a picture or screenshot on these forums? I'd just like to know...
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Moderator
TheDoc
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Posted on October 15th, 2014 at 1:05pm
Posted 2014/10/15 at 1:05pm
#3
I understand you need an explanation, but I don't think it merits a Mechanics thread. This is the thread you're looking for. Also, there's a dropdown list of formatting options to the bottom right of the posting box that addressing any and all formatting issues or confusions, as well as this thread that addresses the basics of formatting (which includes images). Lastly, there are some images that just refuse to work on this forum; I know from experience. My solution is to use puush to highlight it and post it because puush works like a charm.
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Musical
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Posted on November 27th, 2014 at 11:32am
Posted 2014/11/27 at 11:32am
#4
I think the Mega man, Proto man, and Bass's stats and buster shot move should be changed in the next update, such as proto man's buster shot doing more damage, but has 1/2 defense as Mega man and Bass.
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Moderator
TheDoc
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3 TP | 714 PP
Posted on November 27th, 2014 at 1:33pm
Posted 2014/11/27 at 1:33pm
#5
@MusicalKitty : I think you're looking for this thread. The Explanation Request thread is to suggest mechanics or foundational basics that would be worth creating a new topic in order to explain.
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Meta
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Posted on November 27th, 2014 at 9:33pm
Posted 2014/11/27 at 9:33pm
#6
@MusicalKitty : Why Hello! anyway, doc is right.
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Zero The Link
332,297,151 BP
11 TP | 526 PP
Posted on December 26th, 2014 at 5:59pm
Posted 2014/12/26 at 5:59pm
#7
ZeroDXZ:um, i didn't check to see if this was explained already or not but i'm asking this here... If the Shadow versions of Mega-Man (or Mega-Man S in the 2nd Final Destination arena), Bass, and Proto-man are supposedly the "Perfect Copies" wouldn't they either have the same weaknesses or the reverse of the Originals weaknesses? ((Again, i didn't check to see if this was explained,..nor did i check the Prototypes Database....) (i know....i'm terrible)) bass
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Moderator
TheDoc
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3 TP | 714 PP
Posted on December 26th, 2014 at 7:42pm Edited on 2014/12/26 at 7:44pm
Posted 2014/12/26 at 7:42pm Edited 2014/12/26 at 7:44pm
#8
The Explanation Request thread is to suggest mechanics or foundational basics that would be worth creating a new topic in order to explain. Your question is better off posted here.
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Mentle
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0 TP | 10 PP
Posted on July 8th, 2016 at 1:55pm
Posted 2016/07/08 at 1:55pm
#9
Can someone tell me how to unlock the attacks like Laser Trident,Jewel sattelite, and Bubble Bomb because I'm confused on that matter.
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Beta Man
677,889,314 BP
36 TP | 1472 PP
Posted on July 8th, 2016 at 1:58pm
Posted 2016/07/08 at 1:58pm
#10
@Mentle : You get them using Copy Shot if an opponent (Water Core for Laser Trident, Crystal for Jewel Satellite, and Water OR Explode for Bubble Bomb) used the weapon before you use Copy Shot.
Alternatively for Bubble Bomb, I think there's a code for it, something like "Weapon Get! Bubble Bombs Away!" or whatever. To type in codes, select a player and click on the doctor's icon multiple times in the stage select.
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Administrator
MegaBossMan
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Posted on July 8th, 2016 at 1:58pm
Posted 2016/07/08 at 1:58pm
#11
It's close enough to a mechanic, but you'll have to unlock and equip the weapon "Copy Shot", and then find a robot that at the very most you would suspect have that weapon (For instance, a robot with the same core), and after they attack with the weapon you wanted, use the Copy Shot ability to damage and copy that weapon.
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Mentle
16,607,026 BP
0 TP | 10 PP
Posted on July 8th, 2016 at 2:13pm
Posted 2016/07/08 at 2:13pm
#12
@ Beta Man @ MegaBossMan thanks for the info you guys.
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FalzarBeastXIV
952,935,390 BP
9 TP | 540 PP
Posted on July 9th, 2016 at 4:07pm
Posted 2016/07/09 at 4:07pm
#13
@Mentle : Welcome to the prototype new player and future I don't need to explain the ability Beta and Boss already explained it to you
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prototedd
13,902,984 BP
0 TP | 6 PP
Posted on March 30th, 2017 at 3:26pm
Posted 2017/03/30 at 3:26pm
#14
Im guessing that you get asked this A LOT but i really like the gen 5 robot masters so when will they become playable along with the others?
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Administrator
MegaBossMan
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46 TP | 1599 PP
Posted on March 30th, 2017 at 8:31pm
Posted 2017/03/30 at 8:31pm
#15
@prototedd : A lot doesn't even begin to cover it. This'll come across as lazy but allow me to copy and paste you one of the many answers I've given to this question.

"And rest assured you're not the only one. The thing is though, we've got bigger things on our plate and the development team would like to make creating and rounding out a better game first before we start adding content, that while certainly players would love to see, wouldn't be an efficient use of time at the moment.

As with everything in our development cycle, we can't necessarily answer when things will come out like new robots or the next update; this game isn't built on a specific schedule, it's really just a culmination of a large total of free time from our programmer and other miscellaneous help from other staff members. I'm aware that's not really a satisfactory answer, but I'm not going to mince words in saying it's a honest answer and it's just a matter of 'Things'll be ready when they're ready.' Thank you for continuing to play and enjoy the game though, it's very much appreciated! :D"
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prototedd
13,902,984 BP
0 TP | 6 PP
Posted on March 31st, 2017 at 1:43pm
Posted 2017/03/31 at 1:43pm
#16
@MegaBossMan thanks for letting me know,great work on the rpg by the way,i love every second of playing!
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