Did you ever wonder what would it be like if Bass was the main character? Or if past robot masters teamed up with each other? Well, this is a place where you can have fun making up stories/fan games. Unfortunately, you obviously can't MAKE one here, but if you have experience in making them and are interested in using these as a body for them, go ahead and do it.Here is an example:Name: Mega Man Powered Up 1 1/2 or Mega Man 1 1/2
Player: Mega Man
Robot Master 1: Cut Man Robot Master 2: Air Man Robot Master 3: Bubble Man Robot Master 4: Quick Man Robot Master 5: Bomb Man Robot Master 6: Time Man Robot Master 7: Fire Man Robot Master 8: Wood Man
Robot Master Weaknesses: Cut Man-Fire StormAir Man-Leaf ShieldBubble Man-Rolling CutterQuick Man-Time Slow and Hyper BombBomb Man-Rolling Cutter and Fire StormTime Man-Leaf ShieldFire Man-Air ShooterWood Man-Fire Storm and Rolling Cutter
Wily Stage 1 Boss: Mecha Dragon Wily Stage 2 Boss: Yellow Devil Wily Stage 3 Boss: Guts Man Wily Stage 4 Boss: Boobeam Trap (Really, that's what it's called) Final Boss 1: Wily Machine 1 Final Boss 2: Wily Machine 2Here is a blank version:
Space Station 4: Weapons Gauntlet: Rain Flush, Pharaoh Shot, Ring Boomerang, Skull BarrierRobot Master Rematches Final Boss?: Slur
After defeating Slur...
Hahahahaha... (Player's Character) What's so funny? You lost. *Starts charging* Now to end this, once and for all! *Shoots a Charged Shot at Slur, which is blocked by a strange energy field* You really are a fool. You thought it would be THAT easy? You really are a FOOL. I found a lot of Evil Energy since my last failure, and I've been waiting to use it in case I couldn't defeat you in my regular form. And now... *Form changes, changing his colors to colors similar to those of the Darkness Alts* Let's finish this, once and for all! NO MORE MERCY!
TRUE Final Boss: Slur (Powered by Evil Energy) (Faster and Stronger with more health. Can't be damaged by regular busters, including Charged Shots
In the end, Slur is defeated for good. However...
*Coughs* Hahaha... What now, Slur? It's OVER. We've won, and your done for. *WARNING: SELF DESTRUCTION ACTIVATED!* *If the player is Beta Man or MegaBoy, Slur fires one last, powerful Slur Beam with every last bit of his energy left, severely damaging them, disables teleportation, and makes them collapse on the floor. If not, then the Slur Beam instead disables teleportation.* Goodbye... *Robot's name*... *Shuts down... Forever. Unless if used again by another user, but who knows.* *If the player is Beta Man or MegaBoy, the robot slowly gets up.*
The player must then escape the Space Station in a certain time period, getting in Rush's Space thing (or fusing with Treble, if the player is Bass). However, there are a few endless pits and spikes on the way. If the counter reaches 0, the space station explodes, and the player will lose a life and have to start all over again. If the player is NOT Beta Man or MegaBoy, and they escape on time, they escape undamaged as the Space Station explodes. If the player IS Beta Man or MegaBoy, the counter stops and the player collapses near the end of the final section. MegaBoy or Beta Man, depends on who you are playing as, teleports in instantly and grabs Beta Man or MegaBoy respectively, teleporting out with the player before the station explodes and bringing the damaged Beta Man/MegaBoy to Light Labs for repairs.
Congratulations! You beaten the game! You now earned Hard Mode, where almost everything the bosses throw at you are instakill! Good luck!
@Beta Man : i find that for my characters story, SarahZX should be included for an Assist for one time per stage...she could be used for an intense platform section or a boss battle,...either choice would be good...though in the ending she appears and helps ZeroDXZ escape thanks to the power of MegaboyX7's cool and random hoverbike given to him thanks to Commando/Sarge or whatever his name is-man from the "Beta And Mega" comics...
@Omega Zero : Send me the page the- oh I know what you mean... No I was refering to matthew the trashbag that a threw into lava the other day. he had a robot master and I just parodied his name...
Posted on April 30th, 2016 at 6:10pmEdited on 2016/04/30 at 10:21pm
Posted 2016/04/30 at 6:10pmEdited 2016/04/30 at 10:21pm
#7
I am here to make a new "game" series! You know, MegaBoy's comment of "Now for the Beta And Mega ACTUAL GAMES" gave me an idea...
Name: Beta Man and MegaBoy
Players: Beta Man (New Weapons: Dark Fire- a Fireball made of shadows. Shadow Barrier- Beta's variation of Mirror Buster) MegaBoy Description: This takes place about 3 days after Beta Man 5. After a successful mission to defeat Slur once and for all, and after the repairs (Making either Beta Man's ending or MegaBoy's ending in Beta Man 5 canon, but still making it a mystery...), our heroes Beta Man and MegaBoy are ready to relax and take a break. But then, suddenly, Dr. Wily kidnapped all of Beta and Mega's friends and reprogrammed all of Dr. Light's original Robot Masters, including Mega Man and Proto Man! It is up to Beta Man and MegaBoy to defeat Dr. Wily and save their friends! However, all the robots have gotten stronger and earned new weapons!
Robot Master 1: Cut Man (Weapon: Tracking Cutter- A Rolling Cutter that homes in towards the opponent.) Robot Master 2: Guts Man (Weapon: Super Toss- Tosses the player towards the wall. For Beta and MegaBoy, it is used to be able to carry mechas and throw them like Super Arm. To give it an advantage in boss battles, it also allows the player to grab RM Weapons, though it costs MORE Weapon Energy to do so.) Robot Master 3: Ice Man (Weapon: Ice Blizzard- Surrounds the user with a shield made of ice particles, protecting him and damaging and freezing all nearby opponents.) Robot Master 4: Bomb Man (Weapon: Mine Bomb- Tosses a mine with the same distance as a Hyper Bomb. However, it clings to walls, floors, and ceilings, exploding after a while or when touched by a target.)
Mid Boss 1: Enker (Beta)/Quint (MegaBoy)
Robot Master 5: Fire Man (Weapon: Fire Tornado- Like Air Shooter, but made of fire.) Robot Master 6: Elec Man (Weapon: Thunder Fist- The user dashes while punching, their hand surrounded by electricity. This also counters and blocks/destroys projectiles.) Robot Master 7: Time Man (Weapon: Time Pause- Completely stops time instead of slowing it down.) Robot Master 8: Oil Man (Weapon: Oil Launcher- Oil Man jumps high in the air and launches oil from the sky, like Slash Man. Also like Slash Man, this slows targets down, but it also damages them. For the player, it is launched a short distance and does the same thing. Fire attacks can burn this attack for extra damage.)
Mid Boss 2: Punk (Beta)/Ballade (MegaBoy)
Weaknesses: Cut Man- Super Toss, Beta Fist, Fire Tornado, Dark Fire, MegaBoy's WeaponssGuts Man- Mine Bomb, Ballade Cracker, Beta Blast, Time Pause, Time SmokeIce Man- Thunder Fist, Dark Bolt, Mine Bomb, Ballade Cracker, Beta BlastBomb Man- Tracking Cutter, Screw Crusher, Shadow Rapier, Shadow Blade, Fire Tornado, Dark Fire, MegaBoy's WeaponsFire Man- Ice Blizzard, Cold Mist, Elemental Saber (MegaBoy)Elec Man- Tracking Cutter, Screw Crusher, Shadow Rapier, Shadow Blade, Oil LauncherTime Man- Thunder Fist, Dark BoltOil Man- Fire Tornado, Dark Fire, MegaBoy's Weapons, Ice Blizzard, Cold MistEnker- Tracking Cutter, Shadow Rapier, Shadow Blade, Mine Bomb, Beta Blast. Since there are no rematches for these bosses, Screw Crusher can't be used. And since this is a Beta-only boss, MegaBoy's weapons can't be used, either.Quint- Time Pause. Like the situation with Beta-only bosses, Beta's weapons can't be used on Quint because he's a MegaBoy-only boss.Punk- Mine Bomb, Beta Blast. Same thing as said before.Ballade- Tracking Cutter
Players: Bass Man (Still no Quint alts) Quint Man (Beat the game) Description: Dr. Dark and Dr. Trust worked together once more to create a series of new robots, including the peace-keeping robot Sigma. (Because Gamma and Sigma are both Greek letters.) However, Dr. Dark converts Sigma and the other 8 robots and uses them to take over the world! There is only one robot that can stop him. However, to do so, he'd also have to face against another robot... but is this robot friend or foe?
Robot Master 1: Cannon Man (Weapon: Fire Cannon) Robot Master 2: Magnetic Man (Weapon: Magnetic Bomb) Robot Master 3: Sagittarius Man (Gemini and Sagittarius are both zodiac signs) (Weapon: Sagittarius Laser) Robot Master 4: Sharp Man (Weapon: Sharp Blade) Robot Master 5: Clock Man (Weapon: Clock Spin) Robot Master 6: Serpent Man (Weapon: Dig Serpent) Robot Master 7: Aquatic Man (Weapon: Aquatic Bubble) Robot Master 8: Light Man (Weapon: Light Blade)
Mid-Stage Boss (in certain stages): Quint Man/Copy Quint Man
Pro Robots 1+2 (Cannon): Toxic Man and Clash Man Pro Robots 3+4 (Sagittarius): Foot* Man and Static Man Pro Robots 5+6 (Aquatic): Metallic Man and Stop Man Pro Robots 7+8 (Light): Pollution Man and Cool Man
Mid Boss: Saku Man/Copy Quint Man
Bonus Boss 1: (Only Ballade has an alt, but it's his 2nd form, so eh.) Dissonance (Weapon: Opposing Buster) Bonus Boss 2: Proto (Weapon: Breaker)
OK, at some point during this, I'm probably going to go "Ah, forget it." and just use a name from the ORIGINAL Robot Masters. Not that it'll matter, though, since this is an alternate reality of Mega Man.
Weaknesses: Cannon Man- Sagittarius LaserMagnetic Man- Fire Cannon and Aquatic BubbleSagittarius Man- Dig SerpentSharp Man- Magnetic Bomb and Fire CannonClock Man- Sharp BladeSerpent Man- Fire CannonAquatic Man- Light Blade and Sagittarius LaserLight Man- Clock SpinQuint Man/Copy Quint Man/Breaker Man- NonePro Toxic- Aquatic BubblePro Clash- Dig SerpentPro Foot- Clock SpinPro Static- Fire CannonPro Metallic- Fire Cannon and Clock SpinPro Stop- Magnetic BombPro Pollution- Aquatic BubblePro Cool- Magnetic BombDissonance- Fire CannonProto- Sharp Cutter
Dark Labs 1: Thundereel Maker Dark Labs 2: Yellow Dragon MKII Dark Labs 3: Clone Robot (BetaBoy) and the Holographs Dark Labs 4: Robot Master Rematches Dark Machine 3 Final Boss: Sigma
*Name change since I realized that there were actually TWO Fast Men in MegaSwap. Whoops.
Posted on May 21st, 2016 at 1:26amEdited on 2016/05/21 at 3:25pm
Posted 2016/05/21 at 1:26amEdited 2016/05/21 at 3:25pm
#13
I know, it's odd. You may be saying "Musical this is quite a weird premise for a game? Are you okay?" Firstly, no I am not okay. Secondly, I got inspiration from a small theory I made in the Chat Room Here so yeah, this didn't come out of no where.
Playable Characters Beta Man. Uses Shadow Rapier MegaBoy (Unlocked after beating MegaBoy) Uses MegaBoy Buster Ender (Unlocked after beating Ender) Net Woman (Unlocked after beating Net Woman) MusicalKitteh (Unlocked after beating MusicalKitty) Female Forte (unlocked after beating Female Forte) Oh no! SSN and Mikey have been kidnapped! You are Beta Man, you look for any evidence on where SSN and Mikey are, and who kidnapped them. You almost die from lack of rest, but you find something on MusicalKitty's computer, she never clears her history, so that's both a good and bad thing for Beta. Musical appeared to have recently searched "How to kidnap SSN and Mikey and take them to the Nightmare Tower when you are working with Net Woman, Female Forte, and Spinstrike." Wait! Musical did the kidnapping? Along with Netwoman? AND FEMALE FORTE AND SPINSTRIKE? Well, you guess that makes sense. You travel to the Nightmare Tower, but not alone, MegaBoy and Ender came too, Boss was the only person who knew how to drive, so he also accompanied you and your cohorts. Boss slams the breaks, there seems to be cat-like mechas blocking the road! Musical's work, most likely...
Intro Stage: Sumatran Father (with four Sumatrans)
You did that easily, you see the Nightmare Tower in its glory. You walk closer to the tower, you turn your back, MegaBoy's gone, eh, he does that, you shrug it off. You turn around, Ender's missing, and Boss too! You guess that you'll do this alone.
Now, onto the gameplay. The game could be considered one level, as the whole game takes place in the tower. The game could be considered as a metroidvania game, in the sense that if you missed an item on a floor, you can always go back. To make this easier on me, here's the items in the tower and what they do: LE Capsule: raises Maximum LE by 2, starting LE is 10 Weapon Capsule: raises Attack by 1, starting Attack is 1 Optional Weapon: Found in random places, grants the player a Special Weapon So, every floor is like a shorter RM stage, lots of mechas, and a big baddie at the end of the floor (it can either be a mecha, Robot Master, or one of the MMRPG users. Remember not all Bosses give weapons so, GAME, NOW, GO!!!
Floor 1: Met Auntie LE: 12 Items: LE Capsule
Floor 2: Crystal Man (MM5 Redux) Grants Crystal Reflector LE: 18 Items: LE Capsule, Weapon Capsule
Floor 4: Fire Man Grants Fire Storm LE: 22 Items: Weapon Capsule
Kidnapper Cohort Floor 1: MusicalKitty Grants Pocket Glitter! LE: 50 Items: LE Capsule, Weapon Capsule, Mood Drainer! Info: One of the kidnappers. She's very fast and can withstand a lot compared to other Bosses encountered, compared to the other cohorts, she's quite frail...
Floor 6: Jupiter's Ring Ring LE: 26 Items: LE Capsule
Floor 7: Corrupted Ender Grants Ender Ring LE: 43 Items: LE Capsule, Star Crash!
Floor 8: Whirlwind Fiend Grants Power Fan LE: 28 Items: LE Capsule (x2)
Kidnapper Cohort Floor 2: Net Woman Grants Net Wave! LE: 85 Items: LE Capsule, Weapon Capsule, Gigavolt Storm! info: NetWoman is the brains of this operation. She uses both Net Wave ang Gigavolt Storm
Posted on May 21st, 2016 at 2:42amEdited on 2016/05/21 at 3:32am
Posted 2016/05/21 at 2:42amEdited 2016/05/21 at 3:32am
#14
*Continued from last post* Floor 13: Crabby Snapper Grants Snapper Soaker LE: 37 items: LE Capsule
Floor 14: Tomahawk Man Grants Rolling Cutter LE: 64 items: Weapon Capsule, Metal Blade!
Kidnapper Cohort Floor 3: Female Forte Grants Mace Bludgeon! LE: 150 items: Weapon Capsule (x3), LE Capsule (x3), Light Burst! info: Female Forte is considered the brawn for a reason. Armor made from the strongest metals, a mace that can knock a shield off a Sniper Joe, yet still being able to travel at a fast pace. When you bring down FF's LE to 75, you're LE will be fully recovered. Spinstrike knew that if you got up far enough into the tower, he'd have to step up his game. The place is riddled with Starforce, both to give his last lines of defense an advantage, and to torture Mikey.
Starforce-Powered Floor 16: Corrupted MegaBossMan grants The Law! LE: 120 items: LE Capsule (x2), Weapon Capsule, Bubble Lead!
Starforce-Powered Floor 17: Upgraded MusicalKitty Grants Crescendo Crushers LE: 160 items: LE Capsule (x2), Weapon Capsule (x3), Fire Storm! info: Hm, seems like Spinstrike upgraded MusicalKitty and Net Woman after their defeats. Like last time, you are fully healed when MusicalKitty reaches 75 LE, doesn't seem as difficult as Female Forte due to a few LE and Weapon upgrades, but is still a challenge. You have just now noticed your very large arsenal of weapons, give yourself a pat on the back.
Starforce-Powered Floor 18: SSN and Bright Man Clones Grants Phantom Morph! and Starforce Shatter LE: 120 (N} 170 (Mikey} items: LE Capsule (x4), Weapon Capsule (x3) info: Spinstrike thinks he can fool you with copies of his hostages. When Mikey's LE reaches 85, your LE is fully replenished
Starforce-Powered Floor 19: Upgraded Net Woman LE: 250 items: LE Capsule (x6), Weapon Capsule (x4) info: The final fight before Spinstrike himself. Net Woman now has an orbiting shield made up of destructable pieces of trash that replenishes occasionally. Net Woman also has data of all obtainable Weapons so far, watch out for that. Don't lefy your LE drop too low, if your LE hits 4 LE or under, Net Woman replenishes 20 LE.
You've done it. At 26* different special weapons, 66* LE and each shot of your regular attacks inflicting 21* LE of damage. You defeated the Final Boss, you walk up the final floor to see SSN and Mikey paralyzed in the middle of the room. You run closer to them, but wait, who's that behind you...? *If you got every item
WARNING! FINAL BOSS FLOOR: Spinstrike! LE: 380 (Form 1) 120 (Form 2) 86 (Form 3} 32 (Form 4 *Cue "This isn't even my final form!*) 13 (Form 5} info: Woah, is this guy even beatable? If he didn't occasionally drop healing items when hit, then yes. Like Female Forte and Musical, defeating one of Spinstrike's forms fully replenishes your LE. Spinstrike can use every weapon in the tower, and likes throwing as many tops as he can into the mix. Every form he reaches, Spinstrike gains a more threatening appearance (until after Form 3, where he gets weaker) and his attacks do more damage. From form 2 onward, Spinstrike can summon a bed of spikes from the ground to lower the player's LE to 1, there's usually a "!" sign that appears over the spot they are about to appear in, so don't panic.
After Spinstrike is defeated, he abandons the area. The player walks outside to see Ender, MegaBoy, Boss, MusicalKitty, Female Forte, and Net Woman standing by Boss' car. You all get in, and Boss starts driving... Until there's a big group of Battons in the road...
Posted on May 22nd, 2016 at 7:48pmEdited on 2016/05/22 at 10:00pm
Posted 2016/05/22 at 7:48pmEdited 2016/05/22 at 10:00pm
#19
Title: Mega Man World VI
Dr. Wily is back AGAIN, and has upgraded his army so that they can withstand even Atomic Weapons and barely take damage! Plus, he's stolen MORE robots, with the assistance of five of his own bots! He even managed to create a fortress that can move entire islands with ease! Plus, he's sent six robot masters out to take down Mega Man, and this time, it's TRULY personal.
Player: Mega Man Mega Man is equipped with the Mega Arm, which is MUCH more powerful than the regular Mega Buster. He can also slide, and gets upgrades as mentioned later.
Robot Master 1: Star Man Robot Master 2: Gyro Man Robot Master 3: Bomb Man Robot Master 4: Wave Man Robot Master 5: Guts Man Robot master 6: Gravity Man
Utilities: Beating Star Man gives you Rush Marine. Beating Bomb Man gives you Rush Jet. Beating Guts Man gives you Rush Coil. Beating Gravity Man gives you Super Arrow.
Upgrades: You can find the B, U, S, T, E and R circuit plates, one for each level. If you do so, you'll gain the Buster Arm, which lets you fire buster shots from your Mega Arm while it's still floating. You can also find the Magnet Beam in Gravity Man's stage.
After you've beaten the first set of robot masters, you will return to the lab, and Dr. Light tells you about Wily's fortress' location. You then go there, and are faced with ALL of the robot master stages from Mega Man 6. Looks like Wily was much more prepared this time!
Robot Master 7: Centaur Man (no pic available) Robot Master 8: Flame Man Robot Master 9: Blizzard Man Robot Master 10: Wind Man Robot Master 11: Yamato Man Robot master 12: Tomahawk Man Robot Master 13: Plant Man (no pic available) Robot Master 14: Knight Man
Upgrades: (Cont.)
If you beat Plant man, you get the Rush Power Adapter, and after Flame Man you get the Rush Jet Adapter, both of which are the same as in Mega Man 6. If you find the R, U, S and H circuit plates, you gain the Super Adapter.
Weaknesses: Star Man is weak to Water Wave and Silver Tomahawk. Gyro Man is weak to Gravity Hold and Plant Barrier. Wave Man is weak to Super Arm and Knight Crush. Gravity Man is weak to Star Crash and Blizzard Attack. Bomb Man is weak to Gyro Attack and Flame Blast. Guts Man is weak to Hyper Bomb and Centaur Flash.
Centaur Man is weak to Knight Crush and Gyro Attack. Flame Man is weak to Wind Storm and Water Wave. Knight Man is weak to Yamato Spear and Gravity Hold. Plant Man is weak to Blizzard Attack and Flame Blast. Yamato Man is weak to Silver Tomahawk and Hyper Bomb. Wind Man is weak to Centaur Flash and Star Crash. Tomahawk Man is weak to Plant Barrier and Centaur Flash. Blizzard Man is weak to Flame Blast and Super Arm.
So now, Wily's fortress is just ahead! And turns out, it's over an active volcano.
Wily 1: Most of it is an outdoor section, but there will be a sound cue (an alarm) when the volcano is about to erupt. If you get hit by the lava, it's a LOT of damage. The Boss is the Super Tackle Fire, and it is tough. It will bound around the screen, scattering flames as it lands.
Wily 2: This time, you're in an Ice Stage with some water elements mixed in. The Boss is the Blue Devil, whose pieces can actually be shot, and will take damage. In fact, you HAVE to do this in order to beat the boss. Upon shooting each piece, you will fight the Devil Core, which will try to ram you and shoot at you.
Wily 3: It's a rematch stage.
Wily 4: It's a home stretch to the wily machine; Not before you fight Bass, though. He has every weapon from Mega Man 7. After you beat him, he comments on how he was supposed to be Wily's greatest creation, and supposed to be the one to beat Mega Man, then fall unconscious. Afterwards, you fight the Wily Machine Infinity, with NO WEAPON WEAKNESS. After the fight, you have to fight the wily capsule, again, with no weakness. Afterwards, he fires a beam at your arm, destroying the Mega Arm, escapes, and makes the fortress self-destruct. However, mega man can teleport out in time. And that's the game!
Fortress boss Weaknesses: Super Tackle Fire is weak to Blizzard Attack and Wind Storm. Blue Devil is weak to Gravtiy Hold and Star Crash. Devil Core is weak to Hyper Bomb and Yamato Spear. Bass is weak to Flame Blast.
461 Comments