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Make-A-Moveset: What If...

August 4th, 2013 at 5:41pm
 
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Spinstrike
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Anyone here ever heard of Make Your Move on the Smashboards? It's A sort of competition where the users there can create a Super Smash Bros. moveset for any character they can imagine, even if they aren't from Nintendo games, or video games in general!

That's basically the premise here. You're tasked with creating MMRPG Prototype statistics for a character not yet featured in-game. This could be a character from the Mega Man X, Zero, ZX, Legends, Battle Network, or Star Force subseries, a 'bot from other media, or a fan project. Unlike Make Your Move, this is purely for fun, but you can comment on each other's movesets (Just keep any criticisms constructive!).

Note that whatever characters you create probably won't added to the game. Adrian's got his work cut out for him as it is!

A complete moveset MUST contain the character's...
-...Name, and what game they come from.
-...Core Type (Cutter, Flame, etc.) Determines what MMRPGP moves the character can use. Usually related from what moves the charter uses in their game, their appearance, and what weapons/gear you get from them.
-...Attack(How much damage they deal), Defense(How much damage they take), and Speed(How fast the robot moves to attack, and how accurate their attacks are). You have 300 points to spend on each stat.
-...Weakness(What moves do double damage to them) and Resistances(What moves to half damage to them). Give your 'bot two each.
-...Affinity(Moves heal them), OR Immunity(Moves that do no damage to them). Give ONLY one of either.

You could also add some extra bits to add some flair to your character, such as...
-...A numerical designation(i.e. Proto Man is DLN-000)
-...A class. If you've played Pokémon, these are like the little sub-designations in the Pokedex entries(i.e. Pikachu is the Electric Mouse Pokémon, Proto Man is the Renegade Prototype Robot). They can describe the character's personality, abilities or job.
-...Quotes for when the character enters battle, taunts their opponent, wins or losses. Can be derived from their source material, or interpreted from their personality.

If you have any confusion on what a moveset looks like, I'd recommend checking out some examples in the Database. I hope to see plenty of cool ideas for characters!

EDIT: In order to make this topic a little more interesting (I mean, the last post was over a year ago), it is now open to characters from ALL video games, not just Mega Man.

EDIT 2: In celebration of the field-centric Star Force Update, you can now create fan-made fields! I mean, what's the point of making bunch of awesome fan-made robots without some place for them to kick each other's butts?

A complete field MUST contain...

-The field's name. Composed of two words or phrases (three if you're pushing it, don't even think about four).
-What game (Mega Man or otherwise) the field comes from.
-The Field's primary core type.
-The field's multipliers (Core types, damage, recovery, experience). Primary core type gets an automatic x2 multiplier.
-The Robot (fan-made or otherwise) associated with the field.
-The Mecha (fan-made or otherwise) associated with the field.

Optional:

-A short description of what the field looks like (1-2 sentences is good).
-Music that plays during battle (link to YouTube or another video/music-sharing website).
Make-A-Moveset: What If...
Posted by Spinstrike on August 4th, 2013 at 5:41pm
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Retrop
 
Retrop
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Posted on May 27th, 2015 at 7:09pm Edited on 2015/06/14 at 9:55pm
Posted 2015/05/27 at 7:09pm Edited 2015/06/14 at 9:55pm
#1
I've been playing a lot of Castlevania. May as well do a moveset while I'm at it...

Death
SDN-001 (Servant of Dracula Number)
Underworld Governor Monster
Shadow Core

Weakness: Electric (Since defibrillators are used to save someone's life from Death), Explode (Explosions cause light in many animations and games; light element is Death's weakness in some games)
Resistance: Shadow, Impact (Since touching his scythe in the games is a REALLY bad idea)
Affinity: None
Immunity: Time (He has "time stop immunity" in some games, and appears in clock tower most of the time).

Energy: 89 (Cookies to those who get why his HP is 89 HINT: I was supposed to put in 88.8)
Attack: 150
Defense: 90
Speed: 71

Quotes:
Start: Feel the pain of the Underworld!
Taunt: Out of my Way!
Victory: Your soul is Lord Dracula's!
Defeat: Impossible! A mere robot beats me?!

Signature Attacks:

Death Swing
Learned at: Lv. 1
Power: 20
Accuracy: 90%
Speed: 2.5
Energy: 4
Range: Front target
Description: A swing of a Scythe has a 40% chance of getting a critical hit!

Death Lasers
Learned at: Lv. 10
Power: 25
Accuracy: 95%
Speed: 3
Energy: 8
Range: Select target
Description: The user casts lasers from above that can hit up to 3 times

Death Raid
Learned at: Lv. 20
Power: 10
Accuracy: 85%
Speed: 3
Energy: 8
Range: All random
Description: 10 small sickles are hurled at random targets.

Death Boomerang
Learned At: Lv. 66
Power: 66
Accuracy: 90%
Speed: 2
Energy: 8
Range: Front target/Random bench
Description: The user throws a boomerang at the front target and 3 random targets on bench.

Field:
Tower Gate
First Appearance: Castlevania Judgement
Primary Core: Shadow
Multipliers: Shadow x1.5, Time x1.2, Nature
Mecha: None (For now, since I can't come up with one)
Description: You're just outside Dracula's Castle, with a bridge above a moat connected a dead forest to the dark castle. There appears to be a Dimensional Rift in the sky.
Music: Evil's Symphonic Poem
^ Top
MetaKirbSter
 
MetaKirbSter
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Posted on May 27th, 2015 at 7:26pm
Posted 2015/05/27 at 7:26pm
#2
...Eh. I guess i got a few.
Quote
UFC-000 (Unknown Robot From Surface Number)
Origination-Cave Story
Neutral/Copy Core

Health:93 (Why does it have a 3 at the End? Play the Beginning of Cave Stroy, Look at his HP, And you'll know why)
Attack: 120
Def:100
Speed:87

Signature Moves
Polar Star
Learned at: Level 1
Power: 15
Accuracy:99%
Speed:7
Energy: 1
Range: Front Target/Your Choice
Description: User Shoots Buster Like shots (Except they're White). Has a chance to hit up to 6 Times. Always hits at Least 2 times.

Missile Launcher
Learned At: Lvl. 7
Power: 30
Accuracy: 90%
Speed: 3
Energy: 4
Range: Your Choice
Description: The User throws 3 Missiles, Each Get's More Powerful if the hit Keeps going On, But it's Not as Accurate as the last.

??? Sword
Learned At: LVl. 20
Power: 25 (has Multiple Hit Chance, Up To 8 Times)
Accuracy: 95% (After Each Hit, Accuracy Decreases by 2%)
Speed:4
Energy: 6
Range: Random Robot
Description: User throws A Sword with Multiple hits up at the Random Target, Losing accuracy after Each hit.

??? Gun
Learned At: Lvl 35
Power: 10(Hit's up to 4 Times, More Power after each Hit, But less Accuracy)
Accuracy: 95%
Speed:6
Energy: 2
Range: Front Target
Description: The user throws 4 Random Shots, Each Decreasing in Hit Chance.

Field:
Mamiga Village
First Appearence: Cave Story
Primary Core: Nature
Multipliers: Nature X1.5, cutter X1.2, electric X0.9, FlameX.0.6
Mecha: Mamiga (Bunny-ish thing in Cave Story)
Description: You Are in The Mamiga Village... You got here after a Cave Battle. There are Tons of Houses and Passages ahead. There are some Mamiga Here.
Music: Labyrinth M Boss Battle
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Beta Shadow
 
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Beta Shadow
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Posted on May 30th, 2015 at 5:48pm
Posted 2015/05/30 at 5:48pm
#3
Next up is the first avenger, Captain America!
Name: Captain America
Designation: WW2-0SS (World War 2 and Super Soldier. The 0 is just... there.)
Class: WWII Super Soldier
Core: Shield

Weaknesses: Explode* and Space**
Resistances: Laser
Immunities: None
Affinities: None

Energy: 150
Attack: 150
Defense: 200
Speed: 150

Quotes
Start: "Let's see how good Doctor trained you."
Taunt: "Was that really all you got?"
Victory: "Looks like you need a bit more training."
Defeat: "You would make a great Avenger."

Signature Moves

Shield Throw
Learned at Level: 1
Power: 16
Accuracy: 100%
Speed: 4
Energy: 3
Range: Anyone in Opponent's Party
Description: Throws a Shield at the target with 100% accuracy. Has a chance of hitting the opponent on the return trip.

Shield Block
Learned at Level: 3
Power: -
Accuracy: -
Speed: -
Energy: 3
Range: Anyone in Your Party
Description: Gives the party member resistance to any attack despite weakness for 3 turns. Can not be extended.

Charging Star
Learned at Level: 5
Power: 40
Accuracy: 100%
Speed: 9
Energy: 6
Range: Party Leader
Description: Charges at the opponent with a shield to cause massive impact.

Description: Once weak, Steven Rogers became super soldier Captain America during WWII, and with his skill increased, he won the war and beaten the Red Skull... at a cost. He was frozen until the year 2011(?) and became known as the first avenger, as well as the leader of the group with a similar name. His main weapon is his Shield, made by adamantium to make it seem indestructible, though is it really true?

*Bullets can still hurt him. But why explode? Because nothing else matches.
**I heard time-space stuff can break his shield. Correct me if I'm wrong.
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Beta Shadow
 
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Beta Shadow
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Posted on June 8th, 2015 at 10:15am
Posted 2015/06/08 at 10:15am
#4
Time for the next Avenger on the list! It's the Prince of Asguard, Thor!

Name: Thor
Designation: POA-001 (Prince of Asguard)
Class: The Asguardian Prince
Core: Electric

Weaknesses: Impact*
Resistances: Electric
Immunities: Time**
Affinities: None

Energy: 200
Attack: 200
Defense: 100
Speed: 100

Quotes
Start: "You seem like a tough opponent. The wicked Loki must've been behind this encounter..."
Taunt: "You are a good fighter, but you are yet to defeat me!"
Victory: "Asguard has yet another victory!"
Defeat: "By Odin's beard... How could you have beaten me...?"

Signature Moves

Hammer Strike
Learned at Level: 1
Power: 20
Accuracy: 100%
Speed: 1
Energy: 4
Range: Party Leader
Description: The user charges up electricity into a hammer and smashes it into the target.

Hammer Throw
Learned at Level: 3
Power: 20
Accuracy: 90%
Speed: 4
Energy: 5
Range: Anyone in Opponent's Party
Description: The user charges electricity into a hammer and throws it at the target.

Hammer Electrocution
Learned at Level: 5
Power: 24
Accuracy: 85%
Speed: 4
Energy: 8
Range: Party Leader
Description: User charges electricity into a hammer and shocks the target with the stored electricity.

Description: Thor Odinson, the son of Odin, is the prince of Asguard. He is also part of the Avengers and rivals Hulk in strength. His battles are many, but most of them are against his wicked brother, Loki. His hammer, Mjölnir, can only be lifted by those who are worthy. A few of the ones who have been deemed worthy are Captain America***, Hulk***, Magneto***, Red Hulk***, Superman****, Wonder Woman***, Martian Manhunter*****, and, of course, Thor.

*In Hulk Vs., during Thor's battle with Hulk, Hulk managed to actually kill Thor, but was revived later on.
**Asguardians (I'd like to only refer to Thor as an Asguardian and nothing else, please) can resist aging. (Obviously)
***I researched on who could lift Thor's hammer. Some of them are characters you probably won't know who they are.
****I knew this even BEFORE my research, because I already heard that fact on a YouTube video that had people fight each other, but facts were shown before the battle begone.
*****Age of Ultron. I apologize for the spoilers.
^ Top
Beta Shadow
 
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Beta Shadow
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Posted on June 13th, 2015 at 11:09am
Posted 2015/06/13 at 11:09am
#5
Ok, I'm going to do Bruce Banner now. Just don't make him a- Oops, too late. It's time for the Hulk!

Name: Hulk
Designation: SHN-001 (Strongest Hero Number)
Class: World's Strongest Hero
Core: Impact

Weaknesses: None*
Resistances: Missile
Immunities: Impact
Affinities: None

Energy: 200
Attack: 200
Defense: 200
Speed: 100

Quotes
Start: "Puny robot thinks they can beat Hulk!? Hulk laugh at puny robot!"
Taunt: "Hulk smash puny robot!"
Victory: "Now puny robot knows that Hulk's the strongest there is!"
Defeat: "Ugh... What happened?"**

Signature Moves

Gamma*** Punch
Learned at Level: 1
Power: 20
Accuracy: 100%
Speed: 1
Energy: 4
Range: Party Leader
Description: The user charges at the target and hits it with a very strong punch.

Gamma Quake
Learned at Level: 3
Power: 10
Accuracy: 95%
Speed: 1
Energy: 4
Range: Anyone in Opponent's Party
Description: The user punches the ground with great strength, making rocks come out of the ground and hit the target.

Gamma*** Stomp
Learned at Level: 5
Power: 30
Accuracy: 90%
Speed: 5
Energy: 6
Range: Anyone in Opponent's Party
Description: The user jumps into the air and crushes the target by landing on it with high strength.

Gamma Crush
Learned at Level: 10
Power: 40
Accuracy: 100%
Speed: 4
Energy: 8
Range: Party Leader (Opponent's Party Sometimes)
Description: The user jumps into the air and comes back down holding a meteor from space, smashing the target with it. Sometimes, the rocks split into multiple bits and hits robots on the opponent's bench.

Description: The alternate form/personality of scientist Bruce Banner. After being hit by a Gamma Ray, Banner transforms into the Hulk when he is angry and goes on an uncontrollable rage. Because he does not know how to control it, the doctor faked his own death until he finds out how, or until he cures himself of it. In order to make more research on how to control/cure himself of Hulk, he joined SHIELD, and eventually Hulk became an Avenger.

*Hulk can be calmed down, but... No core type seems to be able to calm anyone, really...
**On defeat, I figured he'd revert back to Bruce Banner.
***"Gamma" instead of "Hulk" because two of the attacks are based on Hulk's special in Marvel vs. Capcom.
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Musical
 
Musical
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Posted on June 13th, 2015 at 6:01pm Edited on 2015/06/13 at 6:48pm
Posted 2015/06/13 at 6:01pm Edited 2015/06/13 at 6:48pm
#6
Now it's time for the Yellow Pie-Chart to make an appearance, Pac-Man!*

NAM-001 (Namco Arcade Machine)
Weaknesses: Shadow Space
Resistances: Cutter
Immunities: None
Affinities: None*

Stats:
HP: 120
Attack: 130
Defense: 100
Speed: 75

Quotes:
Entrance: This is a new Arcade Game...
Taunt: Pfft! Even Mappy could kick your butt!
Victory: Onto the next stage!
Defeat: It's Game Over for me...

Signature Move: Bonus Fruit
Power: 25
Accuracy: 99%
WE: 1
Description: Throw a random fruit at the opponent, you can also throw a Boss Galaga, but don't expect any bonus from it

Power Pellet
Power: NA
Accuracy: NA
WE: 2
Effect length: 2-4 turns
Level Learned: 10
Description: Chomp down on a Power Pellet so your Shadow weakness is now an affinity! But only Pac-Man can eat them.

Chomp
Power: 12 or 80
Accuracy: 100%
WE: 3
Level learned: 40
Description: If you haven't eaten a Power Pellet yet, you should, unless if you don't want the move's full potential. But the Power Pellet's effect will end if this move is used...

NAMCO Parade
Power: 110
Accuracy: 100%
WE: 5
Description: Pac-Man's friends are released from their arcade machines to help the famous Pie-Chart! Everyone from the Galactican to Dig-Dug and Ms. Pac-man join the battle!

Field: Pac-Maze
Multipliers: Impact x1.5 Electric x1.2 Shadow x0.6
Description: It's peaceful here, but you can faintly hear "Waca Waca Waca" in the distance

*Due to Pac-Man's main attack is ramming into ghosts
**Only when the Power Pellet isn't activated
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Beta Shadow
 
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Beta Shadow
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Posted on June 22nd, 2015 at 2:38pm
Posted 2015/06/22 at 2:38pm
#7
I decided to skip Hawkeye and Black Widow because finding quotes for them would be hard for me to do... Maybe someone else could do them? Also, I decided not to do characters like Ant Man, Spider-Man, and Panther because I don't really consider them as official Avengers. So that leaves us with... Nobody, blocking off any spoilers, and I'm not planning on doing Loki or Ultron. So, I'm going to do a set of Robot Masters for a scientist I also made up called "Dr. Emerald", based upon the mention of Dr. Emerald and the appearance of Mage Man in Chaos_Fantazy's canceled RP, "The King's Gambit Challenge". (This RP, see page 1.) Since we're talking about my DENs (Doctor Emerald Numbers), why not start with the first one I made, Mage Man?

Name: Mage Man
Designation: DEN-001
Class: Magical Spellsmith? Robot
Core: Crystal

Weaknesses: Impact
Resistances: Crystal and Flame
Immunities: Time
Affinities: None

Energy: 100
Attack: 89
Defense: 140
Speed: 96

Quotes
Start: "How dare you interrupt my meditation!?"
Taunt: "You call that an attack? I expected more from you."
Victory: "Now I can get back to meditating."
Defeat: "Looks like I'll have to study more on my spells..."

Signature Moves

Mage Reverse
Learned at Level: Start
Power: -
Accuracy: 100%
Speed: 3
Energy: 3
Range: Self, Party Leader
Description: The user creates a barrier that blocks off opponent's attacks once and lowers the target's attack stats.

Mage Fireball
Learned at Level: 6
Power: 30
Accuracy: 96%
Speed: 4
Energy: 5
Range: Party Leader
Description: The user shoots out a fireball that is strangely unaffected by time-freezing moves to damage the target.

Description: Originally created for the study of magic, Mage Man is wise, but will fight when he feels. He was a robot of a peaceful doctor, Dr. Emerald, but left the castle to practice spell craft. Through his learning, he develops two attacks: Mage Reverse and Mage Fireball. Mage Reverse turns around the opponent, causing them to miss, as well as reversing projectiles to go back to the original user and damage him/her. However, the use of Mage Reverse works similar to how Mega Man uses Enker's Mirror Buster. His Mage Fireball, on the other hand, is a fireball that seems to be unaffected by other time attacks. When not fighting or practicing spells, he is seen meditating, threatening to destroy whoever disrupts his meditation. Therefore, he is not a peaceful robot, like Dr. Emerald intended. He seems to be a rival of Knight Man, sometimes ending up in a few spars. He also seems to dislike Crystal Ball scams, much to the annoyance of Crystal Man, having to hear Mage Man's complaints about them every time he does them. However, any robot who faces him had only one thought: does Mage Man REALLY use magic, or is it just part of his design?
^ Top
Brimstone
 
Brimstone
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Posted on June 22nd, 2015 at 8:30pm Edited on 2015/06/22 at 8:55pm
Posted 2015/06/22 at 8:30pm Edited 2015/06/22 at 8:55pm
#8
Yeaah, 'cause I like Mega Man Unlimited, it's Tank time.

Name: Tank Man (From MM Unlimited)
Number Designation: SWN-003
Class: Commandeering War RObot
Core: Missile

Weakness: ElectricEarth
Resistances: ImpactCutter
Affinities: Missile
Immunities: N/A

Energy: 100
Attack: 127
Defense: 118
Speed: 65

Quotes:
Start: Alright, Robot! Drop down and give me 865309 push ups!
Taunt: This war is not for you, you piles of scrap metal!
Victory: My skirmish is victorious! Well done, troops!
Defeat: You're all junk! Meet me at my office later for a punishment!

Signature Attacks:
Tank Arsenal
Learned at Start
Power: 40
Accuracy: 88%
Energy: 3
Description: Charges up for the first turn, then fires three cannon blasts that deal massive damage and has a chance of reducing the opponent's defense by 6%.

Robot Bio: An advanced war machine robot made by Dr. Wily to command his ground troops in the time of robotic war against Mega Man. Initially, Tank Man was a regular tank-shaped robot, but when Dr. Wily grew rather paranoid that he would not be able to fight, he remodeled Tank Man and installed cannons all over his body. However, that also changed his personality into a harsh and fierce commander, and none of his troops really like him due to Tank Man treating them like scrap metal.
^ Top
Beta Shadow
 
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Beta Shadow
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Posted on June 22nd, 2015 at 8:55pm
Posted 2015/06/22 at 8:55pm
#9
Next on my Dr. Emerald Robot Master list is Boxer Man, who is obviously a Boxing Robot.

Name: Boxer Man
Designation: DEN-002
Class: Boxing Champion Robot
Core: Impact

Weaknesses: Shield
Resistances: Impact and Swift
Immunities: None
Affinities: None

Energy: 120
Attack: 100
Defense: 90
Speed: 100

Quotes
Start: "The bell has rung! Put 'em up and show me whatcha' got!"
Taunt: "I am the Robot Boxing Champion! There's no way you can win!"
Victory: "Looks like I won yet another match!"
Defeat: "What!? There was no way I could lose!"

Signature Moves

Boxer Punch
Learned at Level: Start
Power: 20
Accuracy: 100%
Speed: 9
Energy: 4
Range: Party Leader
Description: The user throws a punch at high speeds, damaging the target on impact. This move, requiring closer range, decreases your defense.

Boxer Uppercut
Learned at Level: 6
Power: 40
Accuracy: 90%
Speed: 4
Energy: 6
Range: Party Leader
Description: The user hits the target with an uppercut. However, this also decreases your defense because it requires closer combat.

Description: Designed to be an inspiration, Boxer Man is quick on his feet, strong, and an all-around good fighter. He has became the Robot Boxing champion and trains to stay that way. He knows two basic boxing-styles moves: Boxer Punch and Boxer Uppercut. Boxer Punch is his basic punching ability designed to be a faster, close combat version of Hard Man's Hard Knuckle. Boxer Uppercut, on the other hand, is also designed to be stronger than the Boxer Punch. However, it's also designed to have a little less accuracy. Fighting and training is the most common thing he does, taking a break from time to time to rest up for either his next battle or more training. In every fight he battles fairly, like Hard Man does. Boxer Man could always count on his all-around stats to help him win any match.
^ Top
Brimstone
 
Brimstone
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Posted on June 23rd, 2015 at 11:22am Edited on 2015/06/23 at 8:29pm
Posted 2015/06/23 at 11:22am Edited 2015/06/23 at 8:29pm
#10
Decided to make a Robo-Database for a Fan Robot Master I drew. I present to you, Atom Man!

Name: Atom Man
Number Designation: BRN-001 (Brimstone's Robotic Numbers)
Class: Mass Destruction Bot
Core: Explode

Weakness: Freeze
Resistances: ImpactMissile
Affinities: N/A
Immunities: Explode

Energy: 100
Attack: 138
Defense: 91
Speed: 84

Quotes:
Start: Prepare for your destruction in T-Minus 0!
Taunt: Heyhey, I've got arsenal all around me, so fear me!
Victory: Target neutralized!
Defeat: Just how many times do I have to be malfunctioned?

Signature Attacks:

Learned at Start
Atomic Missile (Attacks All)
Power: 8
Accuracy: 90%
Energy: 4
Description: Fires a huge rocket blast that causes all robots on the other side of the field to receive massive damage! It appears to deal more damage with lesser robots on the opposition, though.

Learned at Level 6
Soundbreaking Charge (Choose Target)
Power: 20
Accuracy: 86%
Energy: 2
Description: Charges straight at a chosen target, dealing high damage to them and occasionally decreasing their weapons by 7%!

Robot Bio: Atom Man was one of the first futuristic robots created to research on nuclear energy and creations to help mankind go through the later generation if they had ran out of Energy. However, when he was captured by Dr. Wily, Dr. Wily managed to outfit him with nuclear weapons and parts all over his body, along with jet engines for legs to make Atom Man himself a walking weapon of mass destruction. Also, he hates being dishonored and having to fight in melee combat, causing him to dislike Knight Man, Yamato Man and Slash Man very much.
^ Top
megaprotobassman
 
megaprotobassman
4,766,750 BP
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Posted on June 23rd, 2015 at 12:00pm
Posted 2015/06/23 at 12:00pm
#11
there isnt any atom man in megaman unlimited. do you mean trinitroman
^ Top
Beta Shadow
 
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Beta Shadow
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Posted on June 23rd, 2015 at 1:05pm Edited on 2015/06/23 at 1:46pm
Posted 2015/06/23 at 1:05pm Edited 2015/06/23 at 1:46pm
#12
Next up for my custom RM set, I bring you Barrier Man!

Name: Barrier Man
Designation: DEN-003
Class: Laboratory Defense Robot
Core: Shield

Weaknesses: Impact and Explode
Resistances: Flame
Immunities: None
Affinities: None

Energy: 100
Attack: 60
Defense: 100
Speed: 90

Quotes
Start: "I won't let you pass, Robot!"
Taunt: "This land I protect shall have no trespassers!"
Victory: "Doctor, I successfully kept Robot from progressing."
Defeat: "How!? My barriers were impenetrable!"

Signature Moves

Protective Barrier
Learned at Level: Start
Power: -
Accuracy: 100%
Speed: -
Energy: 4
Range: Self
Description: The user creates two rotating barriers to block off all attacks for a turn.

Projectile Barrier
Learned at Level: 6
Power: 24
Accuracy: 95%
Speed: 4
Energy: 4
Range: Party Leader
Description: The user creates a barrier and forces it to ram into the target, inflicting damage.

Description: Designed to be a guardian of Dr. Emerald's lab in case of attacks from Wily, Barrier Man is loyal and will guard anything Dr. Emerald tells him to. However, guarding the lab requires good defense, in case his attacks hardly do anything. Because of that, he knows two Shield-Core attacks: Protective Barrier and Projectile Barrier. Protective Barrier, like all shield attacks, protects Barrier Man from damage. However, unlike other shield weapons, it doesn't cause any damage: it only shields him. That is why he also knows Projectile Barrier, a single barrier from the Protective Barrier that he launches towards opponents in order to inflict damage. When nothing in the lab is needed to be guarded, Barrier Man just rests for when there is. His loyalty with Dr. Emerald usually makes him overprotective, sometimes. Not to mention his barriers' vulnerability to explosives. However, whenever there's a threat approaching Dr. Emerald's Lab, Barrier Man gets the job done!
^ Top
Brimstone
 
Brimstone
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Posted on June 23rd, 2015 at 8:29pm
Posted 2015/06/23 at 8:29pm
#13
@megaprotobassman : Oh, sorry lol. I copied what I typed in for Tank Man, and I forgot to remove the "From MMUnlimited" Portion. Thanks for reminding me!
^ Top
Beta Shadow
 
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Beta Shadow
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Posted on June 23rd, 2015 at 9:46pm
Posted 2015/06/23 at 9:46pm
#14
Next up on the list is Explosion Man!

Name: Explosion Man
Designation: DEN-004
Class: Wrecking Crew Robot
Core: Explode

Weaknesses: Electric
Resistances: Explode and Missile
Immunities: None
Affinities: None

Energy: 100
Attack: 90
Defense: 90
Speed: 60

Quotes
Start: "I'm sorry, Robot, but this place is scheduled to be demolished."
Taunt: "You're making my job a little harder, Robot..."
Victory: "Alright, men, let's complete our work!"
Defeat: "Hang on a minute... This is the wrong place!"

Signature Moves

Wrecking Bomb
Learned at Level: Start
Power: 16
Accuracy: 86%
Speed: 4
Energy: 4
Range: Anyone in Opponent's Party
Description: The user throws a bomb at the target to inflict massive damage. The bomb looks similar to the Hyper Bomb, but works differently.

Time Bomb
Learned at Level: 6
Power: 16
Accuracy: 86%
Speed: 4
Energy: 6
Range: Party Leader, two random robots in Opponent's party
Description: The user tosses a bomb in the middle of the opponent's party. The bomb sits for a few turns and explodes, causing damage to the opponent's party leader and two random robots in the opponent's bench.

Description: Designed to be in charge of a Robot Wrecking Crew, Explosion Man is very serious when it comes to his job, much like Guts Man is. The idea of how Robots do demolition is based off of Bomb Man's original job, and thus, so are Explosion Man's weapons. His Wrecking Bomb is similar to Bomb Man's Hyper Bomb. However, in combat, it only damages one opponent. His other weapon, the Time Bomb, is a Hyper Bomb with no string: only a timer that counts down the seconds before it explodes. He usually relies on Barrier Man to step in and place a huge barrier around the building in order to keep others out. Before that, however, he evacuates the building in order to keep anyone from getting hurt. Often, his job is to work with Bomb Man and Guts Man for land reclamation. However, he avoids working during a thunderstorm, due to him and his explosives being vulnerable to electricity, so whenever he's off work, he decides to stay away from robots like Cloud Man. But when he's on the job, you better get out before the demolition begins!
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Beta Shadow
 
Contributor
Beta Shadow
33,453,614 BP
44 TP | 4930 PP
Posted on June 25th, 2015 at 10:45pm
Posted 2015/06/25 at 10:45pm
#15
Well, nothing seems to be happening... So let's change that, shall we? Here is my next DEN robot, Wire Man.

Name: Wire Man
Designation: DEN-005
Class: Power Generator Robot
Core: Electric

Weaknesses: Cutter
Resistances: Water
Immunities: None
Affinities: Electric

Energy: 100
Attack: 80
Defense: 70
Speed: 90

Quotes
Start: "Alright, I'm all charged up and ready to go!"
Taunt: "You seem tired. Need a recharge?"
Victory: "That was fun! Don't worry about the damages, I'll recharge you."
Defeat: "Good to see your energized, Robot."

Signature Moves

Wire Spark
Learned at Level: Start
Power: 16
Accuracy: 90%
Speed: 2
Energy: 4
Range: Anyone in Opponent's Party
Description: The user charges a spark with it's wires and shoots it towards the target.

Wire Whip
Learned at Level: 6
Power: 24
Accuracy: 85%
Speed: 4
Energy: 6
Range: Party Leader
Description: The user uses a wire like a whip and shocks the target on impact.

Description: Designed for acting like a generator for power, Wire Man likes to have fun and is also very helpful. Wire Man was once going to be called Generator Man when Dr. Emerald noticed he had two loose extra wires that comes from the holes in his hands that was supposed to be electricity, giving him the name Wire Man instead. His Wire Shock works like Spark Shock. However, it has a lower strength in order to charge up a robot instead of damaging it, but normally isn't used in battle. His Wire Whip, on the other hand, is an attack where he fully take out the loose wire in his hand and whips any enemy, damaging it on contact with electric- and impact-core damage. He is quick to recharge other robots, no matter who they are or what situation they are in, sometimes leading to trouble. He seems to also have made good friends with Spark Man. But be careful not to get too close to the loose wires!
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Brimstone
 
Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on June 25th, 2015 at 11:23pm Edited on 2015/06/26 at 7:49am
Posted 2015/06/25 at 11:23pm Edited 2015/06/26 at 7:49am
#16
Next on the list would be Plasma Man.

Name: Plasma Man
Number Designation: BRN-002
Class: Electro Harnessing Robot
Core: Laser

Weakness: ShadowCrystal
Resistances: ElectricLaser
Affinities: N/A
Immunities: N/A

Energy: 100
Attack: 87
Defense: 95
Speed: 120

Quotes:
Start: Robot! Begin the electrified duel!
Taunt: I am fully charged! Disappointing news to you, though.
Victory: And that was a negative charge.
Defeat: What shocking news...

Signature Attacks:

Learned at Start
Plasma Nova
Power: 18
Accuracy: 94%
Energy: 2
Description: Fires a sphere of highly electric gas at the target, dealing damage and reducing their defenses by 7%.

Learned at Level 6
Plasma Trail
Power: 10
Accuracy: 92%
Energy: 4
Description: Fires a bouncing trail of electricity that strikes the leader of the opponent's team and three other random robots.

Robot Bio: A robot first made for use in an electric power plant due to his immunity of being shocked. Plasma Man is a bit of a pun fan, always unable to resist saying a few puns when he's next to another Robot Master. That normally ends up badly if the other Robot that Plasma Man jokes about gets into an enrage, and thus he is on bad terms with almost every single Robot Master, especially Guts Man. Plasma Man, however, is rather undaunted by that, and he has even started trying out for stand-up comedies. The real joke, however, would be how odd he looks, all with that electricity flowing through his already translucent body. Overall, Plasma Man's a good Robot to be a friend of, but just don't let his puns annoy you.
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Beta Shadow
 
Contributor
Beta Shadow
33,453,614 BP
44 TP | 4930 PP
Posted on June 26th, 2015 at 7:43am
Posted 2015/06/26 at 7:43am
#17
@Brimstone : Isn't there already a Solar Man?
*Checks*
Yes, there IS already a Solar Man.
Change it to something else.
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Brimstone
 
Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on June 26th, 2015 at 7:48am
Posted 2015/06/26 at 7:48am
#18
@Bt Man : Oh, I didn't exactly notice that they actually made one. Well, back to the name thinking for me.
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Beta Shadow
 
Contributor
Beta Shadow
33,453,614 BP
44 TP | 4930 PP
Posted on June 26th, 2015 at 7:57am
Posted 2015/06/26 at 7:57am
#19
With that out of the way, I'm moving on to the next robot in my DEN Series, Axe Man.

Name: Axe Man
Designation: DEN-006
Class: Wood-Chopping Lumberjack Robot
Core: Cutter

Weaknesses: Water
Resistances: Cutter
Immunities: None
Affinities: None

Energy: 100
Attack: 90
Defense: 60
Speed: 80

Quotes
Start: "What do you want, I'm busy here!"
Taunt: "You better stay out of the way, Robot."
Victory: "Finally, I can get back to work."
Defeat: "Great, now I need to get repaired before I head back!"

Signature Moves

Axe Chop
Learned at Level: Start
Power: 12
Accuracy: 100%
Speed: 4
Energy: 4
Range: Party Leader
Description: The user takes out an axe and chops the target with it.

Axe Blade
Learned at Level: 6
Power: 16
Accuracy: 86%
Speed: 4
Energy: 6
Range: Anyone in Opponent's Party
Description: The user launches the blade of an axe at the target, acting like a boomerang.

Description: Designed for wood collecting, with the capability of replanting, Axe Man is always busy and hardly has time to relax, especially during the holidays. Being a lumberjack robot requires something sharp, and Axe Man's axe, as of the name "Axe Man", is his sharp something. His Axe Chop is a basic chop that he usually does on trees, but uses it in combat when needed. He also has the Axe Blade, a move in which he swings his axe and the blade comes off, being as strong as Metal Blade. It also acts like a boomerang, returning to the axe where it belongs after use. On the rare occasions when he's not busy, he relaxes for a bit, or sometimes he sharpens his axe to keep it from being dull. He also keeps it out of the rain due to the axe being easily rusted with water. He and Wood Man also seem to have a bit of hatred between each other, and when seen by other robots, he is usually called by the nickname "Lumberjack Man", based on his job and design. Make him take a break!
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Beta Shadow
 
Contributor
Beta Shadow
33,453,614 BP
44 TP | 4930 PP
Posted on June 28th, 2015 at 5:12pm
Posted 2015/06/28 at 5:12pm
#20
Next up on the list of Dr. Emerald's robots (As a reminder, Dr. Emerald is a custom doctor I made), Sailor Man!

Name: Sailor Man
Designation: DEN-007
Class: Boat's Captain Robot
Core: Water

Weaknesses: Earth*, Electric, and Freeze**
Resistances: Water
Immunities: None
Affinities: None

Energy: 100
Attack: 133
Defense: 60
Speed: 104

Quotes
Start: "Alright, I'm ready to set sail!"
Taunt: "I can't let you on the cruise without a ticket!"
Victory: "I'd like to stick around, but I'm supposed to start the boat!"
Defeat: "I'd be angry now, but apparently a storm was going to delay the cruise anyways."

Signature Moves

Sailor Splash
Learned at Level: Start
Power: 16
Accuracy: 98%
Speed: 4
Energy: 4
Range: Anyone in Opponent's Party
Description: The user splashes sea water at the target.

Sailor Anchor
Learned at Level: 6
Power: 20
Accuracy: 70%
Speed: 6
Energy: 6
Range: Party Leader
Description: The user throws a soaked, heavy anchor at the target, damaging on impact. However, due to it's heavy gravity, accuracy is very low compared to other attacks.

Description: Designed for being the captain of a cruise ship, Sailor Man is as much of a sailor than normal ones. Sailor Man, however, is not afraid to face any robots that tries to take it over. His Sailor Splash is a splash of Sea Water that he launches at his opponents. The move is similar to Salt Water, however has less capability to rust robots. He also has the Sailor Anchor, in which he throws a soaked anchor at the target, however with low accuracy due to it's heavy weight in which his ship, the S.S. Monsteropolis Sailing, is made of a surprisingly light, yet strong metal that can sustain attacks and the anchor, yet it is somehow weak to ice and has no mobility on land. He is also built with similar stats of Dive Man's, only with less defense. He doesn't seem to get along with Pirate Man, due to him always invading his ship to try to steal his loot, even though he told him many times that there isn't any treasure on his ship. He also dislikes robots like Toad Man and Cloud Man, due to them having the capabilities to cause storms, thus postponing cruises. He also teaches sailing lessons to humans and robots alike. He also seems to like the movie Titanic. Choose the right moves and this sailor will drop anchor!

*Based on how ships and boats can only move on it's own in the water and is useless on land unless dragged by a car.
**Sorry, just had to make one of his weaknesses based on the Titanic. Hopefully nobody's mad at me about it.
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