Anyone here ever heard of Make Your Move on the Smashboards? It's A sort of competition where the users there can create a Super Smash Bros. moveset for any character they can imagine, even if they aren't from Nintendo games, or video games in general!
That's basically the premise here. You're tasked with creating MMRPG Prototype statistics for a character not yet featured in-game. This could be a character from the Mega Man X, Zero, ZX, Legends, Battle Network, or Star Force subseries, a 'bot from other media, or a fan project. Unlike Make Your Move, this is purely for fun, but you can comment on each other's movesets (Just keep any criticisms constructive!).
Note that whatever characters you create probably won't added to the game. Adrian's got his work cut out for him as it is!
A complete moveset MUST contain the character's... -...Name, and what game they come from. -...Core Type (Cutter, Flame, etc.) Determines what MMRPGP moves the character can use. Usually related from what moves the charter uses in their game, their appearance, and what weapons/gear you get from them. -...Attack(How much damage they deal), Defense(How much damage they take), and Speed(How fast the robot moves to attack, and how accurate their attacks are). You have 300 points to spend on each stat. -...Weakness(What moves do double damage to them) and Resistances(What moves to half damage to them). Give your 'bot two each. -...Affinity(Moves heal them), OR Immunity(Moves that do no damage to them). Give ONLY one of either.
You could also add some extra bits to add some flair to your character, such as... -...A numerical designation(i.e. Proto Man is DLN-000) -...A class. If you've played Pokémon, these are like the little sub-designations in the Pokedex entries(i.e. Pikachu is the Electric Mouse Pokémon, Proto Man is the Renegade Prototype Robot). They can describe the character's personality, abilities or job. -...Quotes for when the character enters battle, taunts their opponent, wins or losses. Can be derived from their source material, or interpreted from their personality.
If you have any confusion on what a moveset looks like, I'd recommend checking out some examples in the Database. I hope to see plenty of cool ideas for characters!
EDIT: In order to make this topic a little more interesting (I mean, the last post was over a year ago), it is now open to characters from ALL video games, not just Mega Man.
EDIT 2: In celebration of the field-centric Star Force Update, you can now create fan-made fields! I mean, what's the point of making bunch of awesome fan-made robots without some place for them to kick each other's butts?
A complete field MUST contain...
-The field's name. Composed of two words or phrases (three if you're pushing it, don't even think about four). -What game (Mega Man or otherwise) the field comes from. -The Field's primary core type. -The field's multipliers (Core types, damage, recovery, experience). Primary core type gets an automatic x2 multiplier. -The Robot (fan-made or otherwise) associated with the field. -The Mecha (fan-made or otherwise) associated with the field.
Optional:
-A short description of what the field looks like (1-2 sentences is good). -Music that plays during battle (link to YouTube or another video/music-sharing website).
Make-A-Moveset: What If... Posted by Spinstrike on August 4th, 2013 at 5:41pm Viewed 19495 Times
Energy Ball lv. 1 Power: 20 Speed: 3 Energy: 4 Accuracy: 95% Description: "The user fires a ball from nature that has a 10% of lowering the opponent's defense by 30%!"
Solarbeam lv. 7 Power: 50 Speed: 3 Energy: 8 Accuracy: 100% Description: "The user charges up solar energy for a turn, then launches it at the opponent with a 75% chance of landing a critical hit!"
Frenzy Plant lv. 20 Power: 62 Speed: 2 Energy: 8 Accuracy: 100% Description: "Spiky plants are hurled at all the opponents, ignoring bench position multipliers. However, the user must rest up in order to fire another attack..."
And now its stage:
Meadow Zone From Pokepark: Pikachu's Adventure Primary Core: Nature Field Multipliers: Nature x2.0, Shield x1.5, Explode x0.5 Mecha: Bulbasaur* Description: A Peaceful place covered in flowers, grass, and trees with a small playground and a river. Music*edited to more epic music*
*Mecha info!
Bulbasaur From Pokemon Gen I Baby Venusaur Mecha Type: Nature
A: 32 D: 48 S: 20
Weaknesses, Resistances, etc. are the same as Venusaur's.
Attack:
Seed Bomb Power: 15 Speed: 2 Energy: 0 Accuracy: 100% Description: "The user fires some bombs that do moderate damage!"
Posted on February 17th, 2014 at 3:36pmEdited on 2014/02/17 at 6:12pm
Posted 2014/02/17 at 3:36pmEdited 2014/02/17 at 6:12pm
#4
Blastoise From Pokemon Gen I RsPN-004 Shell Fish Robot Type: Water
A: 87 D: 135 S: 78
Weaknesses: Nature, Electric Resistances: Flame, Freeze Affinity: Water Immunity: none
Signature Attacks:
Water Pulse Lv. 1 Power: 15 Speed: 3 Energy: 4 Accuracy: 99% "The user launches compressed water which has a 20% chance of lowering the user's Speed and Defense by 20%!"
Rain Dance lv. 10 Power: 0 Speed: 5 Energy: 4 Accuracy: 100% "The user summons rain which increases Water Power by 200%(2x)!"
Surf lv. 20 Power: 45 Speed: 4 Energy: 8 Accuracy: 99% "The user surfs a gigantic wave which damages all opponents. However, this attack cannot OHKO anything, and isn't affected by star force (balancing it out unlike a certain other ability *cough* Rain Flush *cough*)..."
The Stage: Cerulean City From Pokemon Gen I Primary Core: Water Field Multipliers: Water x2.0, Earth x1.4, Shadow x0.7 Mecha: Squirtle "A place with rushing water in the background, with people walking around speculating the battle. Mewtwo may also appear in the background." Music
Mecha: Squirtle From Pokemon Gen I Tiny Turtle Mecha Type: Water
E: 74 A: 38 D: 55 S: 33
Weaknesses, Resistances, Affinities, and Immunities are the same as Blastoise's.
Attack:
Water Gun Power: 5 Speed: 3 Energy: 0 Accuracy: 95% "The user sprays weak water that destroys the target's Weapon Energy by 30%!"
I'm back again! Oh, no, not that guy! I'm here again to try my hand at a canon character, actually—today I tackle the Evil Energy Robot.
Name: Duo (More commonly known as the Evil Energy Robot) Designation: EXN-002 Class: Evil Energy Robot Core: Space
Energy: 110 Attack: 105 Defense: 105 Speed: 80
Weaknesses: NeutralNature Resistances: None Immunities: Space Affinities: Shadow
Quotes Start: "Everyone has evil about them! Allow me to reveal yours." Taunt: "Feel your inner evil taking over! You want to kill, you love to hate!" Victory: "Remember that this was your own injustice, not mine!" Defeat: "Hahaha...even though I die, the evil will live on..."
Signature Moves
Energy Fist - Obviously, he would need this as one of his starting moves.
Evil Infusion Learned at Level: 5 Power: N/A Speed: 4 Energy: 4 Accuracy: 100% Description: The user infuses one friendly target with the power of Evil Energy, costing them half of their remaining life points to double their Attack.
Tyranny Meteor Learned at Level: 12 Power: 50 Speed: 3 Energy: 6 Accuracy: 95% Description: The user charges forward, enveloped in Evil Energy, and slams into the active opponent for massive damage!
Name: Deep-Dark Cosmos First Appearance: Mega Man 8-Bit Death Match v3 (2012) Primary Core: Space/Shadow (Counts as a fusion field) Multipliers: Space x1.7Shadow x1.7Time x0.8Earth x0.4Impact x0.2 Description: Space. A dark, quiet expanse, and the silence seems deafening. The players find footing atop a small asteroid (Or maybe even float freely in space!), and the place seems notably...hollow. Only a few scant stars can be seen twinkling in the abyss. Robot: Evil Energy Robot Mecha: None. Just you and the EER out here. Music: Mega Man 8's Final Boss Theme kinda sucks, but it's the only option...unless we decided to use MM8BDM's Final Boss Theme just for Evil Energy Robot.
Psybeam lv. 1 Power: 20 Speed: 3 Energy: 4 Accuracy: 100% "The user launches a laser beam that lowers the target's defense by 5%"
Signal Beam lv. 5 Power: 25 Speed: 4 Energy: 4 Accuracy: 95% "A beam that causes seizures is launched at the target with a 50% chance of lowering the target's attack, defense, and speed by 10%!"
Psychic lv. 20 Power: 60 Speed: 4 Energy: 8 Accuracy: 99% "The user messes with the target's mind and causes major amounts of damage"
The Stage: Lavender Town From Pokemon Gen I Primary Core: Laser Field Multipliers: Laser x2.0, Shadow x1.7, Nature x1.2 Mecha: Gastly Music (Creepy, isn't it >:))
Mecha: Gastly From Pokemon Gen I Gassy Ghost Mecha Type: Shadow
E: 50 A: 25 D: 25 S: 75
Weaknesses: Shadow, Space Resistances: Laser, Nature Affinity: None Immunity: Flame
Attack:
Lick Power: 10 Speed: 3 Accuracy: 100% "The user licks the opponent with a 10% chance of lowering the target's speed by 25%"
Alright, I've taken it into consideration, and the Skullgirls fighters will be my next moveset series!CHAOSFANTASY and I will be working on it together, so get ready!
Quotes- Start: “Let’s go, Sampson!” “Hell yeah!” Taunt: “Who are you?” “Lunch!” Victory: “Was that good?” “You bet, kid!” Defeat: “Sorry, Sampson…” “Dammit, kid!”
Signature Moves-
Hairball Learned at Level: 1 Power: 8 Accuracy: 96% Speed: 4 Energy: 4 Range: Front Description: "The user rolls up into a spiked ball and rolls at the target, hitting five times for relatively weak damage!"
Ringlet Spike Learned at Level: 5 Power: 20 Accuracy: 99% Speed: 3 Energy: 8 Range: Select Description: "The user shoots a spike into the ground, which then bursts from the ground at the feet of the target. If targeting the front, there is a 10% chance that this attack will not only deal damage, but also make them flinch and skip their turn as well!"
Trichobezar Learned at Level: 15 Power: 55 Accuracy: 95% Speed: 3 Energy: 10 Range: Select Description: "The user hurls a huge, ancient skull at the target for massive damage!"
Posted on March 19th, 2014 at 7:41pmEdited on 2014/03/19 at 7:52pm
Posted 2014/03/19 at 7:41pmEdited 2014/03/19 at 7:52pm
#20
Let me go Shrek class type swag ogre guy core type swag power 100000000 defense 10000000 spedd 10000000 quotes Bwah I going get you donkey I win no i lose
scream lv 1 power 12346 speed a lot emergy a lot range select descriptiom he yell and scare bad guys
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