Mega Man RPG Prototype General Discussion

Rhythm's Random Perler Bead Showcase

April 5th, 2015 at 9:58pm
 
Contributor
Rhythm_BCA
Rhythm_BCA
936,672,952 BP
3 TP | 66 PP
Hi everyone. Recently while rummaging through my storage unit, I came across half of my Perler beads that I had been missing since we moved over a year ago. With that, and since in that time a lot of sprites have changed shape and design since I initially did some of these, I wanted to start off with something strong. I chose, of course, my favorite RPG character: Disco!disco

So I share with you all, my latest project: The Wily Bots


DA Link

I also wish to share with you one of my larger ones I completed many years ago
Rhythm (BCA) full size perler

I hope to do a few more in the future, and when I do I will post them here to share with you all
Rhythm's Random Perler Bead Showcase
Posted by Rhythm_BCA on April 5th, 2015 at 9:58pm
Viewed 1054 Times

19 Comments

 
Administrator
MegaBossMan
4,484,807,684 BP
46 TP | 1612 PP
Posted on April 5th, 2015 at 10:23pm
Posted 2015/04/05 at 10:23pm
#1
Ooh, perler beads! Being a bit of an amateur spriter myself, I've been interested with the use of perler beads, but unfortunately it always manages to escape me :/.....Anyway, I'll be interested in this thread, and I hope to see you live up to your hopes and provide the Community with a few more pieces of perler-art in the future :)
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Meta
1,588,665,489 BP
54 TP | 1658 PP
Posted on April 6th, 2015 at 9:18am
Posted 2015/04/06 at 9:18am
#2
Pretty cool!
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Zero The Link
332,297,151 BP
11 TP | 526 PP
Posted on April 6th, 2015 at 10:36am
Posted 2015/04/06 at 10:36am
#3
ice-man:ZeroDXZ, sir, there's something awesome up ahead, what do i do!?

bass:*takes off helmet* Ice-Man,... THROW THE LIIIKKKEESS!!
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Developer
Adrian Marceau
113,913,695 BP
203 TP | 518 PP
Posted on April 6th, 2015 at 11:36am
Posted 2015/04/06 at 11:36am
#4
These are fantastic! OMG Disco!!!

Thank you for sharing these, sooo much! I have no more words. :')
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ThatOneEnder
4,279,483,687 BP
10 TP | 574 PP
Posted on April 6th, 2015 at 12:34pm
Posted 2015/04/06 at 12:34pm
#5
Wow, ever since I made my sprite showcase thing, everyone else is making awesome art showcases.
Good luck with making these Rhythm :P
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Beta Man
1,437,316,744 BP
36 TP | 1530 PP
Posted on April 6th, 2015 at 3:35pm
Posted 2015/04/06 at 3:35pm
#6
@ZeroDXZ : The Like Button. Like Man's weapon, weakness of Dislike Man.
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Contributor
Rhythm_BCA
936,672,952 BP
3 TP | 66 PP
Posted on April 7th, 2015 at 10:26pm Edited on 2015/04/07 at 10:34pm
Posted 2015/04/07 at 10:26pm Edited 2015/04/07 at 10:34pm
#7
Updating with some I've had hanging up for a few years now.

First up, Baroque:


and a BCA Group shot I had on my original banners for BCA. Most of these sprites have been updated since then...
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Moderator
TheDoc
1,348,940,198 BP
3 TP | 718 PP
Posted on April 8th, 2015 at 12:20am
Posted 2015/04/08 at 12:20am
#8
@Rhythm_BCA : Man, that group shot though.

How did you do it? Do you normally make each robot separately then put them together and work out the kinks? Or do you like just envisioning it in your head? I've tried some spriting myself, but some people just have that talent!

Seriously, I can barely believe that you made this out of BEADS.
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Meta
1,588,665,489 BP
54 TP | 1658 PP
Posted on April 8th, 2015 at 4:19pm
Posted 2015/04/08 at 4:19pm
#9
@Rhythm_BCA : Looks AWESOME!
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Contributor
Rhythm_BCA
936,672,952 BP
3 TP | 66 PP
Posted on April 8th, 2015 at 5:59pm
Posted 2015/04/08 at 5:59pm
#10
@TheDoc : huh, thought i replied to this last night...
what I normally do is sprite it out on the computer first, then once it looks good enough, i just use the image on the screen as a guide to put the beads. that's the best way to do it. with the beads first, if there's any mistake you need to redo almost everything! it's best to get it right on the easier paint program than with the beads.
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Contributor
Rhythm_BCA
936,672,952 BP
3 TP | 66 PP
Posted on April 14th, 2015 at 10:27pm
Posted 2015/04/14 at 10:27pm
#11


Another update with another random character. For those that don't read the Archie comics (not sure why you wouldn't, go do it, it's awesome), this is Tempo in her armored form, known as Quake Woman.

I'm very reluctant about sharing this sprite version of her since there are multiple versions of her floating around on the interwebs (and most of them are over-designed 8bit and don't look good) so i'm wary of showing my version of her. Let's just say that sprite theft occurs too often in the spriting circles. In any case, here she is.
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Tobyjoey
2,074,810,633 BP
7 TP | 411 PP
Posted on April 14th, 2015 at 10:54pm
Posted 2015/04/14 at 10:54pm
#12
@Rhythm_BCA : Like how you had mentioned with the over-complication, I like the simplicity and accuracy in this sprite. It looks like it could actually be in a game, unlike some other ones.
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Beta Man
1,437,316,744 BP
36 TP | 1530 PP
Posted on April 15th, 2015 at 6:41am
Posted 2015/04/15 at 6:41am
#13
@Rhythm_BCA : I actually don't read the comics because I have no way of buying any.
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Contributor
Rhythm_BCA
936,672,952 BP
3 TP | 66 PP
Posted on April 15th, 2015 at 10:50am
Posted 2015/04/15 at 10:50am
#14
@Bt Man : they are available online. Just have to know where to look
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Beta Man
1,437,316,744 BP
36 TP | 1530 PP
Posted on April 15th, 2015 at 3:25pm
Posted 2015/04/15 at 3:25pm
#15
@Rhythm_BCA : Well, where do YOU look? I kinda want to see that Mega Man-Sonic Crossover stuff.
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Contributor
Rhythm_BCA
936,672,952 BP
3 TP | 66 PP
Posted on April 15th, 2015 at 6:54pm
Posted 2015/04/15 at 6:54pm
#16
@Bt Man : well i get the comics every month at my local comic book shop. but i will relay some ways that one can view the comics and get caught up. just not in the public forum ;)
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Moderator
Reisrat
10,600,490 BP
8 TP | 310 PP
Posted on April 15th, 2015 at 8:43pm
Posted 2015/04/15 at 8:43pm
#17
I think there might be too many colors, actually. She'd probably need to be on Super Nintendo to be accurate.
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Contributor
Rhythm_BCA
936,672,952 BP
3 TP | 66 PP
Posted on April 16th, 2015 at 10:07pm
Posted 2015/04/16 at 10:07pm
#18
@Reisrat : well, short answer is "Plant Man Logic" but we can get into depth with that.

The accepted spriting rule for NES has been 3+1 (three colors and one transparency) but it's more realistically 2+1+1 where it's two colors, plus one black, plus one transparency. so with one layer, it's 2 colors +1 black +1 transparency to fill in the layer. Most Robot Masters and NES sprites overall would utilize either one or two layers. Somehow, Capcom in the waning years of the NES figured out a third layer technique that allowed Plant Man to function in high capacity without causing lag or flicker. So going with that, I broke her up into her separate layers that could/would allow her to function on the NES without causing too much lag, if any, if using whatever Capcom figured out in 1993
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Moderator
Reisrat
10,600,490 BP
8 TP | 310 PP
Posted on April 17th, 2015 at 3:56pm
Posted 2015/04/17 at 3:56pm
#19
Ah, okay. That seems pretty roundabout, but eh. Thanks for the explanation on how it might have worked on NES, I didn't know about the two-layer thing, let alone Plant Man having a third one.
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