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Mega Man RPG Prototype
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custom MMBN navi thread
August 5th, 2014 at 2:17pm
thefastestlink
thefastestlink
3,542,150 BP
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GAAAAAAAAAAHHHHHHWHYISCHRONOXTAKINGSOLOOOOOOOONG!!!???
uh, ahem. anyways, i REALLY want to make my own battle network navi, but I DONT KNOW HOW TO SPRITE!!!
so i made this thread so we can discuss some ideas of navis we might be able to take into net battles when chrono X FINALLY releases!
here are the rules:
the navi needs an operator, starting stats, a special charge shot, and an exclusive chip
the navi CAN, but doesn't need direction/ buster input attacks (ex: -> + buster: longsword), navisoul, or exclusive beastout
the navi can be assigned to these sides of the story: heroes, enemies, support, or bonus (postgame boss)
and, last but not least, the navi MUST have a boss fight!
custom MMBN navi thread
Posted by thefastestlink on August 5th, 2014 at 2:17pm
Viewed 899 Times
4 Comments
MerryBossMan
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MerryBossMan
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Posted on August 5th, 2014 at 2:53pm
Edited on 2014/08/05 at 3:42pm
Posted 2014/08/05 at 2:53pm
Edited 2014/08/05 at 3:42pm
#1
I haven't played any of the Battle Networks in a year, so I don't think I'm the right person for this. Although, I might go dust off 2 later.
Also, new direct for Hyrule Warriors!
^ Top
Reisrat
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Reisrat
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Posted on August 5th, 2014 at 3:36pm
Posted 2014/08/05 at 3:36pm
#2
You're staff for Chrono X? Huh.
I'll go think of something later.
^ Top
thefastestlink
thefastestlink
3,542,150 BP
6 TP
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33 PP
Posted on August 8th, 2014 at 4:33pm
Posted 2014/08/08 at 4:33pm
#3
@reisrat no, i'm not making chrono x, but in my opinion, it is taking FOREVER!!! and HOPEFULLY it get a mac version! if not, WINE DON'T FAIL ME NOW!
^ Top
thefastestlink
thefastestlink
3,542,150 BP
6 TP
|
33 PP
Posted on August 8th, 2014 at 4:35pm
Posted 2014/08/08 at 4:35pm
#4
also, i WAS gonna start with a version of dragonman.EXE, but for some reason, IT CUT OFF!
^ Top
4 Comments
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MMRPG Prototype
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4 Comments