Did you ever wonder what would it be like if Bass was the main character? Or if past robot masters teamed up with each other? Well, this is a place where you can have fun making up stories/fan games. Unfortunately, you obviously can't MAKE one here, but if you have experience in making them and are interested in using these as a body for them, go ahead and do it.Here is an example:Name: Mega Man Powered Up 1 1/2 or Mega Man 1 1/2
Player: Mega Man
Robot Master 1: Cut Man Robot Master 2: Air Man Robot Master 3: Bubble Man Robot Master 4: Quick Man Robot Master 5: Bomb Man Robot Master 6: Time Man Robot Master 7: Fire Man Robot Master 8: Wood Man
Robot Master Weaknesses: Cut Man-Fire StormAir Man-Leaf ShieldBubble Man-Rolling CutterQuick Man-Time Slow and Hyper BombBomb Man-Rolling Cutter and Fire StormTime Man-Leaf ShieldFire Man-Air ShooterWood Man-Fire Storm and Rolling Cutter
Wily Stage 1 Boss: Mecha Dragon Wily Stage 2 Boss: Yellow Devil Wily Stage 3 Boss: Guts Man Wily Stage 4 Boss: Boobeam Trap (Really, that's what it's called) Final Boss 1: Wily Machine 1 Final Boss 2: Wily Machine 2Here is a blank version:
Wily Stage 1: Wily Stage 2: Wily Stage 3: Wily Stage 4: Final Boss:Oh, and you can now make MegaTale AUs. Here is the list of characters from the regular MegaTale if you need it:
Rock as Frisk Forte as Chara (Alternatively, you can use Rhythm.) Retro Pikachu as Flowey/Asriel Adrian as Toriel StupidStudiosC2 as Napstablook MegaBoy as Papyrus Beta Man as Sans Ninja Man as Doggo Jazz MKII as Lesser Dog Sargent Man as Greater Dog Meta as Grillby Ender as Annoying Dog NiceIce as Nice Cream Guy ZeroDXZ as Undyne Proto Man MKII as Monster Kid Walter as Onion-San. (Mugshot is not really good, but in a way things work out, I guess.) Ura as Temmie (currently) TailsMK4 as Gerson RotomSlashBlast as Mad Dummy (with a random Rotom as the Ruins Dummy) StupidStudiosN as Mettaton ThatGuyNamedMikey as Alphys StupidStudiosA as Burgerpants MusicalKitty -SST- as Muffet MegaBossMan as Asgore REDACTED as Gaster ERASED as Goner Kid
"Create" a Mega Man Game! Posted by Beta Man on November 3rd, 2014 at 10:33pm Viewed 13753 Times
Rhythm? *Rockman wakes up in light labs, with team 1 and team 9, who were waiting for him. Doctor Cossack and team 4 are also in light labs, who were also waiting for him.*
*speaks in russian* Dr. Cossack said that you were severely damaged, and Dr. Light had to repair you. I'm surprised that my brother managed to survive this. We were all very scared that you'd die. Well, I'd say that you had a 24% chance of surviving that attack. Rhythm, I'm sorry about the date. That's OK. I still love you. *kisses him on the cheek* All robots: Awwwwww...... Thanks. This guy who called himself Kunai Man.... who is he? *speaks russian* He said that Kunai Man was a citizen-rescue robot that he worked on in the SCN series before Rhythm was built. That's why Rhythm is SCN-002.
After Rockman had the discussion about his opponent, He went after KunaiMan, being equipped with the powerful Mega Saber, a support Item that allows him to fire a sword beam which cuts through certain blocks.
Posted on December 9th, 2016 at 11:57pmEdited on 2016/12/18 at 2:56am
Posted 2016/12/09 at 11:57pmEdited 2016/12/18 at 2:56am
Now for the gameplay, weapons, and weaknesses. Name: MegaMan: the mysterious robot! play as: MegaMan, ProtoMan, or Bass!
Mega Man is able to charge his shots, slide, and use the mega saber.
TRN-002 SaberMan Weapon: Thunder Saber wep. desc.: An extremely sharp energy beam with a current of electricity coursing through it. Weakness: Cyclone Dance
TRN-003 FloodMan Weapon: Flood Surge wep. desc.: A pressurized blob of water is thrown at the ground, creating a funnel of water that damages enemies, but pushes RockMan upward. Weakness: Thunder Saber
TRN-004 BlastMan Weapon: Blast Wave wep. desc.: A shockwave generated by the detonation of an explosive liquid. it travels like a normal projectile, but doesn't stop when it hits weak enemies. Weakness: Flood Surge
TRN-005 CannonMan Weapon: Cannon Wrecker wep. Desc.: A heavy cannonball is launched at the target. It seems to penetrate enemy defenses. Weakness: Blast Wave
TRN-006 LaserMan Weapon: Laser Assault wep. Desc.: RockMan fires out an energy orb that can be charged and fired in 8 directions. Weakness: Cannon Wrecker
@SnowyBoy : Actually, this was meant to make up Fan Game ideas, not to follow the guidelines of a bunch of text. Heck, I'm not 100% sure MEGATALE follows the expectations of the template, so who am I to say it's not allowed?
Posted on December 10th, 2016 at 11:42pmEdited on 2016/12/11 at 12:32am
Posted 2016/12/10 at 11:42pmEdited 2016/12/11 at 12:32am
Idunno, I'm bored Dr. Wily's Robot Army Simulator! Story: Wily strikes yet again upon Monsteropolis! Your job (as the player) is to set up the perfect army for Wily to take over and destroy everything that dares to pick a fight with him!
Gameplay: This would play similarly to a turn-based roleplaying game. The player constructs and positions an army of mechas appropriate to the Zenny budget to destroy all that is in their path! Each unit that makes up the army have their own seperate stats, and all attacks the army makes focus on the front lines, so it'd probably be smart to put more defensive units in the front. (Damage calculation is same as in Mystery Mansion)
Mecha List: -Met: 2 Attack, 2 Defense, 5 LE. Cost 5 Zenny Sniper Joe: 2 Attack, 4 Defense, 6 LE. Cost 8 Zenny Picket Man: 4 Attack, 4 Defense, 3 LE. Cost 8 Zenny Peng: 1 Attack, 2 Defense, 3 LE. Cost 2 Zenny Tackle Fire: 8 Attack, 1 Defense, 4 LE. Cost 10 Zenny Spine: 12 Attack, 1 Defense, 1 LE. Cost 10 Zenny Fan Fiend: 1 Attack, 5 Defense, 9 LE. Cost 15 Zenny Telly: 3 Attack, 1 Defense, 5 LE. Comes in groups of three. Cost 15 Zenny Skullmet: 2 Attack, 6 Defense, 7 LE. Cost 15 Zenny Guts Man: 4 Attack, 7 Defense, 15 LE. Cost 40 Zenny (unlocked after Dr. Light)
Starting Zenny: 20
Stages: Intro Field+40 Zenny
Dr. Light+60 Zenny * ** *3 Attack, 2 Defense, 7 LE **1 Attack, 1 Defense, 12 LE
Bubble Man strikes back!+100 Zenny * *4 Attack, 6 Defense, 19 LE
Dr. Cossack+200 Zenny ! @ # $ % ^ & * ! 2 Attack, 2 Defense, 22 LE @ 5 Attack, 5 Defense, 15 LE # 7 Attack, 3 Defense, 12 LE $ 4 Attack, 4 Defense, 18 LE % 8 Attack, 1 Defense, 17 LE ^ 1 Attack, 6 Defense, 20 LE & 3 Attack, 5 Defense, 24 LE * 4 Attack, 7 Defense, 16 LE
Final Army: Bass (being a rebellious teenager robot yet again) Army 1:
Army 2: *
*12 Attack, 5 Defense, 30 LE
Congrats! You finally defeated the rebellious Bass! Now you relax... Or try to take over the world again with a new set of 8 robot masters for the 45st time, that works too
I HEREBY- Oh forget it, thread revival posts aren't really necessary, we just do it for fun.
Here's a thing that revolves around Boss Rushes as well as challenges.
Name: The Mega Challenges
Players: Mega Man Proto Man (Clear all Hard MM3 Challenges) Bass (Clear all Hard MM7 Challenges) Beta Man (DLC)- Power Up when hit with a Shadow-Core Attack, immunity to said attacks, Slide, Mid-Air Dash (Press Jump Button while Mid-Air) Cut Man (DLC)- Throw two Rolling Cutters at a time, Wall-Jump, Damage opponents by jumping from below them (while cutter is on head)Note: Most challenges will revolve around Mega Man, with at least one challenge each for Bass, Proto Man, and the two DLC Characters. DLC: Beta Man's ChallengesCut Man's ChallengesMega Man Killer Challenges (Yes, Quint included)Genesis Unit ChallengesBonus Challenges Description: Do you think you're an expert at Mega Man games? Well then, this is your chance to prove it! Multiple challenges including your favorite Blue Bomber and his friends in this action-packed game!
Mega Man 1
Challenge 1: Let's See How You Do Against Kung-Fu Cut Man!- Can you CUT through Cut Man's defenses? (Between you and me, I'm 100% certain you can!) BOSS- Cut Man RULES- All Weapons Available HARD MODE- The Hard Mode battle from Powered Up + Buster Only
Challenge 2: Do You Have the Guts?- Show your strength against the muscled robot that is Guts Man! BOSS- Guts Man RULES- All Weapons Available HARD MODE- The Hard Mode battle from Powered Up + Buster Only
Challenge 3: Cold Shoulder- Defeat Ice Man in his icy field! Just try not to slip up! BOSS- Ice Man RULES- All Weapons Available HARD MODE- Hard Mode battle from Powered Up + Buster Only
Challenge 4: Bombs Away!- Bomb Man seems to be getting a little carried away with his bombs recently. Let's crash that party and teach him a thing or two! BOSS- Bomb Man RULES- All Weapons Available HARD MODE- I think you get it at this point.
Challenge 5: Flames of Justice- Here's where things start heating up! Can you handle the Flames of Justice, or should you just leave the kitchen? BOSS- Fire Man RULES- All Weapons Available HARD MODE- Since these other two are also the same, I'm just going to put whatever here.
Challenge 6: Thunder and Lightning- Elec Man's all charged up and ready for battle! Do you think you have what it takes to defeat him? BOSS- Elec Man RULES- All Weapons Available HARD MODE- So yeah, things'll be different from here on out because nothing much really changes for Oil and Time on Hard Mode.
Challenge 7: Time for Battle- It's time to face the two newcomers from Powered Up, starting with Time Man! (Note: the second pun was slightly unintentional.) BOSS- Time Man RULES- All Weapons Available HARD MODE- Rolling Dodge from Hard Mode + Can launch 2 Time Arrows on the ground + Buster Only
Challenge 8: Fueling Up- Last but not least, it's Oil Man! Just be careful using Fire Storm- Oil and Fire doesn't mix! BOSS- Oil Man RULES- All Weapons Available HARD MODE- Can use Oil Shooter on the ground + Uses Oil Slider more frequently + Buster Only
Challenge 9: Not a Yellow Angel- The Yellow Devil have come to... Challenge you? I don't know, nobody can understand these things... BOSS- Yellow Devil RULES- All Weapons Available HARD MODE- Buster Only
* Challenge 10: On the Scene!- Who's THIS caped faker? Show this purple-scarfed look-alike why you shouldn't mess with the original! BOSS- Mega Man?/Copy Robot RULES- All Weapons Available HARD MODE- Can Slide and Charge Shot
This is going to be a big one. And I mean BIG. To be continued! And if this takes too long or takes too many posts, I'll just do a sequel for beyond MM6.
*I took the liberty of making this custom mugshot for Mega Man?/Copy Robot just for this occasion. Feel free to use this, too, if you want! (Btw, the hardest part for me was honestly the triangle.)
* Challenge 11: Boss Rush Classic- The usual Boss Rush, but against the original 6 from Mega Man 1! BOSS- DLNs 3-8 RULES- Buster Only HARD MODE- Hard Bosses
Challenge 12: Boss Rush Powered Up- The usual Boss Rush, this time against all 8 bosses! BOSS- DLNs 3-8 + Time Man and Oil Man RULES- Buster Only HARD MODE- Hard Bosses + Yellow Devil, Mega Man?/Copy Robot, and Wily Machine 1
Proto Challenge: Battle of the Prototypes- Can Proto Man defeat the duo of Oil Man and Time Man? Or is the strategy of 2 different Robot Masters in the same room Wily's best plan yet? BOSS- Time Man and Oil Man RULES- Play as Proto Man HARD MODE- No Slide or Charge Shot + Bond Man Bonus Boss
Bass Challenge: A Big Mistake- Since when did Mega Man have a purple scarf and green eyes? It seems that Bass mistaken the Fake Mega Man for the REAL one! BOSS- Mega Man?/Copy Robot RULES- Play as Bass HARD MODE- No Dash or Double Jump + Copy Robot can Slide, Charge Shot, and use a Buster Saber
Beta Challenge: A Familiar Battle- Remember when Beta faced Bond Man before Beta and Mega was Rebooted? Relive that moment and Mega Man will be able to use Adhesive Bond in Challenges 1-10! BOSS- Bond Man RULES- Play as Beta Man + Learn Adhesive Bond if you Win! HARD MODE- Buster Only + No Slide or Mid-Air Dash
Cut Challenge: Face Me, You Bootleg!- In yet another familiar face-off, relive one of Cut's Corner's most grand moments and take down the rip-off that is Metal Man while he is in his Cut Man-looking Bootleg Form! BOSS- Metal Man (Cut Man/Bootleg Form) RULES- Play as Cut Man HARD MODE- No Wall Jump or Double Rolling Cutter
Mega Man 2
Challenge 1: Heavy Metal- Face Metal Man on his Treadmill "of Doom"! Just be careful with those Metal Blades... Unless they're yours, of course. BOSS- Metal Man RULES- All Weapons Available HARD MODE- Can throw Metal Blades on the Ground + Buster Only
Challenge 2: Airman no Taosenai- It's a bird! It's a plane! No, it's the one and only Air Man! But can you prove the "Undefeatable" rumor to be false? BOSS- Air Man RULES- All Weapons Available HARD MODE- Can Slide and Hide in the Clouds to use Air Shooter from Above + Buster Only
Challenge 3: The Weakest Link- Oh. It's Bubble Man. Yay... BOSS- Bubble Man RULES- All Weapons Available HARD MODE- Double Layer of Spikes + Bubble Man knows Rain Flush (All part of his Revenge Scheme) + Buster Only
Challenge 4: Quick Draw- It's time to face the speedster that is Quick Man! Can you keep up, or will you be left in the dust? BOSS- Quick Man RULES- All Weapons Available HARD MODE- Can throw Quick Boomerangs on the Ground + Buster Only
Challenge 5: Clash with Crash- Uh oh, looks like Crash Man is mad. Maybe he read the tile of this mission? BOSS- Crash Man RULES- All Weapons Available HARD MODE- Can use Crash Bomber on the Ground + Buster Only
Challenge 6: Gone in a Flash- And now, the first robot to ever freeze time! Unfortunately, it should be easy to do the same to him... BOSS- Flash Man RULES- All Weapons Available HARD MODE- Can Shoot without Flash Stopper + Buster Only
Challenge 7: Atomic Meltdown- Can you handle the heat? There's only one way to stop a fire, and that's to put it out! BOSS- Heat Man RULES- All Weapons Available HARD MODE- Fires fully-charged Atomic Fire shots from the Copied Version before Dashing + Buster Only
Challenge 8: MM2Wood Sorry but not Sorry- Here comes the TRUE wrath of nature! Nice. (Midi not included) BOSS- Wood Man RULES- All Weapons Available HARD MODE- Can summon Animal-Based Mechas + Buster Only
OK, at this rate, it's going to take too long, so I will stop at MM4 (+ DLC), then make some sequels later on down the road. To be continued!
*Roll is there because I felt like having Roll represent MM1 while Mega Man represents MM2 because A. Most of Mega Man's Basic Specials in Smash 4 comes from MM2 and B. It seems to be the most popular. (At least of the two.)
Challenge 9: "Knight" vs. Dragon- Wily wouldn't leave his place unguarded! Here comes the Mecha Dragon! BOSS- Mecha Dragon RULES- All Weapons Available HARD MODE- Can use it's Claws + Buster Only
Challenge 10: OK, Maybe a Bit Too Bulky- Idk why Wily likes Guts Man so much, but here's Guts Dozer! And sadly, no Hyper Bombs to fight with. BOSS- Guts Dozer RULES- All Weapons Available HARD MODE- The REAL Guts Man helps out during the Battle!
Challenge 11: Extraterrestrial- Wait, Wily's an Alien!? This doesn't sound right... How about we get to the bottom of this? BOSS- Alien RULES- Bubble Lead Only (Not really a point to using the other Weapons anyways.) HARD MODE- Can use the RM Weapons
Challenge 12: Boss Rush 2- The Classic Boss Rush. And no twists this time around! BOSS- DWNs 9-16 RULES- Buster Only HARD MODE- Hard Bosses + Mecha Dragon, Guts Dozer, Wily Machine 2, and Alien (Switch to Bubble Lead Only during Alien Fight)
Proto Challenge: I Have No Ideas for Proto so I'm Having Him Face Air Man- Title says it all. BOSS- Air Man RULES- Play as Proto Man HARD MODE- Hard Mode Air Man + No Slide or Charge Shot
Bass Challenge: Battle of the Rivals- It's Bass vs. Quick Man! Who is the better rival of Mega Man? BOSS- Quick Man RULES- Play as Bass HARD MODE- Hard Mode Quick Man + No Dash or Double Jump
Beta Challenge: Crash and Flash- A double battle against Crash Man and Flash Man. Is it worth it for the joke? Probably. BOSS- Crash Man and Flash Man RULES- Play as Beta Man + Use Weapons w/ Flash Stopper if you Win! HARD MODE- Flash Stopper does not freeze Crash Man + Hard Bosses + Buster Only + No Slide or Mid-Air Dash
Cut Challenge: I Found You, Faker!- It's Cut Man vs. Metal Man once more! This time, however, it's just their natural abilities. BOSS- Metal Man RULES- Play as Cut Man HARD MODE- Hard Mode Metal Man + No Wall Jump or Double Rolling Cutter
Mega Man 3
Challenge 1: Hay in the Needle Stack- Face the Eye of the Needle! Defeat the fearsome-looking Needle Man, but just try not to get hit point-blank! BOSS- Needle Man RULES- All Weapons Available HARD MODE- Can use Needle Cannon on the Ground + Buster Only
Challenge 2: Magnetic Personality- Magnet Man is here to pull you into his trap! Let's see how you can handle him! BOSS- Magnet Man RULES- All Weapons Available HARD MODE- Uses Homing Magnet Missiles on the Ground + Buster Only
Challenge 3: Seeing Double- It's the legendary Tag-Team Duo of Gemini Men! Can you handle this double trouble? BOSS- Gemini Man RULES- All Weapons Available HARD MODE- Clones can fire Gemini Lasers + Gemini Man can regenerate Clones + Buster Only
Challenge 4: Hard as a Rock (Man)- Can you defeat the second most durable Robot Master ever created? (The first probably being Hyper Storm H) BOSS- Hard Man RULES- All Weapons Available HARD MODE- Can launch BIGGER Hard Knuckles at times + Buster Only
Challenge 5: Tonight with Top Man- Could you REALLY consider Top Man to be on top? How about we find out? BOSS- Top Man RULES- All Weapons Available HARD MODE- Tops behave like Air Man's Version of Air Shooter + Buster Only
Challenge 6: Solid Snake- Snake Man has decided to make you his prey! Perhaps you can turn the tables on him... BOSS- Snake Man RULES- All Weapons Available HARD MODE- Can Climb Walls and Shoot Search Snakes from There + Buster Only
Challenge 7: Spark of Friendship- It's time to short-circuit Spark Man! (Sheesh, I'm running low on ideas and jokes...) BOSS- Spark Man RULES- All Weapons Available HARD MODE- Can use Spark Chaser (Because it has Spark in the name, so why not?) + Buster Only
Challenge 8: From the Shadows- Shadow Man is here to strike you down! Let's see if you can face off against a master of stealth... BOSS- Shadow Man RULES- All Weapons Available HARD MODE- Shadow Man from Minus Infinity (What, you expected Buster Only? Who would even be THAT crazy to do it?)
Challenge 9: The Doc Robot Rush- A battle against ALL Doc Robots in one stage? Well, at least they're not all in one space... BOSS- All Doc Robots RULES- All Weapons Available HARD MODE- Hard Mode Bosses (But Still As Doc Robot) + Buster Only
* Challenge 10: Better than Ever- Break Man? This should be ea- ...Wait, he became stronger now? Ok, guess you get to learn a new pattern. BOSS- Break Man (Behaves like Proto Man from Mega Man 7, but without the Charge Shots) RULES- All Weapons Available HARD MODE- Face all Regular Mode Doc Robots beforehand + Charge Shots + Can Jump and Fire Proto Strike while Doing So + Buster Only
Challenge 11: Not a Yellow Angel 2: Electric Bumoloo- And now it's time for Yellow Devil MK.II! Though, now I'm curious: Is this better or worse than the Original? BOSS- Yellow Devil MK.II RULES- All Weapons Available HARD MODE- Buster Only + MK.I's Attacks
Challenge 12: Boss Rush #3- Yet Another Boss Rush. BOSS- DWNs 17-24 RULES- Buster Only HARD MODE- Hard Bosses (Except Shadow Man for obvious reasons) + Doc Robots, Break Man, Yellow Devil MK.II, Wily Machine 3, and Gamma
Proto Challenge 1**: Redemption Part 1- Proto Man decides to redeem himself by facing the Wily Bots he sided with before! Consider this as a what-if scenario for before MM4. BOSS- DWNs 17-24 RULES- Play as Proto Man HARD MODE- Hard Mode Bosses (Except Shadow Man) + No Slide or Charge Shot
Proto Challenge 2: Redemption Part 2- A continuation of Proto Challenge 1. After defeating the 3rd Generation Robot Masters, Proto Man faces Doc Robot and then Wily himself! BOSS- All Doc Robots and Wily Machine 3 RULES- Play as Proto Man HARD MODE- Hard Mode Bosses + No Slide or Charge Shot
Bass Challenge: Triple Trouble- 3 Mega Men!? It seems Bass has once again mistaken a Copy Robot for Mega Man! But can he find the right copy? BOSS- Holographic Mega Man RULES- Play as Bass HARD MODE- Uses RM Weapons + Real One can use Buster Saber if in Mega Man Colors and if Up Close + No Dash or Double Jump
Beta Challenge: Way of the Ninja- Just as a proof of concept, you will face Shadow Man! It'll be easy due to your immunities, but uh... Not the boss afterwards. Once again, he just couldn't give it a rest... BOSS- Shadow Man and Ninja Man RULES- Play as Beta Man HARD MODE- Buster Only + No Slide, Mid-Air Dash, or Immunity + Ninja Man uses RM Weapons
Cut Challenge 1: Crossover of the Ages- It seems that it's Cut Man vs. Top Man once more! All part of show biz, baby! BOSS- Top Man RULES- Play as Cut Man HARD MODE- Hard Mode Top + No Wall Jump or Double Rolling Cutters
Cut Challenge 2: Fight to Save the Show- Doc Robot and Shadow Man plots to cancel Cuts Corner! Can Cut Man defeat the duo? BOSS- Shadow Man and Doc Robot (picks one out of random) RULES- Play as Cut Man HARD MODE- Face ALL Doc Robot Bosses + No Wall Jump or Double Rolling Cutters
Mega Man 4
Challenge 1: Turn Off the Lights- I have no clever jokes that make sense. It's Bright Man, so yeah. BOSS- Bright Man RULES- All Weapons Available HARD MODE- Can use Bright Stopper (my name for the attack) at any time (There's actually a trigger for it in the actual game, you might need to look it up to understand) + Buster Only
Challenge 2: Toad Man Wins at Everything- Can you prove the old theory wrong? Or will you be left in the dust? BOSS- Toad Man RULES- All Weapons Available HARD MODE- Toad Man Orb of Doom + Rain from the Earlier Part of his Stage + Buster Only
Challenge 3: Know the Drill- And I'm out of things to say again. It's Drill Man so yeah. BOSS- Drill Man RULES- All Weapons Available HARD MODE- Drills can Spread at Times + Buster Only
WE'RE STILL NOT DONE. To Be Continued AGAIN, I guess.
*Also for this occasion, I made the Break Man mugshot from MM3 more transparent. I also made the eye the same color as the scarf, but it's just a minor edit. Any more would be unnecessary, to be honest. **Reminder: I said AT LEAST one challenge.
...If it's you then I'm sorry but I have no intentions on adding you. Maybe I will in the sequel, but we'll see. (After all, that'll mean I have to come up with some mechanics for MegaBoy as well so that he would play different from the other characters.)
If it's anyone else, then A. The OTHER MM4 Robot Masters will be included in a post I'll make either when someone else posts or after the next 24 hours, whichever comes first. B. I plan on EACH game having 12 missions (+4 or more for the other characters), so I can't squeeze in ALL the Fortress Bosses PLUS the few Boss Rushes. Besides, does anyone actually CARE about most of the Fortress Bosses? I mean, I only used the Fortress Bosses I used because they were POPULAR. C. I'm not going back just to add anything. Each and every one of those posts were long enough and I'm actually kinda glad it SHOULD be almost over.
Posted on February 15th, 2017 at 6:30pmEdited on 2017/02/15 at 8:05pm
Posted 2017/02/15 at 6:30pmEdited 2017/02/15 at 8:05pm
Ok, now I can FINALLY continue (and hopefully finish) this thing. The Mega Challenges (Do I even need to say it?)
Challenge 4: The Pharaoh's Tomb- Still have no ideas what to say. It's Pharaoh Man so meh. BOSS- Pharaoh Man RULES- All Weapons Available HARD MODE- Can launch two Pharaoh Shots in two Different Directions + Buster Only
Challenge 5: Ring Toss- THESE GUYS ARE THE BANE OF MY IMAGINATION AND CREATIVITY. BOSS- Ring Man RULES- All Weapons Available HARD MODE- Can shoot out 3 rings that Spiral around Ring Man while he's jumping (or whatever you'd call it) + Buster Only
Challenge 6: Getting Dusty in Here- I'm seriously out of ideas now HELP BOSS- Dust Man RULES- All Weapons Available HARD MODE- Can shoot Dust Crushers upwards and rain them down like Charge Man's coal attack + Buster Only
Challenge 7: Diving Into Battle- ...Nope. Nothing. BOSS- Dive Man RULES- All Weapons Available HARD MODE- Can launch a frenzy of missiles because idk anymore + Buster Only
Challenge 8: No Bones About It- ...UGH STILL NOTHING. Um... You're gonna have a... No, doesn't work here. BOSS- Skull Man RULES- All Weapons Available HARD MODE- Skull Bombs + Can revive himself + Buster Only
Challenge 9: The Doc Is In- It's Dr. Cossack in his Claw Machine of Doom! ...The first actual joke in a while and that was it!? Was that even a joke!? BOSS- Cossack Catcher RULES- All Weapons Available HARD MODE- Can drop Bombs and Launch Missiles because I'm out of ideas + Buster Only
Challenge 10: The Father of All Mets- ...And we're back to this. UGH. BOSS- Mettal Daddy RULE- All Weapons Available HARD MODE- TWO Mettal Daddys + Can randomly spawn other types of Mets + Buster Only
Challenge 11: The First Encounter- It's the first Wily Capsule battle ever! It begun here, and the actual boss challenges end here. BOSS- Wily Capsule RULE- All Weapons Available HARD MODE- Wily Machine 4 before Wily Capsule + Buster Only
Challenge 12: Boss Rush #4- I think you know what this is. BOSS- DCNs 25-32 RULE- Buster Only HARD MODE- Hard Bosses + Cossack Catcher, Mettal Daddy, Wily Machine 4, and Wily Capsule
Proto Challenge: Save Kalinka- While Mega Man was chasing after Dr. Cossack, the best the Cossack Bots have to offer is guarding Kalinka! And since it's how the story goes, only Proto Man can save her! BOSS- Bright Man, Toad Man, Ring Man RULES- Play as Proto Man HARD MODE- Hard Bosses + No Slide or Charge Shot
Bass Challenge: Bass vs. The Giant Met- And I'm out of ideas for bonus challenges once more, so here's Bass facing Metall Daddy. Have fun or something. BOSS- Mettal Daddy RULES- Play as Bass HARD MODE- Hard Mettal Daddy + No Dash or Double Jump
Beta Challenge: Face Your Fears- Beta has a major weakness, and, as a result, a fear of light-based weapons. But to help him with this ridiculousness, MegaBoy organised a fight between him and Bright Man. But is Beta up to the challenge? BOSS- Bright Man RULES- Play as Beta Man HARD MODE- Hard Bright Man + Buster Only + No Slide or Mid-Air Dash
Cut Challenge: Facing Ring Man- I'm also out of ideas for Cut Man, so eh. BOSS- Ring Man RULES- Play as Cut Man HARD MODE- Hard Ring Man + No Wall Jump or Double Rolling Cutter
DLC: Killer Challenges
Challenge 1: Heart of Enker- Enker has appeared! Can you face the leader of the Mega Man Killers? BOSS- Enker RULES- Select a Character* + Unlock Mirror Buster if you win! HARD MODE- Enker can use the Mirror Buster as a Spear of sorts + No Special Abilities/RM Weapons
Challenge 2: Time Paradox- Quint is here! While he may not be a true Mega Man Killer, he's still here to prove himself as such! BOSS- Quint RULES- Select a Character + Unlock Sakugarne if you win! HARD MODE- Acts like Rockman Shadow + Can use Charged Shots without charging + Still sometimes uses Sakugarne + No Special Abilities/RM Weapons
To be continued AGAIN.
*Yes, if it goes according to plan, you will be able to select from one of 5 characters for at least most of the DLC Challenges!
Challenge 3: What a Punk- Punk has arrived! He may seem tough, but perhaps you can smash through his defenses! BOSS- Punk RULES- Select a Character + Unlock Screw Crusher if you win! HARD MODE- Punk can bounce while spinning + No Special Abilities/RM Weapons
Challenge 4: Farewell to Ballade- Ballade has issued a challenge! Can you take him down, or will he just consider you another weakling? BOSS- Ballade RULES- Select a Character + Unlock Ballade Cracker if you win! HARD MODE- Second Form + No Special Abilities/RM Weapons
Challenge 5: A Killer Challenge- All the Mega Man Killers (and Quint), all in one place! Can you take down this dangerous group? BOSS- All MMK and Quint RULES- Select a Character + No Special Abilities/RM Weapons HARD MODE- Hard Bosses + Regular Ballade before Hard Ballade fight
DLC: Genesis Challenges
Challenge 1: Monkeying Around- It's Buster Rod G! Can you face the monkey king? BOSS- Buster Rod G RULES- Select a Character + Get Buster Rod if you win! HARD MODE- Duplicates can stop in certain locations and attack + No Special Abilities/RM Weapons
Challenge 2: Brains Over Brawn- Here comes Mega Water S! Will you challenge him with strength, or come up with a strategy of your own? BOSS- Mega Water S RULES- Select a Character + Get Mega Water if you win! HARD MODE- Stream of Water can cause Damage + No Special Abilities/RM Weapons
Challenge 3: Two Helpings of Health Bars- Time to face Hyper Storm H! Will you manage to make bacon out of this pig, or will he make a pancake out of you? BOSS- Hyper Storm H RULES- Select a Character + Get Hyper Storm if you win! HARD MODE- Jumping can Shake the Ground and Paralyze the Player + Can Shoot while Sucking you Towards Him + No Special Abilites/RM Weapons
Challenge 4: No More Monkey Bussiness- It's Rematch Time! Face Buster Rod G while the floor is collapsing! BOSS- Buster Rod G Rematch RULES- Select a Character HARD MODE- Can switch between Buster and Buster Rod + No Special Abilites/RM Weapons
Challenge 5: Genesis Wave- The Genesis Unit now waits for you in one area! Can you take down this Triple Trouble of a Trio? BOSS- Genesis Unit (+ Buster Rod G Rematch) RULES- Select a Character + No Special Abilities/RM Weapons HARD MODE- Hard Bosses
DLC: Bonus Missions
Challenge 1: Mega Battle- It's a Boss Fight against the Blue Bomber himself! Will you be able to defeat Mega Man? BOSS- Mega Man (Acts like Mega Man? from MMPU) RULES- Select a Character (Mega Man Unavailable) HARD MODE- Charge Shot and Slide + No Special Abilities/RM Weapons
Challenge 2: The Doc Challenges- Face off against the Doc Robots in a new-yet-old fashion! BOSS- All Doc Robots RULES- Play as Mega Man + Use MM2 Weapons HARD MODE- Hard Bosses
Challenge 3: MM1 Boss Rush- Face off against all the MM1/MMPU Bosses! BOSS- All Bosses from the MM1 Challenges RULES- Select Character HARD MODE- Hard Bosses
Challenge 4: MM2 Boss Rush- Face off against all the MM2 Bosses! BOSS- All Bosses from the MM2 Challenges RULES- Select Character HARD MODE- Hard Bosses
Challenge 5: MM3 Boss Rush- Face off against all the MM3 Bosses! BOSS- All Bosses from the MM3 Challenges RULES- Select Character HARD MODE- Hard Bosses
Challenge 6: MM4 Boss Rush- Face off against all the MM4 Bosses! BOSS- All Bosses from the MM4 Challenges RULES- Select Character HARD MODE- Hard Bosses
Challenge 7: Robot Master Rush- Face off against ALL Robot Masters! BOSS- Models 3-32 (+ Oil and Time) RULES- Select Character HARD MODE- Hard Bosses + Doc Robots + Bond Man
Challenge 8: Fortress Boss Rush- Face off against ALL Fortress Bosses! BOSS- All Fortress Bosses from the Challenges RULES- Select Character HARD MODE- Hard Bosses
Challenge 9 (if MMK and Genesis Unit DLC is acquired): Killer Units- Face off against the MMK AND the Genesis Unit! (Oh, and also Quint.) BOSS- MMK + Genesis Unit (+ Quint and Buster Rod G Rematch) RULES- Select Character HARD MODE- Hard Bosses + Regular Ballade before Hard Ballade Fight
Posted on February 19th, 2017 at 4:28pmEdited on 2017/02/19 at 4:42pm
Posted 2017/02/19 at 4:28pmEdited 2017/02/19 at 4:42pm
Megaman 10.5: Impossible Attack Pattern (based on Impossible Spell Card)
CHAPTER 0: INTRO FIELD
So one day, this idiot named Rotom decided to possess a robot to do stuff. Like godmodding. He also gathered crap with the power of some Evil Energy.
His plans got found out though, so multiple robot masters are out for his life.
Rotom: Grr! You little! Don't you know you're a weakling!? Rotom: Ah well, might as well deal with your attack pattern and go home. Buster Rod G: Gyahaha! I hear there's a reward for destroying you! Rotom: Pfft, a filthy ape like you could NEVER beat me. Buster Rod G: You just crossed the line, mister! Buster Rod G: Time to break out my unavoidable attack! *a big wall of buster shots* Rotom: Oh, you little...! That does it, If you can't play fair, neither will I!
-TUTORAL: Faint Warp- Press the item button as soon as you are in danger of being hit!
*INTRO STAGE COMPELTE*
PLAYABLE CHARACTERS: Rotom: Can have 5 shots onscreen at a time, and also charge up his buster to create the "Rail Buster". Has the ability to Slide and Double Jump. Can fire in 8 directions, too, but it's not like Bass' ability.
CHEAT ITEMS: Faint Warp: Makes the user invincible for a short period of time while the button is held. During the period, Rotom cannot Move or use Weapons. As a Sub-item, it increases Rotom's invincibilty frames. Ring Portal: Lets you move to the other side of the room instantly. As a sub, it can be used twice after your main item runs out. Insta-Reflect: Reflects some attacks in a small area back to the Robot Master. As a sub, this increases Rotom's defense. CHAPTER 1: Highly Reatliative to Attackers
Abandoned Warehouse (Cut Man) Pattern 1: Cutters from Earth (Rising Cutter): Cut Man summons cutters from the ground to attack Rotom. This does as much damage as a Thunder Beam to Mega Man's face. Pattern 2: Bouncing Blades: Metal Man throws metal blades that bounce along the ground. These blades disappear after a short amount of time. Pattern 3: Don't You Know How Sharp Those Are?: Ring Man jumps on two rings and balances on them whilst throwing Ring Boomerangs. Pattern 4: Thinking With Portals A Bit: Cut Man uses his original attack pattern from MM1, but he doesn't flinch when hit, and he sometimes moves from point to point instantly with that one technique in the fighters.
Mountain Mines (Guts Man) Pattern 1: Thunderous Strength: Guts Man can store up to 2 Super Arm Blocks before throwing them. Pattern 2: I'll Have a Drink With My Knuckle Sandwich: Hard Man will attempt to Stun Rotom with his Hard Knuckle before trying to land on him. Pattern 3: You're In The Wrong Stage, Earth-Core Scum!: Stone Man will fire Four power stones instead of Two. Pattern 4: Brainless Brawn: Guts Man can't be hurt, unless you lure him into the debris when he charges into Rotom.
Arctic Jungle (Ice Man) Pattern 1: Sure, Let's Give An Eskimo A Machinegun!: Ice Man fires icicles VERY quickly, but seems to focus on one area. Pattern 2: Violent Freezer: Cold Man will scatter LOTS of cold clouds that slow Rotom down AND drain his health, albiet VERY slowly. Pattern 3: Icy Dome of Death: Chill Man, when low on health, can create a huge dome made of Ice that has Chill Spikes all over it, and Rotom will have to contend with breaking the thing while Chill Man shoots at him. Oh, and the Spikes fly off when a piece is destroyed. Pattern 4: Aroura Illusion: Ice Man generates 5 clones of himself that fire shots and are generally annoying. The worst part is, these clones can't be destroyed!
Orb City (Bomb Man) Pattern 1: THAT IS NOT A FIREWORK, YOU WALKING BOMB!: When dealing with Bomb Man, there is only one thing to keep in mind for this pattern: DODGE THAT DANGER BOMB AT ALL COSTS. It'll sting HARD if you don't! Pattern 2: Too Many Remote Bombs: Crash Man fires basically any time he's in the air. Pattern 3: It's a Wonder He Doesn't Get Dizzy: Top Man's spin is almost INSTANT. Two words can describe the main item to use: FAINT. WARP. Pattern 4: How Much Of Those Are You Packing Anyway?: Bomb man drops bombs like CRAZY when he jumps, which is ALL THE TIME in this pattern.
Plasma Tsukimogami are developing the rest of Chapter 1, please wait warmly...
Posted on February 19th, 2017 at 11:00pmEdited on 2017/02/20 at 12:05am
Posted 2017/02/19 at 11:00pmEdited 2017/02/20 at 12:05am
ZeroDXZ in, "The Rise of Proto-Link!"
Characters!ZeroDXZ! , Proto-Link! , and -Unlockable!- CamillaFE!
Story! : Returning from Wily Tower in Mega Man 10, ZeroDXZ finds the robots effected from the Roboenza are starting to develop a resistance to the cure already, a hero made with the form of Proto-Man has stepped in to aid the sad but humane destruction of these rouge robots! - Go onwards hero, and save the world, ONE. LAST. TIME!-
Boss 1! : Magma Man! A robot that uses his flames to incinerate or melt away obstacles and even metal bars! -Weakness: Water Buster!- -Weapon Get: Magma Buster!- (doesn't work in water!!)
Boss 2! : Splash Woman! A Feminine robot that resides within the ocean, her soothing voice can lure fishermen and divers to their demize! -Weakness: Thunder Buster!- -Weapon Get: Water Buster!- (3rd Attack besides Laser Trident, and Water Buster is Laser Buster, it can reflect off of surfaces like Gemini Laser!)
Boss 3! : GRENADE-MAN! -I'M GRENADE-MAN!!- A military robot used for short to long range throwable explosives, specializes in multiple varieties of Grenades! -Weakness: Flame Buster!- -Weapon Get: Grenade Buster!- (can break certain walls and obstacles!)
Boss 4! : Time-Man! A time telling robot made for making appointments and scheduling events, can sometimes be VERY picky and is very PRECISE about the time! -Weakness: Grenade Buster!- -Weapon Get: Time Buster!- (Time Buster fires tri-bolt shots like the charged shot ver. of the Time Arrow, it is also the weakest but most spammable of weapons)
Mid-Boss(es?)!! : Team Mega Man?! Three heroes of time who were made to combat the forces of evil, together they are unstoppable team!!. -Weakness(es): Grenade Buster!, Time Buster!, and Flame Buster!-
Boss 5!Nitro Man! A super star Stunt Man who was built to please the masses! He's one speedy dude who can rev up EVERYONE'S starstruck engines!. -Weakness: Ice Buster!- -Weapon Get: Swift Buster!-
Boss 6! Skull Man! A skeleton robot made to help with Fossil Excavating, and Ancient History Museums?? -Weakness: Swift Buster!- -Weapon Get: Shadow Buster!- (Roboenza in the Robot Masters are more noticeable now due to the difficulty of the robot masters as the game progresses.)
Boss 7! Cut Man! A scissor like robot made for the demolition of trees and the creation of Steel Pipes!. -Weakness: Rock Buster!- -Weapon Get!: Metal Buster!-
Boss 8! Guts-Man! A construction robot made for the movement of rocky debris and other environmental obstacles. -Also a worldwide known meme due to posterior- -Weakness: Metal Buster!- -Weapon Get!: Rock Buster!-
Fortress ? Boss 1! Copy Bot! Robots made to mimic the 3 heroes of time, these 3 copy or mimic the heroes in any way possible, they belong to Dr.Wily! -Weakness(es): Grenade Buster!, Time Buster!, and Flame Buster!-
-Data Obtained!- : Ultimate Buster! Destroy the competition with a massive charged shot of this buster! -can become spammable after clearing the game with both main characters!-
Fortress ? Boss 2! Copy Bot MkII! These robots have been made by a mysterious doctor to stop the 3 heroes from progressing further! GO ALL OUT! -Weaknesses: Ultimate Buster!-
-WARNING!!- A Special Guest duo join the Party! Beta Man! and MegaBoyX7!
Fortress ? Boss 3! Ring Man! A robot made to assist those who seek the stars find constellations and inform on space facts!. -Weakness: Time Buster!-
Fortress ? Final Boss? Dr.Wily?! An evil scientist hell bent on destroying the 3 heroes. -Has been defeated many times, very predictable...- -Weakness!: Ultimate Buster!-
Fortress Slur Final Boss + Extra Boss! Trill and SLUR! Two unknown robots bent on the destruction of the world! -Weakness!: Ultimate Buster!-
Posted on February 20th, 2017 at 5:49pmEdited on 2017/02/20 at 6:00pm
Posted 2017/02/20 at 5:49pmEdited 2017/02/20 at 6:00pm
The Fortress is about to explode! A bomb that was set by Trill before the heroes arrival is now ticking as the fortress begins to blast into space,... WITH THE HEROES STILL ON IT!! It's a speedy escape to the exit, but a mysterious foe soon follows from behind!
A "Speedy" Escape! Fortress Slur Mystery BossMetal Sonic? A robot made by Dr. Eggman to defeat Sonic and rule of Mobius/Earth! -Weakness!: Ultimate Buster!-
Finale! The fortress shoots off into space, hitting a mechanism unknown to the heroes, it explodes and shards of the mechanism plummet towards earth, along with the monstrosity itself! To what purpose it brings, the world may never know,... -To Be Continued-
CONGRATULATIONS!! -Unlocked CamillaFE!- -Unlocked Hard Mode!-
Posted on February 21st, 2017 at 5:57pmEdited on 2017/02/21 at 8:43pm
Posted 2017/02/21 at 5:57pmEdited 2017/02/21 at 8:43pm
You know, I kinda want to make something with Copy Robot as the Main Character. (And no I'm not counting MegaBoy because to me the story of MegaBoy being Copy Robot is still kinda a mystery.) So, here's a thought: "What if Copy Robot defeated Mega Man back then?" So, here's a bit of an Alternate Universe thing for you:
Name: Adventures of the False Mega
Players: Copy Robot (Abilities: Slide, Charge Buster, Buster Saber) Beta Man (Abilities: Slide, Charge Buster, Beta Blast, Mid-Air Dash) (DLC) MegaBoy (Abilities: Slide, Charge Buster, Buster Saber, Wall Jump*) (DLC) Rotom (A nerfed version of the one in his game, to fit THIS game's difficulty level.) (DLC) Proto-Link (DLC) DLC: Beta and Mega- Beta Man, MegaBoy, Ninja Man Bonus Boss (Beta Only), Phantom Man Bonus Boss (MegaBoy Only)New Heroes- Rotom, Proto-Link, Slur Bonus Boss (Proto-Link Only), ZeroDXZ Bonus BossBonus Boss Pack- Proto Man Boss, Time-Oil Duo Boss, Bond Man Boss Description: Step into an Alternate Reality where Copy Robot defeated Mega Man, and all the next-gen Wily Bots have been created by... Dr. Light!? In order to avenge Mega Man and save the world, Dr. Light created 8 new robots to defeat the Copy Robot! Will he be successful, or will Wily conquer the world?
I plan on the Robot Masters having different weapons than the actual Mega Man Universe.
Robot Master 1: Metal Man (Metal Saw- A Metal Blade that is lobbed forwards instead of being throwable in multiple directions. Holding up lobs it shorter but higher, while holding down lobs it longer but lower.) Robot Master 2: Air Man (Air Launcher- Launches puffs of wind in a spread-shot-like manner.) Robot Master 3: Bubble Man (Bubble Blower- Shoots bubbles upwards like Air Shooter, but slower and is rapid-fire.) Robot Master 4: Quick Man (Quick Beam- A miniature, projectile-like Force Beam that DOESN'T do a one-hit kill. To use this weapon, this world's Quick Man variation has a revolver-like Buster Arm because let's face it, Megas fan or not, we pretty much interpret Quick Man to be like a cowboy or something.) Robot Master 5: Crash Man (Crash Mine- An orb-like version of the Crash Bomber that explodes on contact with an enemy OR a wall. Or the ground in Crash Man's case.) Robot Master 6: Flash Man (Flash Burst- Similar to Flash Stopper, except it actually deals damage (except for Flash Man). You can also still use your buster during this, unlike the actual Flash Stopper.) Robot Master 7: Heat Man (Atomic Meltdown- Summons a stream of fire in front of you. When used by Heat Man, he will use it where you're standing when he does.) Robot Master 8: Wood Man (Leaf Slicer- Summons 4 leaves that spreads out from the user and cycles around.)
Attack Type Listings: Metal Saw- Cutter Air Launcher- Wind Bubble Blower- Water Quick Beam- Swift/Laser Crash Mine- Explode Flash Burst- Time/Explode Atomic Meltdown- Flame Leaf Slicer- Nature/Cutter
Weaknesses: Metal Man- Metal Saw, Quick Beam, Leaf Slicer, Buster SaberAir Man- Leaf SlicerBubble Man- Metal Saw, Leaf Slicer, Buster Saber, Rail BusterQuick Man- Flash Burst, Crash Mine, Beta BlastCrash Man- Air LauncherFlash Man- Crash Mine, Beta BlastHeat Man- Bubble BlowerWood Man- Atomic Meltdown, Metal Saw, Buster Saber
DLC Bonus Bosses: Ninja Man (Beta Only)- Weak to Flash Burst Phantom Man (MegaBoy Only) Slur (Proto-Link Only) ZeroDXZ Proto Man- Weak to Crash Mine, Flash Burst, and Beta Blast Time-Oil Duo- Time Man is Weak to Rail Buster and Leaf Slasher, Oil Man is Weak to Atomic Meltdown Bond Man- Weak to Atomic Meltdown
Fortress Bosses and Ending in the next post!
*Just to have it to where Beta Man and MegaBoy works differently.