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"Create" a Mega Man Game!

November 3rd, 2014 at 10:33pm
 
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Beta Shadow
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Did you ever wonder what would it be like if Bass was the main character? Or if past robot masters teamed up with each other? Well, this is a place where you can have fun making up stories/fan games. Unfortunately, you obviously can't MAKE one here, but if you have experience in making them and are interested in using these as a body for them, go ahead and do it.
Here is an example:
Name: Mega Man Powered Up 1 1/2 or Mega Man 1 1/2

Player: Mega Man mega-man

Robot Master 1: Cut Man cut-man
Robot Master 2: Air Man air-man
Robot Master 3: Bubble Man bubble-man
Robot Master 4: Quick Man quick-man
Robot Master 5: Bomb Man bomb-man
Robot Master 6: Time Man time-man
Robot Master 7: Fire Man fire-man
Robot Master 8: Wood Man wood-man

Robot Master Weaknesses: Cut Man-Fire Storm Air Man-Leaf Shield Bubble Man-Rolling Cutter Quick Man-Time Slow and Hyper Bomb Bomb Man-Rolling Cutter and Fire Storm Time Man-Leaf Shield Fire Man-Air Shooter Wood Man-Fire Storm and Rolling Cutter

Wily Stage 1 Boss: Mecha Dragon
Wily Stage 2 Boss: Yellow Devil
Wily Stage 3 Boss: Guts Man guts-man
Wily Stage 4 Boss: Boobeam Trap (Really, that's what it's called)
Final Boss 1: Wily Machine 1
Final Boss 2: Wily Machine 2
Here is a blank version:

Name:

Player(s):
DLC (Optional):
Description (Optional):

Robot Master 1:
Robot Master 2:
Robot Master 3:
Robot Master 4:
Robot Master 5:
Robot Master 6:
Robot Master 7:
Robot Master 8:

Weaknesses:

Wily Stage 1:
Wily Stage 2:
Wily Stage 3:
Wily Stage 4:
Final Boss:
"Create" a Mega Man Game!
Posted by Beta Shadow on November 3rd, 2014 at 10:33pm
Viewed 28231 Times
THE ANCIENT ONE
 
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THE ANCIENT ONE
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Posted on December 6th, 2015 at 6:38pm
Posted 2015/12/06 at 6:38pm
#1
@MusicalReindeer : Nobody knows who I am anymore
^ Top
Musical
 
Musical
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14 TP | 796 PP
Posted on December 13th, 2015 at 12:37pm Edited on 2015/12/13 at 10:07pm
Posted 2015/12/13 at 12:37pm Edited 2015/12/13 at 10:07pm
#2
Sorry for (kind of) double posting, but...
Dr. Wily's Invasion Act II

Player(s): dr-light Dr. Light dr-cossack Dr. Cossack

Story: In order to power up his own robots, Dr. Wily decides it would be best to steal the parts from Dr. Light and Dr. Cossack, leaving them with nothing. The two Doctors decide to team up to get back what was stolen from them!

This "game" would play similarly to the first entry, However, the robots' stats will differ depending on who controls them (similar to MMRPG). For example, robots controlled by Dr. Light are more sturdy, while robots controlled by Dr. Cossack are faster

Similar to the first entry, building a robot requires an engine, a Chip, and a core, the available robots are:
mettaur Mettaur Basic Engine, 1MB Chip, Basic Core. 1 LE, Buster-Based
flea Flea Basic Engine, 2MB Chip, Basic Core. 2 LE, Bash-Based
sniper-joe Sniper Joe Sniper Engine, 4MB Chip, Buster Core. 4 LE, BusterShield-Based
picket-man Picket Man Guts Engine, 4MB Chip, Guts Core. 6 LE, Buster-Based
fan-fiend Fan Fiend Windy Engine, 8MB Chip, Wind Core. 8 LE, Wind-Based.
spin-fiend Spin Fiend Spin Engine, 8MB Chip, Swift Core. 8 LE, Spin-Based
needle-ned Needle Ned Needle Engine, 12MB Chip, Cutter Core. 10 LE, Needle-Based
batton Batton Nature Engine, 16MB Chip, Nature Core. 12 LE, DrainNature-Based.
guts-man Guts Man Guts Engine, 12MB Chip, Guts Core, Mettaur, 2 Picket Men. 10 LE, Bash-Based
air-man Air Man Windy Engine, 16MB Chip, Wind Core, 3 Fan Fiends. 12 LE, Wind-Based.
top-man Top Man Spin Engine, 20 MB Chip, Swift Core, 3 Spin Fiends. 13 LE, Spin-Based
needle-man Needle Man Needle Engine, 24MB Chip, Cutter Core, 4 Needle Neds. 16 LE, Needle-Based.
wood-man Wood Man Nature Engine, 32MB Chip, Nature Core, 4 Battons. 18 LE, Nature-Based
roll Roll Support Engine, 64MB Chip, Support Core, 5 Mettaurs. 20 LE, Support Based

Area 0: Prototype Training Grounds (Test out different kinds of robots here)
mega-man Copy Bot Indefinite LE.

Area 1: Clock Tower
metal-man Metal Man 10 LE. Weak to Needle-Based attacks
flash-man Flash Man 11 LE. Weak to Spin-Based attacks
bright-man Bright Man 12 LE. Weak to Impact-Based attacks

Area 2: Quarry
[crash-man Crash Man]{bomb} 14 LE. Weak to Bash-Based Attacks
drill-man Drill Man 15 LE. Weak to Nature-Based Attacks

Area 3: Egyptian Tombs
pharoah-man Pharoah Man 18 LE. Weak to Wind-Based attacks
heat-man Heat Man 20 LE. Weak to Wind-Based attacks
skull-man Skull Man 21 LE. Weak to Impact-Based attacks

Area 4: Super Evil Laboratory
quick-man Quick Man 24 LE. Weak to Spin-Based attacks
bass Bass 28 LE. Weak to Support-Based attacks
shadow-man Shadow Man 26 LE. Weak to Spin-Based attacks
air-man Air Man 28 LE, weak to Nature-Based attacks

Area 5: Environment Preservation Facility
wood-man Wood Man 27 LE. Weak to Wind-Based attacks
bubble-man Bubble Man 30 LE. Weak to No Attacks
top-man Top Man 30 LE. Weak to Needle-Based Attacks

Area 6: Space Station
ring-man Ring Man 32 LE. Weak to Needle-Based Attacks
star-man Star Man 34 LE. Weak to Impact-Based Attacks
galaxy-man Galaxy Man 36 LE. Weak to Impact-Based attacks.

Area 7: Plaza
mega-man Mega Man 28 LE. Weak to Buster-Based attacks
proto-man Proto Man 28 LE. Weak to Buster-Based attacks
bass Bass 28 LE. Weak to Support-Based attacks
rhythm Rhythm 36 LE. Weak to Support-Based Attacks
disco Disco 36 LE. Weak to Support-Based Attacks

Area 8: Wily Castle
dr-wily Dr. Wily (Piloting Wily Machine 1 Form 1: 30 LE, Weak to Nature-Based Attacks
Form 2: 15 LE, Weak to Drain-Based attacks
dr-wily Dr. Wily (Piloting Cossack Machine Form 1: 35 LE, Weak to Spin-Based attacks
Form 2: 23 LE, Weak to Support-Based attacks
Form 3: 11 LE, Weak to Wind-Based Attacks

The "game" ends like MM7. Dr. Light or Dr. Cossack (accompanied with their current Robot) walk away from a burning castle, the screen darkens, and the credits roll.
^ Top
Beta Shadow
 
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Beta Shadow
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Posted on December 16th, 2015 at 7:11pm
Posted 2015/12/16 at 7:11pm
#3
Name: Mega Man 9 1/2

Players: Mega Man mega-man Proto Man proto-man Doc Robot (Has access to attacks from MM9 Robot Masters that are replaced in the game.)
Description: Dr. Light created new robots to help out in the world. However, a new law is passed to give robots expiration dates in which at that time they must be scrapped, and a few of the robots, as well as, like in ALL games in the 1/2 series, robots who once helped out King in his conquest (and others, to follow along with the 1/2 game series' storyline) were scheduled to be scrapped. However, they rebelled and isolated themselves in locations all around Monstropolis, and Dr. Light is blamed! It's up to Mega Man and Proto Man to work together and stop them.

Although I respect the fact that Tengu Man and Astro Man are from Mega Man & Bass as well, and the two robots could replace Tornado Man and Galaxy Man respectively, they originated from MM8, thus aren't OFFICIALLY qualified to replace them. Or however you'd like to say it.

Robot Master 1: Ground Man
Robot Master 2: Tornado Man
Robot Master 3: Splash Woman
Robot Master 4: Dynamo Man
Robot Master 5: Jewel Man jewel-man
Robot Master 6: Hornet Man hornet-man
Robot Master 7: Burner Man
Robot Master 8: Galaxy Man galaxy-man

There are also 3 bonus bosses, compared to the 1 in the original. Two of these bosses are based on the early designs of Splash Woman and Hornet Man, which I'm sure you are aware of the tale. The two bosses have different variations of the

Bonus Boss 1: Fake Man (Weapon: Revolver Buster- A rapid-fire buster that, on Mega Man/Proto Man/Doc Robot, works like Bass' buster, except it can't be aimed and has limited energy, like other weapons.)
Bonus Boss 2: Ocean Man (Weapon: Harpoon Missile- Exploding version of Laser Trident, which locks on the opponent.)
Bonus Boss 3: Blossom Woman (Weapon: Bee Swarm- A shield made of bees that, if it hits the player or a boss, swarms around the player/boss, stinging it three times. It gets weaker the more bees that are disabled, which can be taken down with a single attack until it makes contact with the player/boss/mecha.)

Weaknesses: Ground Man- Jewel Satellite Tornado Man- Lightning Bolt, Plug Ball Splash Woman- Hornet Chaser, Revolver Buster, Bee Swarm Dynamo Man- Black Hole Bomb Jewel Man- Black Hole Bomb Hornet Man- Wave Burner, Tornado Blow, Magma Bazooka Burner Man- Laser Trident, Harpoon Missile Galaxy Man- Spread Drill, Concrete Shot Fake Man- Jewel Satellite Ocean Man- Hornet Chaser, Lightning Bolt, Bee Swarm, Plug Ball Blossom Woman- Wave Burner, Magma Bazooka

And, of course, it's Wily's fault and all that.

Wily Stage 1: Spike Pushers
Wily Stage 2: Mega Mech Shark
Wily Stage 3: Green Devil
Wily Stage 4: Robot Master Rematches
Final Boss: Wily Machine 9 and Wily Capsule dr-wily
^ Top
PieChild
 
PieChild
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Posted on December 28th, 2015 at 7:17pm
Posted 2015/12/28 at 7:17pm
#4
The Return of Things

Story: Puzzles. That's it.

Charecters: Mega Man, cause why not.

Bosses

"Puzzle" {type-puzzle] Attacks: Puzzle [/type-puzzle]

Wily:

Wily 1: Puzzle Bot: Attacks Mega Puzzle

Ending:: The Puzzle Solved itself......

(Basically, I was just really bored and did this for fun...)
^ Top
Spooky Man
 
Spooky Man
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Posted on January 30th, 2016 at 9:00pm Edited on 2016/01/31 at 10:17am
Posted 2016/01/30 at 9:00pm Edited 2016/01/31 at 10:17am
#5
Time to update this thread, I guess...
Name: "The Great Adventures of Serpent Man!"
Player: snake-man Serpent Man
Robot Masters:
bass_water Meta
bass_flame ZeroDXZ
mega-man_space Beta Man
ring-man_alt That One Ender Man
Weaknesses:
Meta is weak to Beta Beam
ZeroDXZ is weak to Meta Sword
Beta Man is weak to Ender Pearl
That One Ender Man is weak to Zero Crash
Wily Stages:
bass Bass
enker Enker
punk Punk
ballade Ballade
mega-man Mini-boss: Mega Man
proto-man Mini-boss: Proto Man
Alien Dr. Wily with MM7 Wily moves
^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on January 31st, 2016 at 1:59am Edited on 2016/02/07 at 11:55am
Posted 2016/01/31 at 1:59am Edited 2016/02/07 at 11:55am
#6
I shall make (another) entry, and it is:
Mega Man Prototype: The Story of Musical

Players:
time-man Musica| Weapon: Crescendo Crushe r
gemini-man_alt2 Theatre Man (Defeat Mid-Boss 1) Weapon: Mood Drainer (can copy weapons)

Story: The Prototype was seemingly quiet, until eight strange robots that appeared to be blank versions of Mega Man appeared. The strongests inhabitants of the Prototype were sent to terminate them. However, said inhabitants haven't been seen since then. A Rhythm-seeking Robot by the name Musical (I honestly can't think of a better name) was sent out to find the Robots.

Now, onto the game!

Robot Master 1: mega-man_flame MegaBoy -MegaBoy Buster
Robot Master 2: mega-man_shadow Beta Man -Shadow Rapier
Robot Master 3: bass_water Meta -Water Wings
Mid Boss 1: gemini-man_alt2 Theatre Man -Mood Drainer
Robot Master 4: bass_flame ZeroDXZ -Zero Saber
Robot Master 5: quick-man_alt MegaBossMan -The Law
Robot Master 6: ring-man_alt Ender Man -Ender Sword
Mid Boss 2: rhythm Net Woman -Net Wave
Robot Master 7: bright-man Mikey -Starforce Shatter
Robot Master 8: gemini-man Tails -Freeze Lasor

Weaknesses: MegaBoy- Shadow Rapier Beta Man- Zero Saber, MegaBoy Buster Meta- Starforce Shatter, Net Wave Theatre Man- Crescendo Crusher, Zero Saber ZeroDZX- Water Wings, Freeze Laser MegaBossMan- Starforce Shatter, MegaBoy Buster Ender Man- Freeze Laser, Net Wave Net Woman- Ender Sword, Mood Drainer Mikey- The Law Tails- Net Wave, Shadow Rapier Unknown Fusion Model 1- MegaBoy Buster, Zero Saber, Ender Sword Vaporwave- Ender Sword, Crescendo Crusher, Mood Drainer Schranz- None

It is revealed that the Robots that the player has recently fought were the Blank Robots masquerading as the others, and that they have been captured and are at a fortress where the Blank Robots rest.

Blank Fortress 1: MegaBoy is standing in the Boss room, and appears to be unable to move, a Blank Robot falls from the ceiling and assumes the appearance of Beta Man, and proceeds to fuse with MegaBoy, the fusion appears to be a large red robot and black robot. it has physical similarities to Duo and Sugilite
mega-man Unknown Fusion Model 1

Blank Fortress 2: Two Blank Robots emerge from the floor, assume the appearance of Net Woman and Gigavolt Man, and fuse. The fusion is a yellow, tall, slender robot with a blue visor covering the eyes, the arms reach down to the knees of the robot, with Electric charged claws portruding from the arms. The robot has no facial features, and has an appearance similar to the Slender Man, it dubs itself "Vaporwave"
rhythm Vaporwave

Blank Fortress 3: The person behind this problem finally reveals himself, and it is slur Slur a Blank Robot falls from the ceiling and assumes the appearance of Musical, the Blank Robot and Slur fuse together, forming a slender robot with four arms, four eyes, and a checkerboard pattern of magenta and purple. The fusion is unstable, often switching from a prominently magenta or purple pallete. It dubs itself "Schranz" (yes, it is a genre of music)
slur Schranz

The story ends with everyone celebrating the removal of the Blank Robots at Dr. Marceau's lab, however, peering out the window, is a partially damaged Slur, who appears to be disapointed, teleports away. The screen darkens, and the credits roll...
^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on February 7th, 2016 at 2:12pm Edited on 2016/02/10 at 5:27pm
Posted 2016/02/07 at 2:12pm Edited 2016/02/10 at 5:27pm
#7
The Story of Musical: Bad Box Art Fire Man's Attack

Players: time-man Musical: Crescendo Crusher gemini-man_alt2 Theatre Man(Befriend Theatre Man): Mood Drain slur Slur(eliminate all robot masters): Slur Blast mega-man_shadow Beta Man(Save all robot masters): Shadow Rapier

Story: Bad Box Art Fire Man stumbles upon Slurs plans for Blank Robots. He decides that since Copy Robots cannot perfectly emulate the robot it copies, it would be better to just re-program the strongest robots in the Prototype to take it over. Yet again, it's up to a robot by the name of Musical to stop him.

This "game" is a mix of Classic Mega Man and Undertale. You have the choice to either eliminate or befriend the Robot Masters you fight. Also I should add a little detail and say that there's 14 Robot Masters (plus minibosses)
All Robot Masters and Miniboss fights can all end multiple ways, such as:
Eliminate (defeat) Spare (Retreat when boss is at 1 LE) Mercy (Defeat only using Weaknesses) Befriend (do not attack the Robot Master and survive for 3 minutes) (You gain weapons by Mercy or Eliminating the robot)

Robot Master 1: mega-man_flame MegaBoy -MegaBoy Buster
Robot Master 2: mega-man_shadow Beta Man -Shadow Rapier
Miniboss 1: rhythm Net Woman -Net Wave
Robot Master 3: bass_water Meta -Water Wings
Robot Master 4: bass_flame ZeroDXZ -Zero Saber
Robot Master 5: ring-man_alt Ender Man -Ender Ring
Miniboss 2: gemini-man_alt2 Theatre Man -Mood Drain
Robot Master 6: proto-man_space Phantom Man -Phantom Phaser
Robot Master 7: proto-man_electric Gigavolt Man -Gigavolt Slash
Mid-Boss 1: [slur Slur}{space} -Slur Blast (You fight Slur if you haven't eliminated any Robots to this point You unlock her if you have eliminated all Robots to this point)
Robot Master 8: bright-man Mikey -Starforce Shatter
Robot Master 9: quick-man_alt MegaBossMan -The Law
Robot Master 10: shadow-man Evil Man -Evil Saber
Miniboss 3: mega-man_water EEKADO -EEKADO Buster
Robot Master 11: snake-man Tobyjoey -Snake Missile
Robot Master 12: gemini-man Tails -Freeze Laser
Robot Master 13: metal-man_alt T-rexNaffects -Rusty Blades
Robot Master 14: skull-man TheDoc Doc Plague

Weaknesses: MegaBoy- Doc Plague, Crescendo Crusher Beta Man- MegaBoy Buster, EEKADO Buster Net Woman- Water Wings, Rusty Blades Meta- Shadow Rapier, Net Wave, Gigavolt Slash Zero DZX- Water Wings, The Law, Slur Blast Ender Man- Zero Saber, Phantom Phaser, Mood Drain Theatre Man- Crescendo Crusher, Zero Saber, MegaBoy Buster Phantom Man- Zero Saber, Mood Drain, Starforce Shatter Gigavolt Man- Phantom Phaser, EEKADO Buster, MegaBoy Buster Slur- Crescendo Crusher, Mood Drain, Shadow Rapier Mikey- Gigavolt Slash, Phantom Phaser, Evil Saber MegaBossMan- Starforce Shatter, Snake Missile, Rusty Blades [Evil Man- The Law, Shadow Rapier, Water Wings]{lasor} EEKADO- MegaBoy Buster, Shadow Rapier, Zero Saber, Evil Saber TobyJoey- Evil Saber, Doc Plague, Net Wave Tails- Snake Missile, Slur Blast, Water Wings T-Rex- Freeze Lasor, Evil Saber, Phantom Phaser TheDoc- Rusty Blades, The Law, Crescendo Crusher

If I should add/take any weaknesses, tell me, I just kinda slapped random weaknesses onto the Robots.

Terminator Castle (eliminate all Robots):
Terminator Castle 1: dr-light Dr. Light
Terminator Castle 2: slur Schranz Clone
Terminator Castle 3: mega-man_shadow Blank Robot The fight is very similar to Sans Fight.

Pacifist Castle (eliminate some or no Robot Masters):
Pacifist Castle 1: dr-wily Dr. Wily
Pacifist Castle 2: mega-man_shadow Unknown Fusion Model 1 Copy
Pacifist Castle 3: rhythm Vaporwave Clone
Pacifist Castle 4: time-man Musical Clone
Pacifist Castle 5: fire-man Bad Box Art Fire Man Bad Box Art Fire Man has access to all of the available weapons in the game

Terminator Ending: A "You Win?" message appears, distorts itself, and brings the player back to the title screen, the save file deletes itself

Pacifist Ending: The player and all of the living Robots return home and celebrate, it seems as if there's no one left who threatens the Prototype (at least for now)
^ Top
Beta Shadow
 
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Beta Shadow
33,453,614 BP
44 TP | 4930 PP
Posted on February 7th, 2016 at 3:16pm
Posted 2016/02/07 at 3:16pm
#8
@MusicalKitty : I'm pretty sure it's EEKADO, not Eekadoo. AND YOU MUST REMEMBER THE CAPS.
^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on February 7th, 2016 at 5:49pm
Posted 2016/02/07 at 5:49pm
#9
@Beta Man : Thanks, I didn't expect an actuall answer.
Also, I have finished!
^ Top
Brimstone
 
Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on February 16th, 2016 at 7:36am Edited on 2016/02/17 at 2:51am
Posted 2016/02/16 at 7:36am Edited 2016/02/17 at 2:51am
#10
Name: Mega Man Prototype: The Beginning

Player(s): mega-man Mega Man dr-cossack Adrian
Description: The year 20XX. Peace has been achieved for a year, without the maniac, Dr. Wily, attacking. However, things are all to change, when all of a sudden, ten odd Robots, with no evidence of being created by Wily, appear and cause havoc around Megaopolis! Mega Man steps up to stop this new threat, but is then offered help by a mysterious professor, who calls himself "Adrian" who seems to know much about the Robots...

(Well, since they're prototypes, not many of the eh more "well-known" members are in the list.)
Robot Master 1: metal-man_alt9 Prototype "T-Rex" Weapon: Rusty Slasher
Robot Master 2: crash-man_alt9 Prototype "Crash" Weapon: Mine Barrage
Robot Master 3: mega-man_space Prototype "Beta" Weapon: Dusk Rapier
Robot Master 4: skull-man_alt9 Prototype "Brim" Weapon: Volcano Grenade
Robot Master 5: shadow-man_alt9 Prototype "Alpha" Weapon: Mokushiroku
Robot Master 6: mega-man_shadow Prototype "X7" Weapon: Megaboy Buster
Robot Master 7: bass_swift Prototype "Zero" Weapon: Zero Saber
Robot Master 8: ring-man_alt9 Prototype "End" Weapon: Ender Warp
Robot Master 9: quick-man_alt9 Prototype "Boss" Weapon: Lawful Judgement
Robot Master 10: snake-man_alt9 Prototype "Toby" Weapon: Viper Stinger

Weaknesses: T-Rex: Mine Barrage Crash: Megaboy Buster Beta: Zero Saber / Volcano Grenade Brim: Zero Saber Alpha: Lawful Judgement MegaBoy: Ender Warp Zero: Dusk Rapier / Mokushiroku End: Viper Stinger Boss: Dusk Rapier Toby: Rusty Slashers

After the 10 Robot Masters are defeated, Mega Man finds out that Adrian was the one who made those Robots, and sets out to defeat him and bring him to justice.

In Adrian's story, he thinks that Mega Man has spent enough time being useful for him, and attempts to stop him from suspecting anything, but a curious Mega Man forces Adrian to have to distract him by attacking Light Labs.

Adrian Stage 1: top-man_alt Spinstrike Weakness: Lawful Judgement and Mokushiroku
Adrian Stage 2: skull-man_alt Doc Weakness: Mine Barrage and Megaboy Buster
Adrian Stage 3: bass_nature Rhythm Weakness: Zero Saber and Viper Stinger
Adrian Stage 4: metal-man_alt2 Metal Weakness: Rusty Slashers and Dusk Rapier
Adrian Stage 5: robot Robot Master Rematches
Final Boss (Mega Man Story): dr-cossack Adrian Machine and Adrian Battle Suit Weakness: Skull Grenade and Ender Warp (first phase) None (second phase)

Light Stage 1: guts-mancut-man Guts Man and Cut Man Weakness: Skull Grenade and Megaboy Buster (respectively)
Light Stage 2: fire-manice-man Fire Man and Ice Man Weakness: Dusk Rapier and Mine Barrage
Light Stage 3: elec-manbomb-man Elec Man and Bomb Man Weakness: Rusty Slashers and Zero Saber
Light Stage 4: proto-man_freeze Beat-suit Proto Man Weakness: Mine Barrage
Light Stage 5: roll_alt4 Power Suit Roll Weakness: Viper Stinger
Final Boss (Adrian Story): mega-man Super Adaptor Mega Man Weakness: None

Mega Man ending: Adrian is defeated by Mega Man, who promptly attempts to bring him to the police to jail him. However, shortly after, Adrian escapes from the prison, aided by even more odd Robots he had created.

Adrian ending: Adrian manages to defeat Mega Man, but spares him. Mega Man attempts to unleash a final rush on Adrian, but is too weak to do so. Adrian then states that he should have made his work more private, and how his "pesky creations" were under a virus made by Wily. Adrian then leaves the scene slowly.
^ Top
THE ANCIENT ONE
 
Contributor
THE ANCIENT ONE
45,364,749 BP
39 TP | 706 PP
Posted on February 16th, 2016 at 8:30am
Posted 2016/02/16 at 8:30am
#11
@Valenstone : Matthew was never a first prototype member he came in late 2015... Also not fond of him that much. also why am I not in this?
^ Top
Brimstone
 
Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on February 17th, 2016 at 2:49am
Posted 2016/02/17 at 2:49am
#12
@MegaBoyX7 : Oh CRUD, I was actually thinking "Wait, did I forget someone" throughout typing the game out.

Yeah, Matt got in there only 'cause I ran out of ideas. Eh, time to add ya in.
^ Top
THE ANCIENT ONE
 
Contributor
THE ANCIENT ONE
45,364,749 BP
39 TP | 706 PP
Posted on February 17th, 2016 at 8:15am
Posted 2016/02/17 at 8:15am
#13
@Brimstone : That went better than expected
^ Top
SarahlinDMG
 
SarahlinDMG
31,805,678 BP
11 TP | 560 PP
Posted on February 17th, 2016 at 8:51am Edited on 2016/02/17 at 9:19am
Posted 2016/02/17 at 8:51am Edited 2016/02/17 at 9:19am
#14
ZeroDXZ:...Warrior of the Future

....Years far into the future 2XXX...a warrior armed with the infamous Z-Saber,..and the Z-Buster,... returns to 20XX,....to prevent a fatal mistake to cause the futures downfall to arise... that warrior.. is ZeroDXZ...

Characters: bass_flameZeroDXZ bass_freezeMeta -HARD MODE-

Prototype Master 1: gemini-man_altTailsMK4
Weakness: Z-Saber Meta Buster Weapon Get: Gemini Laser/Slash

Prototype Master 2: quick-man_altMegaBossMan
Weakness: Z-Buster Gemini Laser Weapon Get: Quick Boomerang/Dash

Prototype Master 3: ring-man_alt9ThatOneEnderMan
Weakness: Gemini Slash Quick Boomerang Weapon Get: Ring Cutter/Barrier

Prototype Master 4: snake-manTobyJoey
Weakness: Quick Dash Ring Cutter

-Intermission-

Rival Battle: Vs. ZeroDXZ or Meta
Weakness: Meta Buster- ZeroDXZ Z-Saber- Meta

Prototype Master 5: bright-manThatGuyNamedMikey
Weakness: Ring Barrier Meta Buster Weapon Get: Bright Burst

Prototype Master 6: mega-man_flameMegaBoyX7
Weakness: Z-Buster Bright Burst Weapon Get: Flame Buster/Upper

Prototype Master 7: skull-manTheDoc
Weakness: Flame Upper Flame Buster Weapon Get: Skull Shot

Prototype Master 8: time-manMusicalKitty
Weakness: Skull Shot Weapon Get: Time Arrow/Slow

......the time has come...the 8 threats defeated....ZeroDXZ rushes into the Dark Castle to finish his quest....

Dark Castle 1: Shadow Devil
Weakness: Time Arrow Time Slow

Dark Castle 2: Copy Battle: [Copy ZeroDXZ]{bass_shadow} [Copy Meta]{bass_water}
Weakness: Z-Saber-Copy ZeroDXZ Meta Dash-Copy Meta

Dark Castle 3: dr-cossackAdrian?
Weakness: Skull Shot

Dark Castle 4: dr-wilyDr Wily!
Weakness: Z-Saber Meta Buster

.....with the threat defeated.... ZeroDXZ returns to the future...............knowing the world has been saved...once again

-UNLOCKED HARD MODE!: Unlocked Meta!-

(....this is random....)
^ Top
THE ANCIENT ONE
 
Contributor
THE ANCIENT ONE
45,364,749 BP
39 TP | 706 PP
Posted on February 17th, 2016 at 9:56am
Posted 2016/02/17 at 9:56am
#15
@ZeroDXZ : Almost everyone is weak to your primary weapons maybe you should not make them weak to your starter weapon
^ Top
MetaKirbSter
 
MetaKirbSter
12,770,493 BP
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Posted on February 17th, 2016 at 6:23pm
Posted 2016/02/17 at 6:23pm
#16
@Brimstone : You forgot about me, but whatever.
^ Top
THE ANCIENT ONE
 
Contributor
THE ANCIENT ONE
45,364,749 BP
39 TP | 706 PP
Posted on February 17th, 2016 at 8:32pm
Posted 2016/02/17 at 8:32pm
#17
@ZeroDXZ : but your not zero, that means you don't have the same skills, and IDK you just want to be OP right???
^ Top
THE ANCIENT ONE
 
Contributor
THE ANCIENT ONE
45,364,749 BP
39 TP | 706 PP
Posted on February 19th, 2016 at 11:08am
Posted 2016/02/19 at 11:08am
#18
@Perfect Zero : I have Zero I'm a Mega Man Nerd remember. I am going to say this now. you don't have the right to call yourself a god
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ShuGen
 
ShuGen
14,002,205 BP
10 TP | 622 PP
Posted on February 20th, 2016 at 8:58am
Posted 2016/02/20 at 8:58am
#19
@Perfect Zero : Nobody can't be perfect or call himself god Z saber was literally destroyed with Zero when Ragnarok destruction come in MMZ4 so Zero u can be in your imagination or fantasy X defeat Zero in MMX 5 and 6 so the fact nothing can be perfected i'm Fan of Zero but you need to understand the Fact nothing cant be to perfect everything has its own weakness
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THE ANCIENT ONE
 
Contributor
THE ANCIENT ONE
45,364,749 BP
39 TP | 706 PP
Posted on February 20th, 2016 at 9:16am
Posted 2016/02/20 at 9:16am
#20
@Perfect Zero : Also MVC3 is not cannon and you cant arm a non cannon
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