Mega Man RPG Prototype Game Development

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Prototype Devroom : Sunday Night Chatroom

July 4th, 2014 at 11:34pm
 
Developer
Adrian Marceau
Adrian Marceau
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So I guess we're going to have Friday Sunday night chatroom sessions now (referred to as SNC withing the community). I will try to post a transcript of our chats once a week, but if someone else gets to it first that's even better. For those interested in attending future chats, we generally meet in the Development chat room from about 7pm 6pm to 8pm EST every Sunday to discuss upcoming features, bugs, mechanics, and brainstorm ideas. While the Development room is generally hidden from normal users, it is made public during our SNCs and all are welcome to attend.

Here is a Count-Down Timer for the next session, in case you're unsure of what time the meeting starts. :P

Friday Night Chatroom 2014/07/04
Friday Night Chatroom 2014/07/11
Friday Night Chatroom 2014/07/18 (Warning, this chat contains material not suitable for younger audiences. Be advised and read at your own risk.)
Friday Night Chatroom 2014/07/25
Friday Night Chatroom 2014/08/01
Friday Night Chatroom 2014/08/08
Friday Night Chatroom 2014/08/15
Friday Night Chatroom 2014/09/26
Friday Night Chatroom 2014/10/03
Friday Night Chatroom 2014/10/17
Friday Night Chatroom 2014/11/2
Friday Night Chatroom 2014/11/7
Friday Night Chatroom 2014/11/14
Sunday Night Chatroom 2014/11/23
Sunday Night Chatroom 2014/11/30
Sunday Night Chatroom 2014/12/07
Sunday Night Chatroom 2014/12/14
Sunday Night Chatroom 2015/01/11
Sunday Night Chatroom 2015/01/18
Sunday Night Chatroom 2015/01/25
Sunday Night Chatroom 2015/02/15
Sunday Night Chatroom 2015/02/22
Sunday Night Chatroom 2015/03/01
Sunday Night Chatroom 2015/03/08
Sunday Night Chatroom 2015/03/15
Sunday Night Chatroom 2015/03/22
Sunday Night Chatroom 2015/03/29
Sunday Night Chatroom 2015/04/05
Sunday Night Chatroom 2015/04/12
Sunday Night Chatroom 2015/04/19
Sunday Night Chatroom 2015/04/26
Sunday Night Chatroom 2015/05/03
Sunday Night Chatroom 2015/05/10 Minutes
Sunday Night Chatroom 2015/05/17 Minutes
Sunday Night Chatroom 2015/05/24 Minutes
Sunday Night Chatroom 2015/05/31 Minutes
Sunday Night Chatroom 2015/06/07 Minutes
Sunday Night Chatroom 2015/06/14 Minutes
Sunday Night Chatroom 2015/06/22 Minutes
Sunday Night Chatroom 2015/06/28 Minutes
Sunday Night Chatroom 2015/07/05 Minutes
Sunday Night Chatroom 2015/11/15 Minutes
Sunday Night Chatroom 2015/11/22 Minutes
Sunday Night Chatroom 2015/12/06 Minutes

Developer Chat Rules

Rule #1: Please keep the proper chat and community etiquette while in the chat. Breaking this rule often will amount to a kick from the chat room.

Rule #2: NO video or image links of any kind in the dev chat unless they are somehow relevant to the topic at hand (which probably won't happen often). Breaking this rule will result to a kick from the chat.

Rule #3: When someone is speaking, please listen. It's nice to treat others with the respect you would expect them to give you. Do not stray from the Main Topic either. Breaking this rule often will amount to a kick from the Chat.

Rule #4: NO spamming. Spam is simply annoying, and spamming of any kind (whether it be links or annoying phrases) will amount to a kick from the chat.

Rule #5: Absolutely no leaking of images from the Update Folder during a chat - at all! Being a spoil-sport is mean, and you can expect a stern talking-to if you do. :(


IMPORTANT NEWS!

(6/11/16) The SNC has been dead for a long time now, but with Adrian back on his feet and the Prototype moving once again, we've considered bringing the SNC back to life. As just an opinion poll, would you like the SNC to come back again? The poll itself is found here.
Prototype Devroom : Sunday Night Chatroom
Posted by Adrian Marceau on July 4th, 2014 at 11:34pm
Viewed 7985 Times
 
Moderator
Reisrat
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Posted on July 4th, 2014 at 11:40pm Edited on 2014/07/18 at 10:27pm
Posted 2014/07/04 at 11:40pm Edited 2014/07/18 at 10:27pm
#1
I put a copy with names and stuff Here, and I think I ought to not stay up as late as I have been lately.

Notable points:

[20:54] Crash Avenger
[21:00] MM3 Robot Masters abbreviation
[21:06] Room Change suggestion
[21:13] Metal Spike / Attachment Redesign
[21:22] Adrian Op'd
[21:33] Air Twister
[21:41] Leaf Fall
[22:02] Atomic Slam
[22:24] Quick Attack(?) [Boooo]
[23:12] Flash (?)
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Moderator
TheDoc
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Posted on July 5th, 2014 at 1:12am
Posted 2014/07/05 at 1:12am
#2
Sorry I wasn't able to get on earlier today (and am not able to continue right now), but I plan on doing so next Friday!
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TailsMK4Omega
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Posted on July 5th, 2014 at 1:59am Edited on 2014/07/05 at 2:01am
Posted 2014/07/05 at 1:59am Edited 2014/07/05 at 2:01am
#3

gemini-man ...For me I didn't even find out about this until just now. The times I did join the chat prior to tonight, almost no one was in there. I'll make an effort to be there next Friday. ring-ring
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Administrator
MegaBossMan
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Posted on July 5th, 2014 at 2:46am Edited on 2014/07/05 at 2:56am
Posted 2014/07/05 at 2:46am Edited 2014/07/05 at 2:56am
#4
Ah, I remember this! Well, I'll try to attend when I can!

Not that much happened when I left. Good, it was bothering me.
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Meta
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Posted on July 5th, 2014 at 9:49am
Posted 2014/07/05 at 9:49am
#5
@MegaBossMan : i might be there on friday, you never know.
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Administrator
MegaBossMan
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Posted on July 5th, 2014 at 2:12pm
Posted 2014/07/05 at 2:12pm
#6
As you probably read, you noticed about Mega Man 2 tier abilities.

That is a pain, because Robot Masters from Mega Man 2 have such a low variety of moves. What can Flash Man do? He can freeze time and shoot, or run. Freezing time is already represented and the best idea you could come up with is shooting and freezing. Well, besides Flash Teleportation.
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Moderator
Reisrat
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Posted on July 5th, 2014 at 2:32pm
Posted 2014/07/05 at 2:32pm
#7
I still don't like Quick Man's prototype T1 concept, even when I'm not half-asleep.
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Moderator
TheDoc
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Posted on July 8th, 2014 at 3:27pm Edited on 2014/07/08 at 3:29pm
Posted 2014/07/08 at 3:27pm Edited 2014/07/08 at 3:29pm
#8
I was told to put these here because this was already talked about last Friday chat. Sorry that I wasn't aware of the ideas already put out when I made these...

Metal Dash (I might change this)
Type: Cutter/Impact
Power: 30 damage
Accuracy: 84%
Speed: 5
Description: The user recklessly dashes towards the target using blades attached to its feet. If the user misses with this attack, he/she takes 80% recoil damage.

Time Warp
Type: Time/Swift
Power: N/A
Accuracy: 100%
Speed: 4
Description: The user manipulates the boundaries of time so that he/she always makes the first move for the next two turns (with the exception of the turn used to use this ability).

Heat Tackle
Type: Flame/Impact
Power: 75
Accuracy: 50%
Speed: 4(initial)/9(tackle)
Description: The user spends one turn charging the attack, then is forced to fly at the enemy the next turn with a blazing tackle.

Bubbleman already has a 2nd weapon...

Song of Storms(Song of Storms?
Type: Wind/Electric?
Power: 10% Recovery (among other things)
Accuracy: 100%
Speed: 4
Description: The user calls forth a giant storm cloud, acting as a Field Support for the user and boosting all stats by 10% (this includes recovering 10% Energy, not increasing the total capacity). The storm cloud will disappear if the user is defeated. This ability can only be used once per battle.

Wood Wall
Type: Nature
Power: 20% Recovery
Accuracy: 100%
Speed: 4
Description: The user erects a wide wall of wood to protect from incoming attacks. This wall does not follow the user; instead, it raises the defense of the active user by 20% until said character switches out or is defeated.

Crash Avenger
Type: Explode/Shadow
Power: Varies
Accuracy: 100%
Speed: 4
Description: The user avenges his fallen comrade by firing a dark bomb that has the same amount of power that the killing blow to his fallen ally had multiplied by 1.5 /*(For example, if the enemy killed the most recent fallen ally with a Buster Shot with 14 power and someone on the side of the RM who died used Crash Avenger, the power of the ability would be 14 x 1.5 = 21).*/ If no ally has died in the current battle, this ability has a power of 15.

Actually...Imma skip Crash Driller for now.

Quick Mode
Type: Swift
Power: 60% Damage/50% Recovery
Accuracy: 100%
Speed: 4
Description: The user becomes a glass cannon by sacrificing its shields in order to boost weapon efficiency and mobility.

These are subject to change and merely suggestions.
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Contributor
Spinstrike
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Posted on July 8th, 2014 at 8:01pm Edited on 2014/07/08 at 8:04pm
Posted 2014/07/08 at 8:01pm Edited 2014/07/08 at 8:04pm
#9
I keep thinking that Flash Man's 2nd-tier should be Time/Crystal. It'd be a pretty interesting combination. Plus, crystals are pretty flashy, right?

TheDoc's "Time Bender" idea also sounds interesting.
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Administrator
MegaBossMan
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Posted on July 8th, 2014 at 10:09pm
Posted 2014/07/08 at 10:09pm
#10
I'm more of a fan of Volt Switch Flash Teleport. I think Flash Man is the perfect robot for it, and plus, attacking first is more of Quick Man's deal. Quick Man is already a weak robot, taking away his advantage in battle just doesn't sit right with me.
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Moderator
Reisrat
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8 TP | 310 PP
Posted on July 11th, 2014 at 9:55am
Posted 2014/07/11 at 9:55am
#11
This is a bump to remind everyone that the next session will be going to tonight. Please try to attend.
And not leave when you don't get a response within 10 seconds, I have like 300 games installed, I'm not paying attention to the chat every waking moment of my life.
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Meta
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52 TP | 1656 PP
Posted on July 11th, 2014 at 10:34am
Posted 2014/07/11 at 10:34am
#12
resirat... im not gonna leave THAT early...
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Moderator
TheDoc
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3 TP | 715 PP
Posted on July 11th, 2014 at 11:41am Edited on 2014/07/11 at 11:45am
Posted 2014/07/11 at 11:41am Edited 2014/07/11 at 11:45am
#13
Any idea what the topic is?

Wait a second...

...

COOLBIE! You took my avatar. You must change RMs or forever skull-manBURN IN THE WAKE OF MY FURY! skull-man
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Moderator
Reisrat
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8 TP | 310 PP
Posted on July 11th, 2014 at 11:45am
Posted 2014/07/11 at 11:45am
#14
@TheDoc

Pf, like I know how to plan.

I have a topic thought up, one that hopefully shouldn't take until after the main game's released to get added.

Compare/contrast all the other ideas I had.
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Meta
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52 TP | 1656 PP
Posted on July 11th, 2014 at 1:18pm Edited on 2014/07/11 at 6:07pm
Posted 2014/07/11 at 1:18pm Edited 2014/07/11 at 6:07pm
#15
:'( stop scaring me thedoc... i cant find anything original.
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Retro Pikachu
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Posted on July 11th, 2014 at 10:25pm
Posted 2014/07/11 at 10:25pm
#16
That was a nice chat, can't wait for next week's!
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Moderator
Reisrat
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8 TP | 310 PP
Posted on July 11th, 2014 at 10:26pm Edited on 2014/07/18 at 10:26pm
Posted 2014/07/11 at 10:26pm Edited 2014/07/18 at 10:26pm
#17
Second Idea Session

[19:05] Theft ability decisions
[19:13] Adrian Op'd
[19:19] Quick Man T1
Intermission NOTE: Someone swore somewhere and it's 10:45 PM. I'm not hunting it down to censor it.
[21:47] Intermission end
[21:49] Flash Prism
[22:10] Reisrat acts like a jerk
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Administrator
MegaBossMan
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Posted on July 11th, 2014 at 10:37pm Edited on 2014/07/11 at 10:50pm
Posted 2014/07/11 at 10:37pm Edited 2014/07/11 at 10:50pm
#18
Great, not very much went down in the Intermission, but lots happened anyway!

charge-mancharge-man I need to stop going off-rails in these conversations. I'm pretty sure that I almost train-wrecked this entire thing. Sorry bout that, gents.

By the way, the "Swear"(If you can even call it a swear) is at 20:24. It wouldn't really offend anyone though, so no big problem.
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Administrator
MegaBossMan
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Posted on July 18th, 2014 at 7:23pm
Posted 2014/07/18 at 7:23pm
#19
Just posting to remind everyone, tonight is another chatroom!
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Meta
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52 TP | 1656 PP
Posted on July 18th, 2014 at 7:24pm
Posted 2014/07/18 at 7:24pm
#20
@MegaBossMan : only 3 people so far, (including me.) come to the chat! (were just talking for now. no topic set.)
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