Mega Man RPG Prototype General Discussion

Mega Man RPG: Battlefield [Cancelled]

May 31st, 2016 at 11:09pm
 
StupidStudiosN
StupidStudiosN
634,084,911 BP
5 TP | 422 PP
"A fangame about... a fangame...?!" you may be asking.

Yes! This is Mega Man RPG Battlefield, a fangame about Mega Man RPG Prototype... -Well, the community of this game, to be more accurate, as it will feature some of our most prominent personalities here, rather it be as a helper or a hindrance. As for the story, well... That's for you to figure out.

Current Progress (Story-Wise):

mega-man Mega Man's Story: 100%

proto-man Proto Man's Story: 100%

bass Bass's Story: 0%

quick-manproto-man Final Story: 1%


Download Link -Final Build- (Demo) Version: 0.689

If you have any questions, requests, comments, concerns, please leave them in the comments below!
Mega Man RPG: Battlefield [Cancelled]
Posted by StupidStudiosN on May 31st, 2016 at 11:09pm
Viewed 1017 Times
 
ThatOneEnder
4,278,849,020 BP
10 TP | 549 PP
Posted on August 24th, 2016 at 11:23am
Posted 2016/08/24 at 11:23am
#1
Siiiigh....I need to stop breaking the game so much....So apparently, things do in fact change when you beat one story and go to the next (Proto's and then do Mega's). When I beat Meta, he was level 20, and Zero didn't appear. When I got to the bottom of the Underground Lab, Boss appears, instead of Megaboy, and you get him, even without a battle. The only problem is that both the ladder back up doesn't work, and the teleporter that takes you out of the Lab doesn't work, so I'm pretty much stuck.
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RotomSlashBlast
1,227,101,594 BP
11 TP | 827 PP
Posted on August 24th, 2016 at 11:28am
Posted 2016/08/24 at 11:28am
#2
The download leads directly to a save file at the end of proto's story, and AFTER mega's story.
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StupidStudiosN
634,084,911 BP
5 TP | 422 PP
Posted on August 24th, 2016 at 12:42pm
Posted 2016/08/24 at 12:42pm
#3
@Rotom Thanks for the info. I'll have that fixed later today.

@Ender Odd... I'll have to have that looked at.
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StupidStudiosN
634,084,911 BP
5 TP | 422 PP
Posted on August 24th, 2016 at 9:05pm Edited on 2016/08/24 at 11:08pm
Posted 2016/08/24 at 9:05pm Edited 2016/08/24 at 11:08pm
#4
Ugh... I am disgusted by the amount of bugs that I've had to fix. Once again, my sincerest apologies to those of you playing the demo. I appreciate all the help you guys have been providing.

Version 0.689

(Fix) - Sequence breaking the ZeroDXZ/TailsMK4 boss fight has been made impossible

(Fix) - Bug involving MegaBossMan cutscene in the second story selected

(Fix) - Bug where player would be warped to Mega Man's story in Proto Man's story during the final room of the game

Again, if you feel like you're game is screwed up in any which way, please private message me, detailing where you were, what happened, and a download link to your save-file (preferably on Dropbox). I will see to getting you back on the right track.
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ThatOneEnder
4,278,849,020 BP
10 TP | 549 PP
Posted on August 25th, 2016 at 3:18pm
Posted 2016/08/25 at 3:18pm
#6
Ok, since putting too much text into one [spoiler] bracket doesn't work, here is a link to a paste of a bunch of RANDOM RAMBLING
http://pastebin.com/idUt6ntW
TONS OF SPOILERS ARE IN THERE!
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StupidStudiosN
634,084,911 BP
5 TP | 422 PP
Posted on January 7th, 2017 at 5:11pm
Posted 2017/01/07 at 5:11pm
#7
Recently, my computer's hard drive crashed, and since such an event wasn't anticipated, a backup wasn't made. Sorry to say, but the game's been cancelled.

However, to make up for a lack of a satisfying conclusion, here's a link to a Pastebin containing an outline for the entire story.
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MegaBoy
11,821,991 BP
30 TP | 578 PP
Posted on January 8th, 2017 at 9:11am
Posted 2017/01/08 at 9:11am
#8
@StupidStudiosN : I got an idea, talk to me on the discord about it
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RotomSlashBlast
1,227,101,594 BP
11 TP | 827 PP
Posted on May 14th, 2017 at 6:10pm
Posted 2017/05/14 at 6:10pm
#9
Since you're not gonna work on it anymore and the game's plot is out, may as well tell us what that encryption code is.

Also, I'll try to make it like your vision as much as possible. Btw, broken download link.
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StupidStudiosN
634,084,911 BP
5 TP | 422 PP
Posted on May 14th, 2017 at 9:00pm
Posted 2017/05/14 at 9:00pm
#10
@RotomSlashBlast : All RPG Maker VX Ace games use the same kind of encryption, which I myself am unsure of how to decrypt. That being said, I've fixed the download link for the last demo, so if you or anyone else wants to decrypt it and post the file here in the forum, I'll edit the main post to add the decrypted version, thus making the project open source.
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RotomSlashBlast
1,227,101,594 BP
11 TP | 827 PP
Posted on May 14th, 2017 at 9:36pm
Posted 2017/05/14 at 9:36pm
#11
It just sends me to the account page.
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StupidStudiosN
634,084,911 BP
5 TP | 422 PP
Posted on May 15th, 2017 at 8:21am
Posted 2017/05/15 at 8:21am
#12
@RotomSlashBlast : Alright. I think I fixed for real this time.
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RotomSlashBlast
1,227,101,594 BP
11 TP | 827 PP
Posted on May 17th, 2017 at 6:32pm Edited on 2017/05/17 at 7:32pm
Posted 2017/05/17 at 6:32pm Edited 2017/05/17 at 7:32pm
#13
Say, what exactly WERE the skillsets of the playables gonna be? Or their class names, for that matter?
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StupidStudiosN
634,084,911 BP
5 TP | 422 PP
Posted on May 17th, 2017 at 7:49pm Edited on 2017/05/17 at 8:06pm
Posted 2017/05/17 at 7:49pm Edited 2017/05/17 at 8:06pm
#14
@RotomSlashBlast : Ah, good question. Regarding the characters that were not made playable as of the last demo, here's a list of all the titles:

BetaMan: The Shadowy Hero
MegaBoy: The Young Warrior (To The Best of my memory)
Adrian Marceau: The Man of Ages
MusicalKitty: The Fatal Feline
StupidStudiosN: The Shooting Star (Final Story/Neon Blue Armor SSN)
StupidStudiosJ: The Gentle Giant
StupidStudiosC3: The Arcane Master
REDACTED/StupidStudiosW: The Prototype's Anomaly

As for movesets, all I can recall is that SSJ and C3 would have moves similar to what they had in their fight in Timeline 1 (Super Arm being SSJ's signature move, Sacred Flare being SSC3's, and both having access to Tome of Vyrna (a reoccurring move between SS characters) as well as Taunt). [REDACTED]'s moveset would contain both the ???'s Buster and ???'s Saber (Or the SSW's Buster and SSW's Saber). Beta Man would have played the same as Mega Man, though he would have been given the Power Adapter as his final ability gained, and his cohort MegaBoy would have his moveset from the rival battles, including an EEKADO power I never finished. Unfortunately for Adrian and Musical, I couldn't develop them beyond spritework before my computer crash, so Im uncertain what moves they would have used, though Musical would have likely had access to weapon-changing abilities, given her role as a shop-keeper through most of the game.
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RotomSlashBlast
1,227,101,594 BP
11 TP | 827 PP
Posted on May 21st, 2017 at 10:54am
Posted 2017/05/21 at 10:54am
#15
Okay. I'm going to take a few creative liberties though. For example:

-In Proto Man's story, Instead of sky ridge, you'll go through Reflection Chamber.
-There's gonna be an "abridged mode", made to make the game's dialogue lighthearted and funny, like a comedy. This is gonna be hidden, however.
in SSN'S story, the other SS characters will be playable (N2, C2, A, C4) as well, for completions sake and for extra re-playability.
-Superbosses will be a thing, but you need a password to get to them.
-The final dungeon will have up to 3 of all characters usable alongside SSW, SSN, and MBM. Replayability, once again.
-There will be a way to re-unlock the original player characters (Mega Man, Proto Man, Bass). You kinda tend to project on them when you play, and besides, it kinda sucks to have playable characters that are lost forever.
-There's going to be more types of starforce.
-Bass' intro stage, instead of the Lighting Control, will be something from MM5. Don't worry, the textures will still be a thing in one of the stories.

That's not all of them, but I thought I'd share some before I forget.
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