Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion.
That being said, this thread is really anything-goes in relation to how the game flows and functions, how the turns work, the features/mechanics that are available, etc. and I welcome any and all comments and/or criticisms you may have.
Please, let me and all the rest of us know what's on your mind - what could make the game better? What new ideas do you think would fit in with the existing framework and what mechanics needs to go? Tell me!
@Alicia Nightcap : MMRF? Like Rock Force, the fangame? There is no plans for any fangame robot masters to be added, and as always, most much rather have official game robot masters before fangame and/or original robot masters. As always, reminder that Mega Man 5 has much, much been wanted, along with the games afterwards (6-10, along with & Bass.) Even if we wanted fangame 'masters, there would still be the problem with getting permission from Goldwater, Rock Force's creator. After MaGMML1 though, he has officially said he doesn't want any Rock Force 'masters without his full guidance and all that, which would just be too much trouble for what it would be worth.
Posted on October 14th, 2018 at 3:40amEdited on 2018/11/03 at 1:44pm
Posted 2018/10/14 at 3:40amEdited 2018/11/03 at 1:44pm
#5
I regret posting this thread
Even though this game is still in development This game still has a lot of flaws. Mainly the balancing issue such as Elec Man and Toad man
Elec Man is one of the playable Robot masters with two Weaknesses and Resistances also he has an affinity but Time man has two weaknesses and an immunity to make matters worse his weapon is terrible and his stats are even worse than Oil Man same for Slash Man but his weapon is okay. While, Elec Man has the 2nd best attack stat in the game and his speed is decent at best, his weapons are OP in the right circumstance and his defense is 6 points lower than Time man. Robot Masters such as Quick Man and Flash Man are way more balanced (Quick Man < Flash Man)
Toad man has the best weapon in the game not only does it attack the HP only but it ignores the opponent's defense. However, I guess you made it not as overpowered as before and a lot of robots and Mechas either resists or take no damage from water abilities.Also what's the point of having 3 resistances (Skull Man and Hard Man ).
I still can't wait for the next update though especially for the 6-9th line of Robot Masters. I make no sense...
Posted on October 20th, 2018 at 7:11amEdited on 2018/10/20 at 7:12am
Posted 2018/10/20 at 7:11amEdited 2018/10/20 at 7:12am
#6
I might have an idea to add new players into the game
Even Though this Idea sounds stupid, I've
How about other stats like
Luck- A higher Chance of Critical hits
Sp.Attack- Power for Special Moves like Rain Flush
Sp.Defense- Defense for Special Moves/ Less damage taken from Special attack
However if Sp.Attack and Sp.Defense are considered maybe ever robot master should have a physical moves like Mega Slide and Oil Slider
Now the only problem is actually adding new characters themselves , your starter with but you might as well start with Mega Man 8 since your playable starter is Duo (yes there's no doctor I'm aware)and the problem is the support characters but again you can start a contest for Fan-made Support characters. Yes you can add them and make so you have to scan and buy.
Even though I'm way to bored to edit I might have the Time to create a thread.
@Haunter ManHigher critical rate is aleardy added to prototype community.Rain Flush is balanced now and dosen't need any impled changes at moment.Special Defenses and Special attack's are enough balanced and i suppose they don't need any changes.Megaman 8 character's don't have their field's or based abilites not added in prototype and picking a starter robot master would make prototype less fun.
Falzar:Did you seriously read my comment a every Robot comes with a field and seriously already mentioned other things they could do anyway. You're seriously argue with something that I WOULD LIKE TO SEE also we still have characters like Enker who don't have their main ability yet.
Question: What if you add MM11 Robot Masters into the game (If that was possible) what core would each Robot Master be? You can only use one core per Game...
Posted on October 20th, 2018 at 11:32amEdited on 2018/10/20 at 11:34am
Posted 2018/10/20 at 11:32amEdited 2018/10/20 at 11:34am
#9
@Haunter ManYes i did read your comment.It would be impossible to pick a starter character and it would delay allot of scripting and programming.Plus it would be complicated.There is aleardy a method that we have to gain playable character's.And i aint argue with you just explaning shcematics and things how they work on prototype.
Posted on October 20th, 2018 at 4:56pmEdited on 2018/10/20 at 5:07pm
Posted 2018/10/20 at 4:56pmEdited 2018/10/20 at 5:07pm
#10
@Digersby @Haunter Man : Calm down, raptors
Anyway, Haunter Man, those are some fine points you make; a luck status would indeed be interesting for the sake of how Criticals work in-game. However, if we're referring to the idea of new Players being added, there's no real need when there's already a stat that hasn't been covered; there are no player characters currently representing the Energy Stat. It has been discussed and theorized that Dr. Lalinde, from the Mega Man Archie comics, could potentially cover that role for us in the realm of Prototype. This also means Robot Masters like Quake Woman and Vesper Woman could arrive alongside her, which is obviously a great bonus.
However, while the prospect of Special Attack and Special Defense is certainly an interesting idea, we really have to consider if that's really a necessary action to take. Does the game suffer without it? Does it really change how anything works? Or rather, is this just a move to make the Pokemon comparisons even more prevalent? I'll leave that as some food for thought to consider :)
But, great ideas nonetheless! Please feel free to keep suggesting what you deem needs improvement, and the staff here will continue to use those as potential references! Thank you!
P.S: I can't say for certain that they'll be these cores, but I think the 11 Robot Masters would be: Block Man: Earth Acid Man: Water(!) Impact Man: Impact(duh) Bounce Man: Swift Fuse Man: Electric Tundra Man: Freeze Torch Man: Flame Blast Man: Explode
Posted on October 25th, 2018 at 7:18amEdited on 2018/12/29 at 3:54am
Posted 2018/10/25 at 7:18amEdited 2018/12/29 at 3:54am
#14
Yoshi2018 Never mind...
Yes this will never happen What if Mega Man or/and Proto Man has the Copy System from Mega Man 11 but only time will tell if that was going to happen and Yes I'm aware of the space available... When the Game gets a better engine...
Slash Man and Turbo Man swap stats seriously a Beast is faster than a car also why Nature instead of cutter
I have an idea. With my idea of making the other robot masters unlockable, let's separate the masters by creator to keep things organized. Light: Mega Man 1/Powered Up Wily: Mega Man 2-3, 7-11 Cossack: Mega Man 4 X: Mega Man 6 King: Mega Man and Bass Stariod: Mega Man V Super: Mega Man, Roll, Bass, Disco, Proto Man, ???, and Mega Man Killers Wily Wars: Genesis Unit
It seems that quite a few people don't even know the existence of the scan button despite it being quite prominent on the menu. Why this is, I'm not sure. To counteract this issue I want to propose that during the early game tutorials, a tutorial on how the scan button works and what it does if such a thing doesn't exist already, be added. Along with that, a mention to scan new bots once you get to Chapter 4 of Dr. Cossack, as that would hint as how to unlock MM3 bots, and may help with stopping the general ton of confusion I've seen on how to unlock them. or you can just link my thread on how to unlock everything in game, but that tbh that would be too blunt of a way to do it
Posted on December 8th, 2018 at 7:52pmEdited on 2018/12/08 at 11:47pm
Posted 2018/12/08 at 7:52pmEdited 2018/12/08 at 11:47pm
#17
@ThatOneEnder : I think my idea is better than the "a new tutotial of the Scan mechanic", even though the remainder and of scanning bots in Chapter 4 is a good one.
@P. Eon : P.S. I would like to play as every robot master.
Again, please refrain from double-posting in the same thread twice in quick succession! The edit button is conveniently able to be accessed in all your posts, please just edit your first comment if you forgot to add anything! This is the second time, so keep from doing it a third time now. Thank you!
-MBM
Posted on December 10th, 2018 at 5:17pmEdited on 2018/12/10 at 5:31pm
Posted 2018/12/10 at 5:17pmEdited 2018/12/10 at 5:31pm
#18
link Terra's Sprite Sheet B: Base V: Victory D: Damaged L: Defeat T: Throw S: Shoot/Attack Up H: Defend/Defense Up A: Taunt M: Silde/Speed Up U: Summon W: Base 2
629 Comments