Mega Man RPG Prototype General Discussion

If Bass's partner is Treble...

July 30th, 2013 at 8:02am
 
BladeWolfe1
BladeWolfe1
11,963,518 BP
6 TP | 62 PP
Bass's Original Moveset:

1. Bass Buster: Toned down Quick Boomerang.
2. Bass Spray: Hits everyone for very little damage.

Treble's Moveset:

1. Dog Jump: Jumps on enemy, medium damage.
2. Super Bass: Kills Treble to make Bass's stats all rise 1/3 of its current, and fully heals Bass.
3: Dog Sacrifice: Heals Bass 1/3 of Treble HP for taking 1/2 off Treble's HP bar, so no player could really use it to break the game with a level 100 Bass, I wouldn't kill my dog. :(
If Bass's partner is Treble...
Posted by BladeWolfe1 on July 30th, 2013 at 8:02am
Viewed 448 Times

7 Comments

 
The Keep Man
834,574 BP
11 TP | 81 PP
Posted on July 30th, 2013 at 4:36pm
Posted 2013/07/30 at 4:36pm
#1
Literally
Bass Buster
Treble Boost
Treble Sentry
Treble Item
Treble Call
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BladeWolfe1
11,963,518 BP
6 TP | 62 PP
Posted on July 31st, 2013 at 10:27am
Posted 2013/07/31 at 10:27am
#2
Either Way, they are awesome. I love them both, and if Bass doesn't have a backup this game will be a lot harder.
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Developer
Adrian Marceau
113,913,695 BP
203 TP | 518 PP
Posted on July 31st, 2013 at 1:46pm
Posted 2013/07/31 at 1:46pm
#3
I'm still thinking about HOW I want to implement the support characters like Rush, Treble, Tango, Beat, and Reggae but I'm definitely going to add them some day. They're either be programmed as "summons" where (if there are less than 8 robots on the field) you can summon one of them to the field to help out in battle (can only be used once per mission) or I'll have them as "items" (when that is eventually added) or maybe just as plain-old abilities with special effects.

I'm definitely going to do it though - Treble and Rush Boost are incredibly cool looking and I'm wondering if anyone should fuse with Proto Man (so he's not left out)? We have Tango and Beat left over as far as I know (Reggae would not be appropriate) so maybe one of those. Mega Man is blue but turns red with Rush Boost... so maybe Proto Man being red should turn blue with Beat Boost? What do you guys think?
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BladeWolfe1
11,963,518 BP
6 TP | 62 PP
Posted on July 31st, 2013 at 2:27pm
Posted 2013/07/31 at 2:27pm
#4
That sounds like a good idea, especially the calling thing. Only problem of that would be once it is called, it is at full health no matter what, even though you have been spamming Disco's EA and Rolling Cutter would make some people rage. Then again, I don't think that matters and I'm rambling.
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Contributor
MMX100
3,476,634 BP
17 TP | 91 PP
Posted on August 2nd, 2013 at 2:41pm
Posted 2013/08/02 at 2:41pm
#5
I think Tango would fit Proto Man's style more. They're both wanderers and sneaky. I feel they fit better as well after reading MM Gigamix.
Plus, Beat is too up-beat for Blues.
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Developer
Adrian Marceau
113,913,695 BP
203 TP | 518 PP
Posted on August 2nd, 2013 at 8:06pm Edited on 2013/08/02 at 8:11pm
Posted 2013/08/02 at 8:06pm Edited 2013/08/02 at 8:11pm
#6
I was picturing a blue Proto Man with wings, but a Green one with claws or a tail or cat ears or all of the above might be pretty cool too. :P It would actually be pretty amazing if all three could fuse with any of the support animals, so Bass would also have red Rush Boost mode and Mega a green Tango Boost and Proto Man with a purple Treble Boost, but that would be waaaaaaaaaaaay too much work. Maybe I'll save that idea for MMRPG V20XX ;)
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BladeWolfe1
11,963,518 BP
6 TP | 62 PP
Posted on August 22nd, 2013 at 8:27am
Posted 2013/08/22 at 8:27am
#7
Green would look like Slashman though..:P
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