So I guess we're going to have Friday Sunday night chatroom sessions now (referred to as SNC withing the community). I will try to post a transcript of our chats once a week, but if someone else gets to it first that's even better. For those interested in attending future chats, we generally meet in the Development chat room from about 7pm 6pm to 8pm EST every Sunday to discuss upcoming features, bugs, mechanics, and brainstorm ideas. While the Development room is generally hidden from normal users, it is made public during our SNCs and all are welcome to attend.
Here is a Count-Down Timer for the next session, in case you're unsure of what time the meeting starts. :P
Rule #1: Please keep the proper chat and community etiquette while in the chat. Breaking this rule often will amount to a kick from the chat room.
Rule #2: NO video or image links of any kind in the dev chat unless they are somehow relevant to the topic at hand (which probably won't happen often). Breaking this rule will result to a kick from the chat.
Rule #3: When someone is speaking, please listen. It's nice to treat others with the respect you would expect them to give you. Do not stray from the Main Topic either. Breaking this rule often will amount to a kick from the Chat.
Rule #4: NO spamming. Spam is simply annoying, and spamming of any kind (whether it be links or annoying phrases) will amount to a kick from the chat.
Rule #5: Absolutely no leaking of images from the Update Folder during a chat - at all! Being a spoil-sport is mean, and you can expect a stern talking-to if you do. :(
(6/11/16) The SNC has been dead for a long time now, but with Adrian back on his feet and the Prototype moving once again, we've considered bringing the SNC back to life. As just an opinion poll, would you like the SNC to come back again? The poll itself is found here.
Prototype Devroom : Sunday Night Chatroom Posted by Adrian Marceau on July 4th, 2014 at 11:34pm Viewed 7606 Times
As you probably read, you noticed about Mega Man 2 tier abilities.
That is a pain, because Robot Masters from Mega Man 2 have such a low variety of moves. What can Flash Man do? He can freeze time and shoot, or run. Freezing time is already represented and the best idea you could come up with is shooting and freezing. Well, besides Flash Teleportation.
Posted on July 8th, 2014 at 3:27pm#8( Edited : 2014/07/08 at 3:29pm )
I was told to put these here because this was already talked about last Friday chat. Sorry that I wasn't aware of the ideas already put out when I made these...
Metal Dash (I might change this) Type: Cutter/Impact Power: 30 damage Accuracy: 84% Speed: 5 Description: The user recklessly dashes towards the target using blades attached to its feet. If the user misses with this attack, he/she takes 80% recoil damage.
Time Warp Type: Time/Swift Power: N/A Accuracy: 100% Speed: 4 Description: The user manipulates the boundaries of time so that he/she always makes the first move for the next two turns (with the exception of the turn used to use this ability).
Heat Tackle Type: Flame/Impact Power: 75 Accuracy: 50% Speed: 4(initial)/9(tackle) Description: The user spends one turn charging the attack, then is forced to fly at the enemy the next turn with a blazing tackle.
Bubbleman already has a 2nd weapon...
Song of Storms(Song of Storms? Type: Wind/Electric? Power: 10% Recovery (among other things) Accuracy: 100% Speed: 4 Description: The user calls forth a giant storm cloud, acting as a Field Support for the user and boosting all stats by 10% (this includes recovering 10% Energy, not increasing the total capacity). The storm cloud will disappear if the user is defeated. This ability can only be used once per battle.
Wood Wall Type: Nature Power: 20% Recovery Accuracy: 100% Speed: 4 Description: The user erects a wide wall of wood to protect from incoming attacks. This wall does not follow the user; instead, it raises the defense of the active user by 20% until said character switches out or is defeated.
Crash Avenger Type: Explode/Shadow Power: Varies Accuracy: 100% Speed: 4 Description: The user avenges his fallen comrade by firing a dark bomb that has the same amount of power that the killing blow to his fallen ally had multiplied by 1.5 /*(For example, if the enemy killed the most recent fallen ally with a Buster Shot with 14 power and someone on the side of the RM who died used Crash Avenger, the power of the ability would be 14 x 1.5 = 21).*/ If no ally has died in the current battle, this ability has a power of 15.
Actually...Imma skip Crash Driller for now.
Quick Mode Type: Swift Power: 60% Damage/50% Recovery Accuracy: 100% Speed: 4 Description: The user becomes a glass cannon by sacrificing its shields in order to boost weapon efficiency and mobility.
These are subject to change and merely suggestions.
I'm more of a fan of Volt Switch Flash Teleport. I think Flash Man is the perfect robot for it, and plus, attacking first is more of Quick Man's deal. Quick Man is already a weak robot, taking away his advantage in battle just doesn't sit right with me.
This is a bump to remind everyone that the next session will be going to tonight. Please try to attend. And not leave when you don't get a response within 10 seconds, I have like 300 games installed, I'm not paying attention to the chat every waking moment of my life.
[19:05] Theft ability decisions [19:13] Adrian Op'd [19:19] Quick Man T1 Intermission NOTE: Someone swore somewhere and it's 10:45 PM. I'm not hunting it down to censor it. [21:47] Intermission end [21:49] Flash Prism [22:10] Reisrat acts like a jerk