Did you ever wonder what would it be like if Bass was the main character? Or if past robot masters teamed up with each other? Well, this is a place where you can have fun making up stories/fan games. Unfortunately, you obviously can't MAKE one here, but if you have experience in making them and are interested in using these as a body for them, go ahead and do it.Here is an example:Name: Mega Man Powered Up 1 1/2 or Mega Man 1 1/2
Player: Mega Man
Robot Master 1: Cut Man Robot Master 2: Air Man Robot Master 3: Bubble Man Robot Master 4: Quick Man Robot Master 5: Bomb Man Robot Master 6: Time Man Robot Master 7: Fire Man Robot Master 8: Wood Man
Robot Master Weaknesses: Cut Man-Fire StormAir Man-Leaf ShieldBubble Man-Rolling CutterQuick Man-Time Slow and Hyper BombBomb Man-Rolling Cutter and Fire StormTime Man-Leaf ShieldFire Man-Air ShooterWood Man-Fire Storm and Rolling Cutter
Wily Stage 1 Boss: Mecha Dragon Wily Stage 2 Boss: Yellow Devil Wily Stage 3 Boss: Guts Man Wily Stage 4 Boss: Boobeam Trap (Really, that's what it's called) Final Boss 1: Wily Machine 1 Final Boss 2: Wily Machine 2Here is a blank version:
Wily Stage 1: Wily Stage 2: Wily Stage 3: Wily Stage 4: Final Boss:Oh, and you can now make MegaTale AUs. Here is the list of characters from the regular MegaTale if you need it:
Rock as Frisk Forte as Chara (Alternatively, you can use Rhythm.) Retro Pikachu as Flowey/Asriel Adrian as Toriel StupidStudiosC2 as Napstablook MegaBoy as Papyrus Beta Man as Sans Meta as Grillby Ender as Annoying Dog Uraccountcrashed as Nice Cream Guy ZeroDXZ as Undyne CrimsonBomber/Proto Man MKII as Monster Kid Mettaur Man/NiceIce as Temmie TailsMK4 as Gerson RotomSlashBlast as Mad Dummy (with a random Rotom as the Ruins Dummy) StupidStudiosN as Mettaton ThatGuyNamedMikey as Alphys StupidStudiosA as Burgerpants MusicalKitty -SST- as Muffet MegaBossMan as Asgore REDACTED as Gaster ERASED as Goner Kid
"Create" a Mega Man Game! Posted by Beta Man on November 3rd, 2014 at 10:33pm Viewed 8435 Times
Posted on November 17th, 2014 at 9:26pmEdited on 2015/03/28 at 2:23pm
Posted 2014/11/17 at 9:26pmEdited 2015/03/28 at 2:23pm
I've always had this scenario in my head on "What if you could play as Proto Man as he rescues Kalinka in Mega Man 4?" Proto Man: Wily's Facade
"Proto Man has discovered Dr. Wily has continued to act on his nefarious plans and has made Dr. Cossack do his bidding by holding his daughter Kalinka hostage! Proto Man must now rescue Kalinka from the 8 robot masters guarding her to reveal Dr. Cossack's puppeteer by jumping, shooting, sliding, and using his Proto Shield!"
Spark Man Air Man Quick Man Wood Man Shadow Man Magnet Man Gemini Man Heat Man
Weaknesses: Spark Man-Shadow Blade & Quick Boomerang, Air Man-Leaf Shield & Spark Shock, Quick Man-Atomic Fire & Magnet Missile, Wood Man-Atomic Fire & Gemini Laser, Shadow Man-Gemini Laser & Air Shooter, Magnet Man-Spark Shock & Quick Boomerang, Gemini Man-Magnet Missile & Leaf Shield, and Heat Man-Air Shooter & Shadow Blade.
Wily 1: Copy Mega Man-Weak to Gemini Laser. Wily 2: CWU-01P-Weak to Quick Boomerang and Air Shooter. Wily 3: Guts Dozer-Weak to Spark Shock. Wily 4: Yellow Devil-Weak to Atomic Fire. Wily 5: Gamma Phase 1-Weak to Leaf Shield, Gamma Phase 2-Weak to Magnet Missile (No boss rematches). Wily 6: Alien-Weak to Shadow Blade.
Robot Master 1: Cut Man Robot Master 2: Bomb Man Robot Master 3: Ice Man Robot Master 4: Fire Man Robot Master 5: Oil Man Robot Master 6: Elec Man Robot Master 7: Time Man Robot Master 8: Guts Man
Weaknesses: Cut Man-Super Arm and Fire StormBomb Man-Rolling Cutter and Fire StormIce Man-Hyper Bomb and Thunder BeamFire Man-Ice SlasherOil Man-Fire Storm and Ice SlasherElec Man-Oil Slider and Rolling CutterTime Man-Thunder BeamGuts Man-Time Slow and Hyper BombSurprize! You might have guessed, but instead of Wily, Bass is chasing after Dr. Light!Light Stage 1 Boss: Concrete Man and Plug Man (Yep. 2 robot masters. You sure would have fun with this.) Light Stage 2 Boss: Jewel Man and Hornet Man (And you do it twice. At least it would not like that one hack where you had to face 8 robot masters in one. Hey, this is based off of Mega Man 1, so I kinda HAD to stuff all these bosses in one stage.) Light Stage 3 Boss: Mega Man (The last line of defense is the blue bomber itself! However, the battle would be more like copy robot from Mega Man 1 because it would be based on Mega Man 1. Yeah... That.) Final Boss: Light Machine (Would be a recolored version of Wily Machine 1. While here, the reason I said words like "would" is because these are not really games, just bodies of games that might never happen unless someone is a super-hacking genius, not a genius in general, that would whip up these games for us. That'd be nice, I guess, but it won't happen.)
Posted on December 4th, 2014 at 4:48amEdited on 2014/12/04 at 9:02pm
Posted 2014/12/04 at 4:48amEdited 2014/12/04 at 9:02pm
Since I'm a fan of Roahm Mythril's perfect runs and have been watching his videos for almost five years, I think this is the right time to include a game where Mega Man/Dragon Man from REVENGE!!! have to fight Roahm's fan-favorite nightmare bosses all over again. This is just a small taste.
Name: Roahm Mythril's Nightmare Fuel
Player: Mega Man or Dragon Man
Robot Master 1: Elec Man Robot Master 2: Quick Man Robot Master 3: Needle Man Robot Master 4: Bright Man
Pre-Wily 1- Air Man -Weak to slash claw Pre-Wily 2- Shadow Man -Weak to quick boomerang Pre-Wily 3- Plug Man -Weak to needle cannon Pre-Wily 4- Ring Man -Weak to wave burner
Wily 1- Buebeam Trap-Weak to elec beam Wily 2- Holograph Mega Mans-Weak to Wily 3- Fake Man-Weak to tengu blade Wily 4- Robot Master Rematches (robots are in the form of Doc Robot) Wily 5- Wily Machine No.2 & Wily Capsule (MM7 version)-Weak to water balloon (phase 1), elec beam (phase 2) and quick boomerang (capsule phase)
Posted on January 25th, 2015 at 10:52pmEdited on 2015/07/24 at 11:02am
Posted 2015/01/25 at 10:52pmEdited 2015/07/24 at 11:02am
I always had this idea of a Mega Man V GB Remake. May as well post my ideas here. Note that all the robot masters (stardroids) are accessible from the start, and there is no "mid-boss" after beating 4 stardroids.
Name: Mega Man World 5: Remastered
Player: Mega Man/Proto Man (Unlockable)
Intro Stage Boss: Terra (Unbeatable)
After match, you upgrade from Mega Buster to Mega Arm! You can repurchase the Mega Buster for zenny, but it costs a lot and you won't be able to until you've beaten 4 stardroids.
Stardroids (Quicker this way): Mercury, Mars, Venus, Neptune, Pluto, Jupiter, Uranus, and Saturn
- In all of the stages, you can find a power crystal. Collect them all to collect an energy saver, which reduces your weapon energy by 50%! There are nine in all because... - In the last 4 mentioned Stardroids (Pluto, Jupiter, Uranus, and Saturn), you can find Proto Man hidden somewhere in the stage. For the first 3 encounters, he'll fight you, getting stronger and stronger after each fight. On the 4th encounter, Proto Man will give you the last power crystal.
Now that you're armed with all the weapons, enter the Terra UFO!!!!
Terra UFO 1: Dark Moon (Yellow Devil only black...) Terra UFO 2: Left & Right Arm (You fight both at the same time) Terra UFO 3: Terra Statue (Stone Statue that can levitate and shoot lasers in all 8 directions. The lasers do not home on. Terra Statue can slam the ground, and cause shockwaves that knock you to your feet and damage.) Terra UFO 4: Stardroid Rematches (People who have played the game might be surprised, but you'll see why in a second). Terra UFO TOP: Terra (Fights you like he did in the intro stage, but second phase involves Terra Jumping into a giant robot that shoot a lot of lasers and can punch you).
What's this? It's not Terra! Wily was behind it all along! As Wily fires off a laser from his Capsule, he flees to the Wily Star!
Wily Star 1: Exterior Defense Systems (You fight in space with "Rush Marine in space." You can use the special weapons!) Wily Star 2: Mega Man Killer Rematches (Fight Enker, Quint, Punk, Ballade, and Terra's First Phase similar to boss rematches!) Wily Star 3: Prototype "F" (Bass fight from MMU basically, only that he doesn't have treble) Wily Star 4: Wily Crusher
Before you enter the center room of the Wily Star, Proto Man appears and heals you and your weapons.
Wily Star 5: Sunstar (His first phase is a combination of all the phases from the original, his second involves using his giant laser and upgraded versions of the special weapons, while his final phase involves fighting him on a level where there is no floor (via Rush Space), while he busts out upgraded attacks from his first phase and using the second phase weapons).
If you beat the game on hard mode, an extra mode will appear, where the difficulty is set to 11.5! Also, if you've encountered Proto Man all 5 times, and you've beaten the game on at least normal difficulty, then you will be allowed to play as Proto Man!
Posted on January 25th, 2015 at 11:05pmEdited on 2015/01/25 at 11:30pm
Posted 2015/01/25 at 11:05pmEdited 2015/01/25 at 11:30pm
(i gotz another!!)
Mega-Man and Bass: ZeroDXZ's Return
Character Select!Mega-ManBass & ZeroDXZ
(instead of 8.. THERES 4!)
Boss 1!Shadow-Man (The level here is a, ...uh, Ben Drowned like?)
Boss 2!Enker? (Once more the level is Ben Drowned styled.)
Boss 3!Guts-Man! (FINALLY, a normal level! But, wheres all the enemies!?)
Boss 4!Rival Robot! (ohhh, so it's, ....Mega-Man? or,... Bass? or, uh..... ZeroDXZ 'Flame Core'? or..... is it ZeroDXZ 'Shadow Core'?? WHO KNOWS!... Depends on the character you play as..) (either or, Mega-Man is Vs. Flame Core ZeroDXZ and Bass is Vs. Shadow Core ZeroDXZ.)
Wily 1!Wily Machine 1! (Wily's FIRST Wily Machine, from Mega Man 1! ) Wily 2!Wily Machine 2! (just the same old 2nd Wily Machine from Mega Man 2,.....pssh) Wily 3!Gamma? (wait, another.....Ben Drowned like stage? ...and Gammas all screwed up?) Wily 4!King!? (w-wait,....King... KING... FREAKING KING!? um, ok then... ROCK-ON!!) Final Wily Stage!Evil Robot (Ohh, so it's the Evil Robot from Mega-Man 8-Bit Deathmatch... ahh, i see... welp GONNA FRAG YOU UP!)
EXTRA!WARNING!Maverick Zero!? (Ok... woah, the Warning sounds weren't in the game before,.... oh...i-is that,, n-no...no...NO! NOT ZERO!)
(there are two secret unlocks if you beat the game AND the Extra Boss, one is the choice to select any Element Core 'ZeroDXZ' and the other unlock is the ability to play 'Tag-Mode' a mode in which a Second Player can join you, much like Mega-Man the Power Fighters 1 and 2 however it is also in comparison to the game, but you fight the whole stage, yet the 4 robot masters stages fuse together, making it longer and even more difficult. Except the Maverick Zero stage)
...Well, technically, it's been a whole month, but potato patato. You may noticed (Or may not), but I added a "1" in "Mega Man Powered Up 1/2" because it kinda makes no sense. Now, prepare for a new game!
Name: Mega Man 2 1/2
Player: Mega Man or (BONUS) Proto Man Game Information (Optional, and new) : Mega Man has defeated Wily 2 times. However, Wily built more robot masters to take him down. However, Mega Man heard of this too early, so Wily sends out already completed robot masters, along with classic ones, to take him down.
Robot Master 1: Needle Man Robot Master 2: Air Man Robot Master 3: Bubble Man Robot Master 4: Top Man Robot Master 5: Crash Man Robot Master 6: Flash Man Robot Master 7: Heat Man Robot Master 8: Snake Man
Robot Master Weaknesses: Needle Man-Top Spin and Needle CannonAir Man-Search SnakeBubble Man-Needle CannonTop Man-Flash Stopper and Crash BomberCrash Man-Air ShooterFlash Man-Crash BomberHeat Man-Bubble LeadSnake Man-Atomic Fire and Needle Cannon And who could forget the battles with Proto Man? However, the battles with Proto Man won't happen if you play as him.
Doc Robot 1/2 (Yep, Doc Robots, but a little different) (Needle Man) : Cut Man and Guts Man (Wait... WHAT!?) Doc Robot 3/4 (Bubble Man) : Ice Man and Elec Man Doc Robot 5/6 (Crash Man) : Bomb Man and Time Man Doc Robot 7/8 (Heat Man) : Fire Man and Oil Man Break Man (Can't face as Proto Man)
Wily Stage 1: That one Turtle Thingamajig Wily Stage 2: Yellow Devil MK2 Wily Stage 3: Quick Man (Is it me, or is he stronger than before... When could he throw 5 boomerangs at a time?) Wily Stage 4: Robot Master Rematch Wily Stage 5: Wily Machine 3 Final Boss: Alien
Posted on March 25th, 2015 at 8:01pmEdited on 2015/03/25 at 8:58pm
Posted 2015/03/25 at 8:01pmEdited 2015/03/25 at 8:58pm
Name: Mega Man 3 1/2
Player: Mega Man or Proto Man Game Information (Optional, and new) : Mega Man has defeated Wily 3 times, and the world seemed at peace. However, Wily forced a robot builder by the name of Cossack to build 8 robot masters. Proto Man, seeing the wrong in this, heads off to warn Mega Man about Wily's plans. Angry at Proto Man for betraying him and Mega Man for all of his previous failures, he decides to once more handle the problem the hard way: once more, he sends the bots Cossack created with older robot masters to face the two heroes. And as the heroes fight, Wily continues to force Cossack to build more robots.
Robot Master 1: Ring Man Robot Master 2: Dive Man Robot Master 3: Gemini Man Robot Master 4: Hard Man Robot Master 5: Top Man Robot Master 6: Snake Man Robot Master 7: Spark Man Robot Master 8: Skull Man
Robot Master Weaknesses: Ring Man-Gemini LaserDive Man-Spark Shock and Needle CannonGemini Man-Search SnakeHard Man-Dive Missile and Hard KnuckleTop Man-Hard KnuckleSnake Man-Needle Cannon and Spark ShockSpark Man-Skull Barrier and Gemini LaserSkull Man-Top Spin
Cossack Citadel 1: Bright Man (That's right, as said before, as Mega/Proto Man fought, Wily made Cossack make the rest of his robots, and they are all fought here.) Cossack Citadel 2: Toad Man Cossack Citadel 3: Drill Man Cossack Citadel 4: Pharaoh Man
Wily Stage 1: Metall Daddy Wily Stage 2: Dust Man Wily Stage 3: Robot Master Rematch Part 1: Citadel and Castle bosses Wily Stage 4: Robot Master Rematch Part 2: First 8 and Wily Machine 4 Final Boss: Wily Capsule
BONUS: Wily Tower
Robot Master 1: Enker Robot Master 2: Quint Robot Master 3: Punk Robot Master 4: Ballade Robot Master 5: Buster Rod G Robot Master 6: Mega Warer S Robot Master 7: Hyper Storm H
Weaknesses: Enker-Screw Crusher and Ballade CrackerQuint-Mirror BusterPunk-Ballade Cracker and Hyper StormBallade-Screw Crusher and Sakugaurde HammerBuster Rod G-Mega WaterMega Water S-Hyper Storm and Screw CrusherHyper Storm H-Buster Rod and Ballade Cracker (The majority of weaknesses seem to be Screw Crusher and Ballade Cracker)
Wily Tower 1: Doc Robot Elec Man (Halfway) and Doc Robot Quick Man (End) Wily Tower 2: Doc Robot-Needle Man (Halfway) and Yellow Devil (End) Wily Tower 3: Robot Master Rematches Wily Tower 4: Wily Capsule
Name: The Pack Of Tough... Player: Info: Wily has prepared a hard Chamber. You must beat the toughest of Robot Masters and the hardest of stages.
RM 1: Has 2 times the power, Stage is very Heat-man Like. RM 2: Has OHKO ability, Enemies have more power. RM 3: Stage has TONS of "Cheese Whiz Beams of death". RM can Have Triple speed, And 7 Boomerangs. RM 4: MINIBOSS, MINIBOSS! Dark Devil(?) From MMX5, The menace Has returned. OHKO Power, and no weakness, (Except on 2nd run), And Stage is Very threatening. RM 5-8; Enker, Punk, Ballade, And Sunstar. All have power to Freeze you, and everything. OHKO power. Wily Stages: 1: Copy Bot: You, OHKO Power, and has 2 health bars. 2: RM Rematch, Same, but 2 Health bars. 3: Wily Machine 7. 4 Forms, all with OHKO power. 4: Alien. Same as 7, With No attack from anything except for one move.
YAY! IF YOU HAD THE POWER TO GET THROUGH, YOU UNLOCK: WILY TOWER! PICK THE BOTS, CHOOSE WEAPONS, AND SAME OHKO THINGS FOR RMS!
Try and beat that if it was made. I dare you... If it was made.
Posted on March 27th, 2015 at 8:02pmEdited on 2015/03/27 at 8:33pm
Posted 2015/03/27 at 8:02pmEdited 2015/03/27 at 8:33pm
The Adventures of ZeroDXZ: Enter MetaKirbSter
Players: ZeroDXZ MetaKirbSter
Robot Master 1:Bubble-Man In this game, Bubble-Man can fire off 4 Bubble-Leads, 9 Buster Shots from his Head Cannon, and can dash at the opponent like Dive-Man. Obtained Omega Bubble-Lead
Robot Master 2:Quick-Man ohhhh, LORDY! 7 Quick-Boomerangs, and X2.0 the swiftness,...also,...the RM-Impact Damage in this stage you ask? IS DOUBLED,...try to stock up on E-Tanks. Obtained "Quake-Boomerang" and Quick-Boomerang X
Mega-Man Killer 1:Enker if your having Enker problems i feel bad for you son, cus this boss can heal, but you can get the job done, Enker now has an "Omega" Mirror-Buster, which can absorb your attacks and unleash them not x1,... not x2,. but 3 TIMES it's strength,..oh and also the duration of how long it stays activated is x2 the duration it was on the Mega-Man 8-Bit Deathmatch Obtained Omega Mirror-Buster
Robot Master 4:Bass!? ok, a copy of Bass,.... this is set up like the battle in Mega-Man 7, or Mega-Man 8,..however you can reference it,..HOWEVER,..there are 3 E-Tanks as you spawn,..yet,.. no stage to run through, spawns you by the door straight up battle,... Copy Bass holds the Copy Shot,..yet this Copy Shot can copy the Robot Masters 2nd attack,...YAY! Obtained Copy Shot
Wily Tower 1: Dr-Wily? A Wily Tower stage this early? hmm,...something up? coincidence here? I THINK NOT! the stage is set like that of Wily Stage 1 on Mega-Man 2,...Blast and climb on through! Advance to Next Stage!
Wily Tower 2: Robot Master Rematch! Ok,...Robot Master rematches, at least 4 of them,..but the game isn't over yet. Just power through! Advance to the Next Stage!
Mega-Man Killer 2:Punk Well now,...seems like something new is afoot, Punk's stage is like the usual,..yet this time Punk can use all Swift-Type attacks to his disposal, oh,...and did i mention? he is weak to the Omega Mirror-Buster! Obtained Item! Rush Search!
Mega-Man Killer 3:Quint wait, wait, wait, wait....Quint? ooook then just look out for his Saryngarde Hammer, (Or whatever you call it), and a, Charged Buster? how pathetic can you get Quint? Obtained Upgrade! Buster Charge!
Final Fortress: King well, well, well... it's time to settle the score,.. with Mega-Man and Bass assisting you through this stage, you'll have the Back-Up you'll need to take King down once-and-for-all!... but wait, this isn't the real king,...is it? Advance to the Final Stage!
Space!: Trill And here's where it all comes down, a pawn of Slur, it's time to take out the trash with this Final Showdown, the odd's are 50/50 here,...all weapons you've obtained have been super charged, but trill has the same,...but with dark effects,...here it is folks,..the showdown you've all been waiting for! Finished the Game!
Congratulations,..you've finally cleared this mess-hole rage of a game,...hope your controller isn't broken,..cus you know have access to the Extreme Mode,.. All bosses here have a Out-To-Kill strategy,...and their attack patterns change constantly, GOOD LUCK!
Mega Man: Day in the Limelight is a series of games were you play as a group of robot masters and play through stages based off of the next consecutive game. There has been a 1st and 2nd game, but the main creator Riverroad has seemed to be taking it slow and steady on the 3rd game, where there have been only 4 robot master stages done. I figured it would be cool to try to give ideas on the rest of the game, so I present to you: Mega Man: Day in the Limelight Fan Edition!
Story Part 1: Dr. Wily has been busy, preparing his next world domination scheme, when the mysterious Dr. Cossack appears, claiming to be taking over the world. How dare he! Everyone knows you're the greatest threat to the world! You figured Mega Man would appear to defeat Dr. Cossack, but he strangely has not appeared to counter the new threat. It's time to send the third generation robots to show Cossack who's boss!
Characters: Needle Man has the ability to shoot out spurts of needles, but he can also shoot out the needles on his head to both damage enemies and latch on to walls. His slide also does damage. Magnet Man can manipulate magnetic forces at anytime. When there is no gravitational force, the Magnet Missiles have no tracking property. However, the Magnet Missiles do track enemies whenever the Magnet Pull is in affect. Gemini Man can create clones when standing still. The original Gemini Man stays put while the copy continues forwards. If the original or copy get damaged, the copy disappears. If the copy dies, the original does not. The Gemini Laser can reflect off of walls, ceilings, floors, and even some enemy attacks. Hard Man has the ability to launch is Hard Knuckles, which fly forwards and can hurt enemies multiple times. Hard Man can slam the ground in mid air, also hurting enemies. At any time, Hard Man can retract into his shell-like body, ignoring all damage. Top Man can start twirling whether on the ground or in the air. While twirling, he becomes immune to small projectiles and can deal damage to small enemies. For larger enemies, he can shoot out a large top, doing constant damage during it's spin. Top Man has the fastest slide. Snake Man is able to shoot Search Snakes, which will climb up everything but ceilings. He can also climb up walls, just like his Search Snakes. Spark Man shoots Spark Shocks forwards uncharged, but in 8 directions when charged. If an enemy is not destroyed by the attack, it will be paralyzed, but it also becomes invincible from Spark Shocks. While paralyzed, the enemies become platforms you can jump on. Shadow Man jumps higher than any other robot master. He can shoot Shadow Blades in any direction, but has to stop to throw them while on the ground. Shadow Man can still throw Shadow Blades during his slide.
Weaknesses: In Mega Man: Day in the Limelight, the weaknesses are a bit tricky. You take the weakness order of the robots you are fighting, then apply the playable robot masters to the chain. For example, Dust Man is good against Skull Man, so Hard Man is also good against Skull Man. Bright Man is good against Pharaoh Man, so Spark Man is also good against Pharaoh Man.
Stages: Needle Man vs Skull Man Magnet Man vs Ring Man Gemini Man vs Drill Man Hard Man vs Dust Man Top Man vs Dive Man Snake Man vs Toad Man Spark Man vs Bright Man Shadow Man vs Pharaoh Man :
After we fight Cossack's robots and unlock our robots, it's time to take on Cossack.
Cossack Citadel 1: Mothraya-Weak to Spark Shock. Cossack Citadel 2: Square Machine-Weak to Magnet Missile. Cossack Citadel 3: Cockroach Twins-Weak to Search Snake. Cossack Citadel 4: Cossack Catcher-Weak to Hard Knuckle.
Upon finally confronting Dr. Cossack, Proto Man teleports in to say "Dr. Cossack did not mean to do this. He was being forced by someone in Light's laboratory. The real threat lies there."
Light Labs 1: Guts Man?-Weak to Gemini Laser. Light Labs 2: Elec Man?-Weak to Shadow Blade. Light Labs 3: Mega Man?- Weak to Needle Cannon.
Light Labs 4: Doc Robot 2.0-No weakness (Doc Robot 2.0 uses Mega Man 2 weapons).
Player: Bass Description: Taking place IMMEDIATELY after the defeat of Dr. Light in Bass 1, things looked grim for Mega Man and the other heroes, the Blue Bomber's life soon to end. Suddenly, Wily calls and says that Cossack plans on sending HIS robot masters to stop his plans. Thus, Bass has to go through a sort of adventure to defeat Cossack, still holding the weapons from the previous adventure, which means 2 times the weapons, as well as the Magnet Beam from Elec Man's stage.
Robot Master 1: Bright Man Robot Master 2: Toad Man Robot Master 3: Drill Man Robot Master 4: Pharaoh Man Robot Master 5: Ring Man Robot Master 6: Dust Man Robot Master 7: Dive Man Robot Master 8: Skull Man
After Bass defeats Dr. Cossack's Cossack Machine (From MM4), he heads back to Light's Lab to get back to finishing off Mega Man, not knowing that Dr. Light repaired Mega Man and is waiting for him once more.
Light Laboratory 1: Dual Machine-Super Arm and Oil Slide (Dual Machine is a machine that has 2 weapons based on Dr. Light's original robot masters. It's like the Cutter Generator, but the dispenser is replaced with a screen and a big, dish-like buster on both sides of it. This one shows Guts Man, which means Super Arm, and Oil Man, which means Oil Slide. When using the Super Arm, it drops a rock from a square hole above it. When using the Oil Slide, it shoots out damage-making oil from one of it's sides.) Light Laboratory 2: Dual Machine-Ice Slasher and Time Slow (When using Ice Slasher, it shoots the weapon from one of the sides. When using Time Slow, it slows down time for a while, but can't be reused until the effect wear off.) Light Laboratory 3: Dual Machine-Fire Storm and Rolling Cutter (When using the Fire Storm, it becomes the return of the Fire Storm trap back in Fire Man's stage from MM1. When using the Rolling Cutter, the screen opens up and it becomes the Rolling Cutter Dispenser it's made from.) Light Laboratory 4: Robot Master RematchesMega Man and Proto Man (Here, you face both Mega Man and Proto Man at the same time. Mega Man acts like Copy Robot while Proto Man's fight is like the ones in MM3, jumping and shooting.) Light Laboratory 5: Light Machine 2 (A recolored Wily Machine 2)
Ladies and gentlemen, I present to you... Mega Man: Wily's Onslaught
Wily has finally had it with all of Mega Man's success. He has sent out the best of the best of his robot masters to various locations to lure Mega Man into various traps. It's time for Mega Man to throw down with the mad doctor in 8 crazy action packed stages. Maybe he can finally stop the doctor for ever lasting peace. (Can you tell I try to make these sound like corny back of the video game case descriptions?)
Robot Masters Metal Man Quick Man Heat Man Gemini Man Hard Man Gravity Man Star Man Napalm Man
Weaknesses Metal Man: Quick Boomerang and Hard KnuckleQuick Man: Gravity Hold and Napalm BombHeat Man: Hard Knuckle and Gravity HoldGemini Man: Metal Blade and Star CrashHard Man: Napalm Bomb and Gemini LaserGravity Man: Star Crash and Metal BladeStar Man: Atomic Fire and Quick BoomerangNapalm Man: Gemini Laser and Atomic Fire
We can't quite take out Wily yet! He has sent out four Doc Robots programmed with some of Light's Bots and Cossack's Bots abilities.
Doc Robot 1 (Found in Metal Man's Stage) : Ring Man Weak to Atomic Fire Doc Robot 2 (Found in Hard Man's Stage) : Drill Man Weak to Star Crash Doc Robot 3 (Found in Gravity Man's Stage) : Elec Man Weak to Quick Boomerang Doc Robot 4 (Found in Napalm Man's Stage) : Bomb Man Weak to Gemini Laser
We can now finally storm Wily's Castle, which is filled with upgraded traps and robots from the past.
Wily 1 : Big Pets Weak to Hard Knuckle Wily 2 Mini Boss: Top Man + No Weakness
Wily 2: Picopico-kun Weak to Star Crash
Wily 3: Tank CSII Weak to Napalm Bomb
Wily 4 Mini Bosses: Boss Rematches
Wily 4: Metall Daddy Weak to Quick Boomerang
Wily 5 Form 1: Wily Machine 2 Weak to Hard Knuckle
Wily 5 Form 2: Wily Capsule II Weak to Gravity Hold
@Tobyjoey : Hahahahaha! Ring Man? RoahmMythril had no trouble with him, so he is not REALLY tough. But, hey, at least you didn't say one of the best was Bubble Man. One of these days, I'll have my revenge...
@MetaKirbSter : What hackers? If there were hackers, these fake games would be 100% real, all details and everything. And the hackers can do what they want, but it won't be canon. None of this is canon. (But it's still fun)