Anyone here ever heard of Make Your Move on the Smashboards? It's A sort of competition where the users there can create a Super Smash Bros. moveset for any character they can imagine, even if they aren't from Nintendo games, or video games in general!
That's basically the premise here. You're tasked with creating MMRPG Prototype statistics for a character not yet featured in-game. This could be a character from the Mega Man X, Zero, ZX, Legends, Battle Network, or Star Force subseries, a 'bot from other media, or a fan project. Unlike Make Your Move, this is purely for fun, but you can comment on each other's movesets (Just keep any criticisms constructive!).
Note that whatever characters you create probably won't added to the game. Adrian's got his work cut out for him as it is!
A complete moveset MUST contain the character's... -...Name, and what game they come from. -...Core Type (Cutter, Flame, etc.) Determines what MMRPGP moves the character can use. Usually related from what moves the charter uses in their game, their appearance, and what weapons/gear you get from them. -...Attack(How much damage they deal), Defense(How much damage they take), and Speed(How fast the robot moves to attack, and how accurate their attacks are). You have 300 points to spend on each stat. -...Weakness(What moves do double damage to them) and Resistances(What moves to half damage to them). Give your 'bot two each. -...Affinity(Moves heal them), OR Immunity(Moves that do no damage to them). Give ONLY one of either.
You could also add some extra bits to add some flair to your character, such as... -...A numerical designation(i.e. Proto Man is DLN-000) -...A class. If you've played Pokémon, these are like the little sub-designations in the Pokedex entries(i.e. Pikachu is the Electric Mouse Pokémon, Proto Man is the Renegade Prototype Robot). They can describe the character's personality, abilities or job. -...Quotes for when the character enters battle, taunts their opponent, wins or losses. Can be derived from their source material, or interpreted from their personality.
If you have any confusion on what a moveset looks like, I'd recommend checking out some examples in the Database. I hope to see plenty of cool ideas for characters!
EDIT: In order to make this topic a little more interesting (I mean, the last post was over a year ago), it is now open to characters from ALL video games, not just Mega Man.
EDIT 2: In celebration of the field-centric Star Force Update, you can now create fan-made fields! I mean, what's the point of making bunch of awesome fan-made robots without some place for them to kick each other's butts?
A complete field MUST contain...
-The field's name. Composed of two words or phrases (three if you're pushing it, don't even think about four). -What game (Mega Man or otherwise) the field comes from. -The Field's primary core type. -The field's multipliers (Core types, damage, recovery, experience). Primary core type gets an automatic x2 multiplier. -The Robot (fan-made or otherwise) associated with the field. -The Mecha (fan-made or otherwise) associated with the field.
Optional:
-A short description of what the field looks like (1-2 sentences is good). -Music that plays during battle (link to YouTube or another video/music-sharing website).
Make-A-Moveset: What If... Posted by Spinstrike on August 4th, 2013 at 5:41pm Viewed 19495 Times
Posted on July 4th, 2015 at 10:58pmEdited on 2015/07/04 at 11:52pm
Posted 2015/07/04 at 10:58pmEdited 2015/07/04 at 11:52pm
#1
Nothing seems to be happening apparently, so time to put in one robot for now.
Name: Pendulum Man Number Designation: BRN-003 Class: Gravitational Hypnotist Robot Core: Time
Energy: 100 Attack: 117 Defense: 112 Speed: 79
Weaknesses: FlameWind Resistances: Impact Affinities: Immunities: Time
Quotes: Start: "I see your future. It involves pain." Taunt: "My programming grants me brains and brawn. You?" Victory: "My forecast was correct! Screws, please." Defeat: "Back to controlling a demolition crane..."
Signature Attacks.
Hypnotize Pendulum Learned at Start Power: 20 Accuracy: 86% Speed: 3 Energy: 3 Range: Anybody in Opponent's Team Description: Swings a heavy pendulum around and tosses it at an opponent, dealing damage and having a 20% chance of confusing the target, causing it to attack its own party.
Morning-star Mash Learned at Level 8 Power: 52 Accuracy: 72% Speed: 3 Energy: 5 Range: Team Leader Description: Sends a huge flail crashing down onto the opponent, dealing massive damage and occasionally reducing an overpowered stat by 5%. The user of the move gets a defense reduction by 15% for some turns, though, so use it with caution.
Description: Previously a robot working on construction sites with Guts Man and Bomb Man, Pendulum Man got slightly bored of swinging his pendulum around to destroy buildings, so he headed off and joined forces with Crystal Man to make a fortune telling business. Both of them are really horrible at predicting the future, though, and he doesn't get many screws for his fortune telling job, so he ends up having to take on two different occupations. Pendulum Man's design is heavily based on Knight Man, but Pendulum Man has higher damaging capacity at the cost of lower defenses. He gets along quite well with Guts Man and Crystal Man, but dislikes Knight Man, due to both of them having quite different styles of fighting, with Pendulum Man just distracting opponents from far, while Knight Man likes to fight in close combat. Just be careful around him, because his pendulum may end up causing you to be under his command!
Weaknesses: Crystal and Flame Resistances: None Immunities: Water Affinities: Freeze
Energy: 100 Attack: 98 Defense: 80 Speed: 99
Quotes Start: "Alright, let's have a little fun!" Taunt: "You stand no chance!" Victory: "Looks like I win!" Defeat: "Hey, I was distracted!"
Signature Moves
Snow Ball Learned at Level: Start Power: 28 Accuracy: 96% Speed: 4 Energy: 4 Range: Anyone in Opponent's Party Description: The user launches a big Snowball at the opponent to inflict damage.
Snow Fort Learned at Level: 6 Power: - Accuracy: 100% Speed: - Energy: 6 Range: Self Description: The user creates a shield made of snow to halfen damage from all attacks. The shield is destroyed, however, by flame- and impact-core attacks.
Description: Designed for helping plowers remove snow from the driveways, Snow Man has the power to control and generate snow. This doesn't mean he doesn't like to have fun with it, though. His Snow Ball is, obviously, and attack in which he throws a snowball, which is actually as big as the bubble lead. His Snow Fort is also obvious in the name, a snow fort in which weaken the power of attacks. However, while it still weakens them, Flame-core and Impact-core attacks can instantly destroy the fort, since it is made of snow. Snow Man has a crippling weakness to fire and a strange weakness to shiny things, due to him being so distracted by shiny things, it lowers his defense for some reason. This weakness/distraction is the reason why he is sometimes around Freeze Man, however he likes to hang around all other freeze-core robots. Despite his strange weakness, he has a really good aim, so take caution when battling him!
...Well, it was rather this or Shovel Man, which I would've made him a little like Shovel Knight, so I'd rather not.
Quotes: Start: "Evening, I say, Robot." Taunt: "Suffering from Roboenza? Have some poison!" Victory: "Told you my treatment worked." Defeat: "Another failed case again?"
Signature Moves Poison Orb Power: 10 Accuracy: 90% Speed: 3 Energy: 4 Range: Opponent Team Leader Description: Tosses an orb of poison at the target, causing them to take damage continuously for 3 turns.
Plague Antidote Power: 10% Damage, 30% Recovery Accuracy: 100% Speed: 4 Energy: 4 Range: Anyone in Player's Team Description: Gives the target an antidote, healing their energy by 30% of its base value, but decreases their defense and attack by 10%.
Description: First created by Dr. Cossack to research the Roboenza virus, but Plague Man himself got infected with Roboenza trying to treat a patient, causing him to grow incredibly rebellious. Plague Man, after being infected, decided that he would go help Dr. Wily poison and infect every single robot, but he didn't really want to be caught, so he went off to steal a robe and a bird mask to hide himself. Soon enough, after managing to infect various robots, Dr. Wily promoted him, and reprogrammed Plague Man so that he would be able to launch an arsenal of poison orbs, and also gave him the ability to heal himself. Plague Man, being a sadistic and silent bot, due to him still being slightly infected by Roboenza, likes Skull Man, as both of them have quite similar personalities. He also hangs about near Shade Man and Metal Man. However, he hates the light, and thus, doesn't prefer being near Jewel Man, Gemini Man and Crystal Man. Despite him being a medical bot, he has large canisters of viruses ready to throw at you, so watch out when nearby him!
@Brimstone : Seems like it by far. But who knows what will happen in the future.
Anyways, I bring to you, the next robot in the DEN series, the Super Fighting Robot of the group, Cleft. ...What? EVERY lab assistant/fighting robot has a musical name, and this was all I came up with.
Weaknesses: Crystal and Water Resistances: Electric Immunities: None Affinities: None
Energy: 100 Attack: 105 Defense: 100 Speed: 95
Quotes Start: "Alright, I'm ready! Let's do this!" Taunt: "You fight strong, but not strong enough!" Victory: "Mission completed! Time for me to head back to the base!" Defeat: "I'm sorry, Doctor, but the mission went unsuccessful."
Signature Moves
Cleft Buster Learned at Level: 2 Power: 35 Accuracy: 100% Speed: 4 Energy: 2 Range: Party Leader Description: The user charges on the first turn to build power and raise a random stat by 10%, then releases a powerful energy shot on the second to inflict massive damage!
Cleft Boots Learned at Level: 12 Power: - Accuracy: 100% Speed: - Energy: 4 Range: Self Description: The user temporarily speeds itself up in order to have a higher chance of being first to attack, despite how much higher the opponent's speed stat is.
Cleft Clock Learned at Level: 20 Power: - Accuracy: 90% Speed: - Energy: 6 Range: Anyone in Opponent's Party Description: The user slows down the target's speed temporarily.
Description: Designed to be the basic robot sent for any mission, whether it being for protecting the lab or just plain research, Cleft is Dr. Emerald's fighting robot designed to help Dr. Emerald with any task necessary. His design comes with the few basics of all copy-core robots: his own buster and a weapon copy system, as well as a very special pair of boots that he can use to change the game up a bit. Called the Cleft Boots, these boots give him the ability to make him faster any time he wants. He also has an add-on to them called the Cleft Clock, which lowers the opponent's speed. However, both of these effects only last a while. When stuck in a situation, he could always count on his friends and allies to assist him, including the other Emerald-Bots. Whenever in a battle, though, he is always fast on his feet!
Well, it's time to put an end to my DEN robots. And the last one, the final requirement of the Robot-Making Doctor Starter Set (Lol, I just had to), the lab assistant of Dr. Emerald, Note.
Weaknesses: Electric and Laser Resistances: Freeze Immunities: None Affinities: None
Energy: 150 Attack: 80 Defense: 80 Speed: 80
Quotes Start: "I'm here to help, Doctor!" Taunt: "We may win this one!" Victory: "I doubted this mission would be a failure!" Defeat: "What!? The mission was a failure!?"
Signature Moves
Note Buster Learned at Level: 2 Power: 36% Accuracy: 100% Speed: 4 Energy: 2 Range: Party Leader Description: The user charges on the first turn to build power and recover life energy by 10%, then releases a powerful shot on the second to inflict 36% damage to a random system!*
Attack Mixer Learned at Level: 4 Power: - Accuracy: 100% Speed: 4 Energy: 2 Range: Anyone in Opponent's Party Description: The user swaps the target's attack stats with another one of it's stats!
Defense Mixer Learned at Level: 6 Power: - Accuracy: 100% Speed: 4 Energy: 2 Range: Anyone in Opponent's Party Description: The user switches the target's defense stats with another one of it's stats!
Speed Mixer Learned at Level: 8 Power: - Accuracy: 100% Speed: 4 Energy: 2 Range: Anyone in Opponent's Party Description: The user switches the target's speed stats with another one of it's stats!
Energy Mixer Learned at Level: 10 Power: - Accuracy: 100% Speed: 4 Energy: 2 Range: Anyone in Opponent's Party and a random person in the Opponent's Party Description: The user switches the target's energy with the energy of another random robot in the same party as the target.**
Attack Blender Learned at Level: 12 Power: - Accuracy: 100% Speed: 2 Energy: 4 Range: Opponent's Party Description: The user switches the attack stats of everyone in the opponent's party!***
Defense Blender Learned at Level: 14 Power: - Accuracy: 100% Speed: 2 Energy: 4 Range: Opponent's Party Description: The user switches the defense stats of everyone in the opponent's party!***
Speed Blender Learned at Level: 16 Power: - Accuracy: 100% Speed: 2 Energy: 4 Range: Opponent's Party Description: The user switches the speed stats of everyone in the opponent's party!***
Energy Blender Learned at Level: 18 Power: - Accuracy: 100% Speed: 2 Energy: 4 Range: Opponent's Party Description: The user switches the energy of everyone in the opponent's party!***
Description:
*Never deals energy damage, however. **I know, it's different than the others, but do it the same as the others, and the attack becomes too OP. ***In other words, it takes all of a specific stat (or all of the energy) in the opponent's party and hands it back, but to a different robot for each stat/energy.
Quotes: Start: "We gotta burn this thing down! NOW!" Taunt: "Look at the art I make! Pretty cool, right? RIGHT?!" Victory: "A horrible show! Boo! Boo!" Defeat: "Is it true? There's a better firecracker out there?"
Signature Moves Spark Rain Power: 10 Accuracy: 80% Speed: 2 Energy: 4 Range: Up to half of the Opponent Team. Description: Lobs several firecrackers into the air that rain down as sparks, hitting up to half of the opposing team!
Blazing Firework Learnt at Level 10 Power: 30 Accuracy: 95% Speed: 5 Energy: 2 Range: Opponent Team Leader Description: Fires a rocket at the target, dealing massive damage and occasionally lowering their shields by 5%.
Description: Created initially to perform firework displays for the city. However, Dr. Wily noticed the huge amounts of arsenal on Firework Man, and decided to infect him with Roboenza. The effects however, didn't work, but much worse. It changed his entire programming code, causing Firework Man to go into fits of enragement every now and then. Soon enough, Firework Man managed to be cured by Dr. Light, but the portion in his robotic brain that makes him angry couldn't be replaced with something else, so Dr. Light had to leave him harmless by taking a few of his combat fireworks out instead. However, Firework Man ignored it, as usual, and managed to befriend Crash Man and Burner Man. Now, what happens when a Robot with anger fits meet two other Robots with powerful weapons and anger problems as well? Normally, it ends up with all 3 of them fighting each other, but Firework Man decided to take revenge on every Light robot, because reasons. So, he managed to get his fireworks burnt up after being taught by Burner Man, and Crash Man made his fireworks extra-explody. So technically, Firework Man is a combination of three feared Robot Masters! No wonder others tend to stay away from him...
Name: Barracuda Man Number Designation: BRN-006 Class: Predator Shark Robot Core: Water
Weaknesses: EarthFlame Resistances: Missile Affinities: None Immunities: Water
Energy: 100 Attack: 91 Defense: 92 Speed: 110
Quotes: Start: "Time to be plundered by the scavenger!" Taunt: "Get spooked by me!" Victory: "Fresh scraps! Yummy." Defeat: "I gotta swim out of 'ere!"
Signature Moves Barracuda Charge Power: 15 Accuracy: 82% Speed: 4 Energy: 3 Target: Any Opponent Description: Charges straight at the target, dealing decreasing damage up to 5 times!
Tidal Change Power: 28 Accuracy: 90% Speed: 3 Energy: 2 Target: Opponent Party Leader Description: Charges up on the first turn, then releases a tsunami wave that deals massive damage and occasionally decreases all of the target's stats by 3%!
Description: Initially created as a robotic guard of a coastal fortress. However, when that fortress was overwhelmed by Dr. Wily's robotic forces so that he could show the world his potential, Barracuda Man was captured and remodeled from a fish-shaped robot into a long, thin and slender shark-like bot with a knack for charging straight at innocent bystanders. Out of all of the BRNs, Barracuda Man has the most sense of humor, constantly using his shark-like appearance to scare others that are simply unfortunate to be the victims of his pranks. Pirate Man, in specific, has a disdain for him, as the barrels that Barracuda Man throw are normally Pirate Man's. Splash Woman also dislikes Barracuda Man, as Barracuda Man hates mermaids, and he also "looks scary" to her. Don't feel so sorry for Barracuda Man, even though he knows quite a bunch of Robot Masters dislike him in general, he ignores it and just cares for the pranks.
Arena: Coast Ruins Primary Core: Water Multipliers: Water x 1.5Missile x 1.2Flame x 0.5 Description: The old ruins of that one castle Barracuda Man used to guard. Now that Dr. Wily seemed to have disappeared, Barracuda Man spends most of his time swimming around and scaring people that decide to tour the castle.
Mecha Support: Irukandji Number Designation: CGN-001/2/3 (Coast Guard Number) Class: Stinging Jellyfish Bot Core: Water
Description: A small jellyfish-like mecha that was initially created to serve as water E.M.Ps. When they were discovered to be highly hazardous in open seas, however, their electric discharge was greatly diminished, and now they're only deployed near the land, away from drinking water. Many of these help Barracuda Man to guard the underwater base near the Coast Ruins. But that's a secret.
Quotes Start: "Let's see how much of a challenge you are, Robot." Taunt: "This isn't the challenge I'm looking for. This is too easy." Victory: "Looks like you need a lot more training." Defeat: "I'll admit it. You proven yourself a strong challenger."
Signature Moves
Hadouken Learned at Level: Start Power: 18 Accuracy: 100% Speed: 4 Energy: 2 Range: Anyone in opponent's party Description: The user charges up energy on the first turn, and then launches it at the target to deal damage!
Shoryuken Learned at Level: 6 Power: 20 Accuracy: 100% Speed: 4 Energy: 4 Range: Party Leader Description: The user uppercuts the target to inflict massive damage!
Tatsumaki Learned at Level: 8 Power: 20 Accuracy: 70% Speed: 2 Energy: 6 Range: Party Leader Description: The user spins around kicking the target multiple times until it misses!
Metsu Hadouken Learned at Level: 10 Power: 20 Accuracy: 80% Speed: 4 Energy: 6 Range: Anyone in Opponent's Party Description: The user charges on the first turn and launches a blast of burning energy that can hit up to 3 times without missing!
Description: Ryu is a strong opponent from Street Fighter. He is always looking for a new challenge. He is well known for his attacks, such as Shoryuken, Tatsumaki, and the famous Hadouken, as well as it's burning version, the Metsu Hadouken. Give him the challenge he is looking for!
Weaknesses: TimeFlame Resistances: FreezeElectric Immunities: Water Affinities: None
Energy: 100 Attack: 112 Defense: 73 Speed: 115
Quotes:
Start: "Today I'm forecasting a breeze!" Taunt: "Blow me away, you scrap metal!" Victory: "Well, I win-d!" Defeat: "Not another tornado..."
Signature Moves: Gust Barrier Learned at Level: Start Power: 25 Accuracy: 90% Speed: 3 Energy: 2 Target: Opponent Party Leader Description: The user creates a barrier that decreases damage taken by 50%. The barrier can also be thrown straight at the enemy, but its effects are negated easily by Flame attacks...
Flurry Force Learned at Level: 6 Power: 18 Accuracy: 86% Speed: 4 Energy: 2 Target: Opponent Party Leader Description: Sends a howling wind of snow at the opponent, causing the target to take double damage from the next Water-type move that strikes them!
Description: A robot stationed at a windmill and wind turbine field to inspect the perimeter. When Wily began his schemes of domination, however, Turbine Man was captured, and Wily gave him a powerful buster that can send gusts of wind at his opponents, and various propellers around him, but that's just because Wily was out of money, and Crystal Man couldn't help him. Turbine Man, in his free time after he was saved by Wily, likes to visit Air Man, Gyro Man and Tornado Man to talk to them about the weather. Turbine Man also has a friendly rivalry with them, racing with them every so or now. However, all of them do agree that Toad Man can be a pain if he decides to make a downfall of heavy rain.
Arena: Turbine Tower Primary Core: Wind Multipliers: Wind x1.8, Freeze x1.2, Water x1.1, Flame x0.3 Description: A tall wind turbine with several other smaller turbines protruding out of it. Snow and rain can be present at several areas of the tower, and the tower itself contains huge amounts of electric generators. The Fan Joes protect the area from intruders.
Mecha Support: Fan Joe Designation: TTN-001/2/3 (Turbine Tower Number) Class: Wind Generating Mecha Core: Wind
Weaknesses: FreezeFlameWater Resistances: Electric Immunities: None Affinities: Wind
Quotes: Start: No trespassers... Taunt: I am...superior! Victory: Well played... Defeat: Malfunctioned...ack!
Signature Moves: Knockback Blast Power: 12 Accuracy: 84% Speed: 4 Target: Opponent Party Leader Description: The user fires a gust of wind that deals massive damage, occasionally having a 20% chance to knock the target back to the bench!
Posted on August 1st, 2015 at 12:33pmEdited on 2015/08/01 at 2:27pm
Posted 2015/08/01 at 12:33pmEdited 2015/08/01 at 2:27pm
#10
Time to give my own idea, based off an idea of Archie Comics.
Name: Metal Sonic Designation: EGG_001. Classification: Robotic Doppelganger Hedgehog. Core: Swift.
Weaknesses: Water and Electric Resistances: Time and Swift Immunities: Wind
Energy: 100 Attack: 100. Defense: 80. Speed: 120.
Quotes: Start: I am the real Sonic! Taunt: You cannot defeat me! Victory: Kneel before your Master! Defeat: Why... can't i win?!
Signature Moves: Homing Attack Learned at level: Start. Power: 30. Accuracy: 100% Speed: 4 Energy: 3 Target: Anyone in Opponent's Party. Description: The user locks onto a foe and rams them at high speeds. This attack is homing and thus unlikely to miss!
Black Shield Learned at level: 5 Power: 0 Accuracy 100% Speed: 3 Energy: 6. Target: Self. Description: The user cloaks themself in a shield of darkness that raises their defense by 30%!
Chaos Control Learned at level: 9. Power: 20. Accuracy: 80%. Speed: 4 Energy: 3 Target: All foes. Description: Using the power of a Chaos Emerald, the user warps time and space to attack the entire enemy team at once!
Light Speed Attack Learned at Level: 12. Power: 40. Accuracy: 80%. Speed: 5. Energy: 5. Target: Entire Opponent Party. Description: The user gathers light energy inside them for one turn. In the next turn, they attack the entire opposing party at the speed of light!
Robot description: A Robotic Doppelganger of Sonic The Hedgehog created by Dr. Ivo Eggman Robotnik to be greater than Sonic in every way.
Arena name: Final Fortress Primary Core: Swift. Multipliers: Swift x2.0, Shadow x1.5, Impact x1.5, Wind x1.3, Copy x1.1, Description: Eggman's fortress, located high in the sky, amongst the massive Egg Fleet. E-121 Phi robots are located amongst the many machines, ready to strike down intruders. In addition, Metal Sonic also roams this area, ready to destroy any pesky heroes who want to sneak in.
Signature Moves: Mimicry Power: 0. Accuracy: 100% Speed: 1. Target: Anyone in Opponent's Party. Description: Upon use, the user copies one move from the target's moveset for this battle only. The data is not downloaded to the database.
Weaknesses: Flame, Water Resistances: Crystal Immunities: None Affinities: Freeze
Energy: 110 Attack: 111 Defense: 115 Speed: 64
Quotes:
Start: It's rather warm here...too warm. Taunt: You heaps of junk don't know much about suffering! Victory: That's better...the heat was too annoying. Defeat: I hate to say this, but that was a blast.
Signature Moves: Snow Plower Learned at Level: Start Power: 15 Accuracy: 99% Speed: 5 Energy: 2 Target: Opponent Party Leader Description: Charges straight at the opponent, dealing damage and causing them to take double damage from the next Flame type move they are hit by!
Icicle Grave Learned at Level: 10 Power: 50 Accuracy: 72% Speed: 2 Energy: 6 Target: Anyone in Opponent's Party Description: Charges up on the first two turns, then lobs an icicle at the target, dealing massive damage and at times, stuns them for two turns.
Description: A robot created by Dr. Light initially to plow snow during the winter. He serves Dr. Wily out of pure boredom, due to Polar Man being bored of clearing snow away. Unlike most of the other fancy Light and Cossack bots, Polar Man's gadgets are rather old and classical. This has made him have a rivalry with Magma Man, Mega Man and Galaxy Man, as all 3 of them, to Polar Man, seem to have more advanced technology than he does. Polar Man also has a particular disdain towards Ice Man, as whenever Polar Man tries to plow the Arctic Jungle Ice Man resides him, he ends up being chased out by angry penguins.
Arena: Winter Highway Primary Core: Freeze Multipliers: Freeze x 1.5, Wind x 1.2, Flame x 0.5 Description: A snow-covered highway road next to a tundra, a frozen river and a taiga. On the huge road itself, various car tracks can be seen, as well as a few frozen vehicles. There is also a warning sign near the road, as the entire highway seemed to have been deemed dangerous to drive on.
Signature Moves: Claw Lunge Power: 10 Accuracy: 100% Speed: 5 Target: Opponent Party Leader Description: The user lunges at the opponent quickly, dealing damage.
Quotes Start: "You have forgotten to bow down. I shall exterminate you now." Taunt: "This will teach you to disobey me!" Victory: "You have became my slave, Robot, and soon the whole world will, too." Defeat: "Me... Defeated!? Impossible!"
Signature Moves
Copied Buster Learned at Level: 2 Power: 36 Accuracy: 100% Speed: 4 Energy: 2 Range: Anyone in Opponent's Party and Self Description: The user charges on the first turn to build power and raise attack, defense, and speed by 5%, then releases a powerful energy shot on the second to inflict massive damage!
Ability Scan Learned at Level: 4 Power: - Accuracy: 100% Speed: 4 Energy: 4 Range: Anyone in opponent's party and self Description: The user scans the target for it's previously used attack and copies it. The attack is not added to the database.
Ability Copy Learned at Level: 6 Power: - Accuracy: 100% Speed: 4 Energy: 5 Range: Anyone in opponent's party and self Description: The user scans the target for it's previously used attack and copies it. Any Mecha-only attacks are not added to the database.
Data Scan Learned at Level: 8 Power: - Accuracy: 100% Speed: 4 Energy: 6 Range: Party Leader and Self Description: The user scans the target for all it's attacks and copies them. This move, however, replaces all the moves the user has before this move is used with the copied attacks. Any Mecha-only attacks are not added to the database.
Energy Copy Learned at Level: 10 Power: - Accuracy: 100% Speed: 6 Energy: 5 Range: Anyone in Opponent's Party and Self Description: The user copies the target's energy and heals itself by 10.
Attack Copy Learned at Level: 12 Power: - Accuracy: 100% Speed: 4 Energy: 5 Range: Anyone in Opponent's Party and Self Description: The user copies the target's current attack stat and raises or lowers it to that point.
Defense Copy Learned at Level: 14 Power: - Accuracy: 100% Speed: 4 Energy: 5 Range: Anyone in Opponent's Party and Self Description: The user scans the target's current defense stat and raises or lowers it to that point.
Speed Copy Learned at Level: 16 Power: - Accuracy: 100% Speed: 4 Energy: 5 Range: Anyone in Opponent's Party and Self Description: The user scans the target's current speed stat and raises or lowers it to that point.
Body Copy Learned at Level: 18 Power: - Accuracy: 100% Speed: 4 Energy: 6 Range: Anyone in Opponent's Party and Self Description: The user shapeshifts into the target, but does not earn it's stats, energy, or attacks. The shapeshift lasts for 3 turns. The user also gets the target's weaknesses and resistances*.
Data Copy Learned at Level: 20 Power: - Accuracy: 100% Speed: 6 Energy: 10 Range: Anyone in Opponent's Party and Self Description: The user shapeshifts into the target for 3 turns, gaining it's current stats, energy, and attacks. However, it also gains all the effects that is currently on the target** and it's resistances and weaknesses*. This move also drains all the user's weapon energy. The attacks are not added to the database.
Description: This robot was created by an unknown doctor, with unknown purposes. Whatever the purpose may be, he ended up betraying his creator and becomes bent on world domination the one way he knows how: destroying all robots who refuse to join his army. His buster is a copy of an unknown robot that he destroyed for not bowing to him. However, his real skill is the ability to scan and copy information on robots, like energy, defense, and weapons. However, that's not the only trick up his sleeve. He can take the risk of using all his weapon energy to shapeshift into a perfect copy of any robot he faces: energy, weapons, looks, and all. This not only makes him dangerous, but also a true mirror match.
*Also including Immunities and Affinities. **Being hit by Oil Slider or Ice Slasher, charging a buster, pulled up a Super Arm Block or a Shield, or having used Atomic Fire or Fire Storm the previous turn.
Posted on August 5th, 2015 at 6:01amEdited on 2015/08/05 at 6:53am
Posted 2015/08/05 at 6:01amEdited 2015/08/05 at 6:53am
#13
So now that I'm done with the first wave of BRNs, I might as well get the Castle bosses ready-nah, I'll just do the Wily bosses from the original games.
CWU-01P Designation: DWN-002 / 3 / 4 / 5 / 6 / 7 / 8 (Since Metal Man's DWN-009, one has to make 8 DWNs before that.) Class: Water Purification Robot Core: Water & Shield
Weaknesses: ImpactElectricFreezeNature Resistances: FlameWindMissileSwift Immunities: ShieldCopyLaser Affinities: Water
Signature Moves: Bubble Shield Power: - Accuracy: 100% Speed: 2 Energy: 2 Target: Self Description: Creates a shield around the user, bolstering defenses to prevent all damage for a turn! The shield can be disabled early with an Impact-type attack, however...
Water Shot Power: 10 Accuracy: 80% Speed: 4 Energy: 1 Target: Anyone in Opponent's Party Description: Fires a barrage of bubbles at the target, possibly dealing damage up to three times!
Sanctioning Laser Power: 30 Accuracy: 76% Speed: 1 Energy: 5 Target: All Opponent Robots Description: Charges up power on the first two turns, then releases a devastating laser blast that can hit all Robots!
Backup Support Power: - Accuracy: 100% Speed: 4 Energy: 0 Target: - Description: CWU-01P summons an M-445 to help it during battle if it starts to be outnumbered!
(Other than those attacks, CWU-01P also has Buster Shot, Bubble Spray and Bubble Lead.)
Description: An aquatic robot created for water purification, but huge numbers of them were stolen by Dr. Wily as a means of protecting his own fortress from Mega Man. CWU-01P is a rather...you can say, "boring" robot, as its only purpose in Wily's Castle is to exterminate incoming intruders. However, one should not underestimate its attacks, as Dr. Wily has modified it heavily, so it can now use a huge variety of water attacks, and summon M-445s unlike its first encounter!
Arena: Wily Sewers Primary Core: Water Multipliers: Water x 1.5Electric x 1.1Flame x 0.3 Description: A water-filled area in Wily's castle, filled with various speed-related Mechas that scourge the area. Other smaller pipes can be seen coming out of it, and at times there are cracks in the main area itself.
Mecha: M-445 Designation: WSN-001 (Water Sanction Number) Class: Water Swimmer Mecha Core: Water
Signature Moves: Water Swim Power: 16 Accuracy: 95% Speed: 3 Target: Anyone in Opponent's Party Description: The user strikes the target with great accuracy, dealing high damage!
Posted on July 19th, 2016 at 6:20pmEdited on 2016/07/19 at 7:45pm
Posted 2016/07/19 at 6:20pmEdited 2016/07/19 at 7:45pm
#14
I REVIVE THIS THREAD WITH THE POWER OF DETERMINATION! And that phrase up there actually matches with my next theme, because I'm pretty sure nobody done this before. That's right, I am going to do the main cast of Undertale! BEWARE: SPOILERS AHEAD! Let's start with the basic Flo- nah, Flowey would be too weak of a character. ...At least, in regular form. *Evil laughter*
Weaknesses: Flame, Cutter Resistances: Nature, Time Immunities: None Affinities: None
Energy: 200 Attack: 50 Defense: 25 Speed: 25
Quotes Start: "You think you can defeat ME? You really ARE and IDIOT." Taunt: "I'll tear you to pieces!" Victory: "With these human SOULs, nobody stands a chance against me!" Defeat: "Wh-what!? No! That's impossible!"
Signature Moves Name: Friendliness Bullets Core: Nature Learned at Level: Start Power: 12 Damage Accuracy: 95% Speed: 4 Energy: 3 Range: In Front Description: The user launches an X-Shaped Pellet at the opponent to deal damage!
Name: Photoshop Flamethrowers Core: Shadow/Flame Learned at Level: 2 Power: 24 Damage Accuracy: 90% Speed: 4 Energy: 5 Range: In Front, Chance to hit first 2 benched robots Description: The user summons a flamethrower to hit the target, occasionally hitting benched robots with the flames at half power!
Name: Laser Beam Core: Laser/Shadow Learned at Level: 4 Power: 60 Damage Accuracy: 85% Speed: 9 Energy: 8 Range: In Front Description: The user charges a laser from his second giant head and then fires a powerful blast at the target!
Name: Vine Strikers Core: Nature/Shadow Learned at Level: 6 Power: 40 Damage Accuracy: 100% Speed: 5 Energy: 6 Range: Select Target Description: The user launches vines that tracks down the target to deal damage!
Name: Venus Flytrap Core: Nature Learned at Level: 8 Power: 10 Damage Accuracy: 85% Speed: 4 Energy: 4 Range: In Front Description: The user summons a venus flytrap to suck in flies that hits the target up to 3 times!
Name: Flowey Bombs Core: Explode/Nature Learned at Level: 10 Power: 20 Damage Accuracy: 100% Speed: 5 Energy: 9 Range: All Opponents Description: The user drops explosives with his face on them on the target's entire party until it runs low on accuracy!
Name: Stem Guns Core: Nature/Missile Learned at Level: 12 Power: 12 Damage Accuracy: 100% Speed: 5 Energy: 4 Range: Select Target Description: The user summons a plant stem that fires a bullet-like finger at the target to deal damage!*
Name: Cactus Snakes Core: Nature/Shadow Learned at Level: 14 Power: 10 Damage Accuracy: 70% Speed: 4 Energy: 5 Range: In Front Description: The user launches three giant Cactus Snakes that bounces around and attacks the target until the attack misses.
Name: Load SAVE Core: Time/Shadow Learned at Level: 16 Power: - Accuracy: 100% Speed: 9 Energy: 8 Range: Self and In Front Description: The user will repeat the previous turn with possibly different results!
Description: Omega Flowey is created when Flowey, a soulless flower made with DETERMINATION and the dust of the fallen Prince of the Monsters, Asriel Dreemurr, absorbs the 6 Human SOULs. With the power of the SOULs, Flowey became a beast with unimaginable power... Also he became an ugly photoshop monstrosity. However, don't let his looks fool you, Omega Flowey has many moves under his disposal, such as X-Shaped bullets and vines that tracks down targets! But his most fearsome ability is the ability to alter time with the SAVE function, which he can use to repeat time if his moves just so happens to miss! He is a tough opponent to beat, but if you fight strong and hard, you might be able to defeat him!
Sheesh, I ran out of room just for Omega Flowey himself! Coming up on my next post, Omega Flowey's field and mecha!
*I am not making this up, look up the attacks list.
Name: MY WORLD First Appearance: Undertale (Neutral Run) Primary Core: Nature Multipliers: Nature x2Shadow x2Time x1.5 Robot: Omega Flowey
Mecha: Flowey Description: A blank, black void created by Flowey when he collected the 6 Human SOULs. This is where Frisk originally faced Omega Flowey at the end of a Neutral Run. Music: Your Best Nightmare + Finale
Weaknesses: Flame, Cutter Resistances: Nature, Time Immunities: None Affinities: None
Energy: 100 Attack: 10 Defense: 5 Speed: 10
Quotes Start: "Howdy!" Taunt: "Hahaha, you idiot!" Victory: "You idiot! In this world, it's KILL or BE KILLED!" Defeat: "Eh heh heh... No hard feelings?"
Signature Move: Name: Friendliness Pellet Core: Nature Power: 14 Damage Accuracy: 100% Speed: 4 Energy: - Range: In front Description: Flowey fires a small pellet-shaped bullet at the target.
Field: MY WORLD Description: Flowey is a soulless flower made of DETERMINATION and the dust of the fallen Prince of Monsters, Asriel Dreemurr. His goal is to collect 7 Human SOULs in order to show the world the "true meaning of this world". He believes that the one true rule to the world it that it's "kill or be killed".
Name: Uraccountcrashed obviously originated here, on the Prototype. Class: Tryhard Dysfunctional Friend Robot Core: Crystal cuz I like da shiny. Number: WHY-01
Energy: 107 Attack: 112 Defense: 61 Speed: 99
Resistances: Shield and Crystal Weaknesses: Nature and Flame Affinities: Electricity
---Quotes--- Start: Ah, come on! Fighting never solved anything! Taunt: It's because I'm white, isn't it? Victory: Sorry, friend. you made me do it. Defeat: Please, I'm done!
Primary Arena: Game Night Core Biases: Crystalx2, [Earth]{ground}x1.5, Flamex.04
Summon Mecha: New Shotman
Signature Move: Back Off: Gain 10% health and 50% Speed, lose 25% Defense.
Quotes: Start: "Here Heavy come, babies!" Taunt: "All of you are dead!" Victory: "Aw, but Heavy was just getting started!" Defeat: "All of you are babies!"
Signature Moves Name: Minigun Burst Core: Impact and Missile Learned at Level: 1 Power: 26 Accuracy: 80% Speed: 3 Energy: 2 Description: The user spins up a minigun, then fires a burst of bullets at a target!
Name: Buckshot Core: Neutral Learned at Level: 1 Power: 21 Accuracy: 90% Speed: 4 Energy: 1 Description: The user fires a shotgun shell at an opponent, hitting with high accuracy!
Name: Fists of Steel Core: Impact Learned at Level: 1 Power: 34 Accuracy: 86% Speed: 2 Energy: 3 Description: The user punches a target, dealing heavy damage and also including a small chance of stunning said target!
Name: Sandvich Eating Device Core: Energy Learned at Level: 6 Power: 50 Accuracy: 100% Speed: 2 Energy: 5 Description: The user eats a sandwich, recovering a high amount of health! Alternatively, the sandwich can be thrown to another robot in the user's deck, healing them instead.
Description: Like a hibernating bear, the Heavy, a towering hulk of a man hailing from the USSR, appears to be a gentle giant. Also like a bear, confusing his deliberate, sleepy demeanor with gentleness will get you ripped limb from limb. Though he speaks simply and moves with an economy of energy that's often confused with napping, the Heavy isn't dumb; he's not your big friend and he generally wishes that you would just shut up before he has to make you shut up with the immense firepower of his trusty Minigun, which he affectionately names "Sasha".
Signature Moves Name: Maul Core: Impact Learned at Level: 1 Power: 22 Accuracy: 90% Speed: 3 Energy: 2 Description: The mecha cuts down an opponent with its claws, causing heavy damage!
Quotes: Start: "This is my world. You are not welcome in my world." Taunt: "Get a haircut, hippie." Victory: "And that is how you do it, men! U! S! A!" Defeat: "We failed, men."
Signature Moves Name: Rocket-Propelled Grenade Core: Explode Learned at Level: 1 Power: 20 Accuracy: 85% Speed: 4 Energy: 2 Description: The user fires an explosive rocket at one of the opponent's Robot Masters!
Name: Rocket Jump Core: Explode and Impact Learned at Level: 1 Power: 18 Accuracy: 88% Speed: 5 Energy: 2 Description: The user propels itself into the air, becoming invulnerable to any damage for one turn, then landing on a foe's head on the next, dealing damage.
Name: Shovel of Patriotism Core: Impact Learned at Level: 1 Power: 40 Accuracy: 75% Speed: 3 Energy: 3 Description: The user grabs a shovel, and with the power of 'Murica, hits an enemy in the face, dealing heavy damage!
Name: The Buff Banner Core: Attack Learned at Level: 6 Power: - Accuracy: 100% Speed: 5 Energy: 8 Description: The user blows a horn to moralize all other allied Robot Masters, increasing their Attack, Defense and Speed by 15% for three turns!
Description: The Soldier is a...well, a soldier, heavily obsessed with patriotism and serving his homeland. Although he wanted desperately to fight in World War 2, he was rejected by every branch of the military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons, even creating various techniques to make his "job" easier, such as the Rocket Jump, the ability to rally other soldiers with a trumpet, and to propel unfortunate enemies he faces into the air. With his arsenal, the Soldier embarked on a killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949.
Signature Moves Name: Wrench Core: Impact Learned at Level: 1 Power: 28 Accuracy: 92% Speed: 5 Energy: 2 Description: The user grabs a wrench and attacks a foe with it, dealing damage and also reducing the foe's Attack by 8% for three turns!
Name: Frontier Justice Core: Neutral Learned at Level: 1 Power: 20 Accuracy: 84% Speed: 4 Energy: 2 Description: The user fires a shotgun burst at his foe. This attack deals 50% more damage if a Sentry was destroyed the turn before this ability is used!
Name: Shots Fired Core: Neutral Learned at Level: 1 Power: 14 Accuracy: 100% Speed: 5 Energy: 1 Description: The user fires a bullet from a pistol at any enemy, dealing light damage.
Name: Sentry Construction Core: Explode and Missile Learned at Level: 1 Power: - Accuracy: - Speed: 1 Energy: 4 Description: The user summons down a Sentry gun with 50% of the user's Health, Defense and Speed and 75% of the user's Damage, and then leaves the frontlines. This ability can be deactivated prematurely by killing the user, and can only be used if there are less than 8 Robot Masters on the field.
Name: Dispenser Construction Core: Energy and Attack Learned at Level: 6 Power: 20 Accuracy: - Speed: 1 Energy: 4 Description: The user places down a Dispenser, healing all other allies and causing them to regain 1 more WP every turn for three turns! This ability can be deactivated prematurely by killing the user.
Name: Gunslinger Core: Cutter Learned at Level: 10 Power: 15 Accuracy: 90% Speed: 4 Energy: 2 Description: The user jabs a foe with a mechanical hand only serial killers would ever think about using, lowering the foe's Defense by 5% with every successful attack! If this ability is used thrice in a row, the final attack deals triple the normal damage! However, this chain is stopped if the user uses another technique, or is switched out.
Description: The Engineer is an amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas. He loves barbecues, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions, creating the deadly Sentry Gun, and the miracle mechanical resupplier known as the Dispenser. However, his Texan upbringing isn't just machines. He's also learnt how to fire guns of various types, how to use a wrench as a weapon, and how to play a guitar. Yup. A guitar. What were you thinking? Creating atomic bombs? Building humanoid robots with Austrian accents who go back in the past to destroy people? The engineer is a peacemaker, and that's what he calls himself. Even if he does occasionally bash unsuspecting enemies with his guitar.
Copy Shot Learned at Level:6 Power:16 Accuracy:100% Speed:13 Energy:8 Range:Leader Description:The user fires a small emulation device at the target that deals damage and copies its last ability for permanent use in battle! This ability appears to ignore moves by support mechas, so save it for the robot master's attack!
Laser Split Learned at Level:12 Power:40 Accuracy:100% Speed:4 Energy:6 Range:All opponents Description:A laser fired at the ground splits into the enemies!
Laser Shot Learned at Level:20 Power:60 Accuracy:90% Speed:10 Energy:4 Range:Select Description:A big continuous laser shot.
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