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Prototype Devroom : Game Suggestions

June 24th, 2013 at 5:40pm
 
Developer
Ageman20XX
Ageman20XX
9,269,071 BP
221 TP | 575 PP
Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion.

That being said, this thread is really anything-goes in relation to how the game flows and functions, how the turns work, the features/mechanics that are available, etc. and I welcome any and all comments and/or criticisms you may have.

Please, let me and all the rest of us know what's on your mind - what could make the game better? What new ideas do you think would fit in with the existing framework and what mechanics needs to go? Tell me!

For website-related suggestions, see this thread.
Prototype Devroom : Game Suggestions
Posted by Ageman20XX on June 24th, 2013 at 5:40pm
Viewed 21376 Times
DragonOfMidnight
 
DragonOfMidnight
22,558,507 BP
8 TP | 54 PP
Posted on March 24th, 2018 at 1:08pm
Posted 2018/03/24 at 1:08pm
#1
Maybe Bond Man? He could be unlocked like the MM3 Robots are. Core type is the one thing I can't think of for him.
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Master Alicia
 
Master Alicia
64,547,715 BP
18 TP | 781 PP
Posted on March 27th, 2018 at 6:53am
Posted 2018/03/27 at 6:53am
#2
How about MMRF Robots. They could be unlocked just like MM4 Robots are. Core type is the one thing I can't think of for them.
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ThatOneEnderMan
 
ThatOneEnderMan
126,598,150 BP
12 TP | 703 PP
Posted on March 28th, 2018 at 8:18pm
Posted 2018/03/28 at 8:18pm
#3
@Alicia Nightcap : MMRF? Like Rock Force, the fangame? There is no plans for any fangame robot masters to be added, and as always, most much rather have official game robot masters before fangame and/or original robot masters. As always, reminder that Mega Man 5 has much, much been wanted, along with the games afterwards (6-10, along with & Bass.) Even if we wanted fangame 'masters, there would still be the problem with getting permission from Goldwater, Rock Force's creator. After MaGMML1 though, he has officially said he doesn't want any Rock Force 'masters without his full guidance and all that, which would just be too much trouble for what it would be worth.
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Master Alicia
 
Master Alicia
64,547,715 BP
18 TP | 781 PP
Posted on March 29th, 2018 at 1:19am
Posted 2018/03/29 at 1:19am
#4
@ThatOneEnder : Oh sorry
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RageSwitch
 
RageSwitch
59,663,806 BP
45 TP | 1068 PP
Posted on October 14th, 2018 at 3:40am Edited on 2018/11/03 at 1:44pm
Posted 2018/10/14 at 3:40am Edited 2018/11/03 at 1:44pm
#5
I regret posting this thread

Even though this game is still in development
This game still has a lot of flaws.
Mainly the balancing issue such as Elec Man elec-man and Toad mantoad-man

Elec Man is one of the playable Robot masters with two Weaknesses and Resistances also he has an affinity but Time man time-man has two weaknesses and an immunity to make matters worse his weapon is terrible and his stats are even worse than Oil Man oil-man same for Slash Man slash-man but his weapon is okay. While, Elec Man has the 2nd best attack stat in the game and his speed is decent at best, his weapons are OP in the right circumstance and his defense is 6 points lower than Time man. Robot Masters such as Quick Man quick-man and Flash Man are way more balanced flash-man (Quick Man < Flash Man)

Toad man has the best weapon in the game not only does it attack the HP only but it ignores the opponent's defense.
However, I guess you made it not as overpowered as before and a lot of robots and Mechas either resists or take no damage from water abilities.Also what's the point of having 3 resistances (Skull Man skull-man and Hard Man hard-man).

I still can't wait for the next update though especially for the 6-9th line of Robot Masters. I make no sense...
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RageSwitch
 
RageSwitch
59,663,806 BP
45 TP | 1068 PP
Posted on October 20th, 2018 at 7:11am Edited on 2018/10/20 at 7:12am
Posted 2018/10/20 at 7:11am Edited 2018/10/20 at 7:12am
#6
I might have an idea to add new players into the game

Even Though this Idea sounds stupid, I've

How about other stats like

Luck- A higher Chance of Critical hits

Sp.Attack- Power for Special Moves like Rain Flush

Sp.Defense- Defense for Special Moves/ Less damage taken from Special attack

However if Sp.Attack and Sp.Defense are considered maybe ever robot master should have a physical moves like Mega Slide and Oil Slider

Now the only problem is actually adding new characters themselves , your starter with but you might as well start with Mega Man 8 since your playable starter is Duo (yes there's no doctor I'm aware)and the problem is the support characters but again you can start a contest for Fan-made Support characters. Yes you can add them and make so you have to scan and buy.

Even though I'm way to bored to edit I might have the Time to create a thread.
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ShuGen
 
ShuGen
14,002,205 BP
10 TP | 622 PP
Posted on October 20th, 2018 at 11:09am
Posted 2018/10/20 at 11:09am
#7
@Haunter ManHigher critical rate is aleardy added to prototype community.Rain Flush is balanced now and dosen't need any impled changes at moment.Special Defenses and Special attack's are enough balanced and i suppose they don't need any changes.Megaman 8 character's don't have their field's or based abilites not added in prototype and picking a starter robot master would make prototype less fun.
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RageSwitch
 
RageSwitch
59,663,806 BP
45 TP | 1068 PP
Posted on October 20th, 2018 at 11:15am
Posted 2018/10/20 at 11:15am
#8
Falzar:Did you seriously read my comment a every Robot comes with a field and seriously already mentioned other things they could do anyway. You're seriously argue with something that I WOULD LIKE TO SEE also we still have characters like Enker who don't have their main ability yet.

Question: What if you add MM11 Robot Masters into the game (If that was possible) what core would each Robot Master be? You can only use one core per Game...
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ShuGen
 
ShuGen
14,002,205 BP
10 TP | 622 PP
Posted on October 20th, 2018 at 11:32am Edited on 2018/10/20 at 11:34am
Posted 2018/10/20 at 11:32am Edited 2018/10/20 at 11:34am
#9
@Haunter ManYes i did read your comment.It would be impossible to pick a starter character and it would delay allot of scripting and programming.Plus it would be complicated.There is aleardy a method that we have to gain playable character's.And i aint argue with you just explaning shcematics and things how they work on prototype.
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MegaBossMan
 
Administrator
MegaBossMan
79,651,336 BP
55 TP | 1831 PP
Posted on October 20th, 2018 at 4:56pm Edited on 2018/10/20 at 5:07pm
Posted 2018/10/20 at 4:56pm Edited 2018/10/20 at 5:07pm
#10
@Digersby @Haunter Man :
Calm down Raptors
Calm down, raptors

Anyway, Haunter Man, those are some fine points you make; a luck status would indeed be interesting for the sake of how Criticals work in-game. However, if we're referring to the idea of new Players being added, there's no real need when there's already a stat that hasn't been covered; there are no player characters currently representing the Energy Stat. It has been discussed and theorized that Dr. Lalinde, from the Mega Man Archie comics, could potentially cover that role for us in the realm of Prototype. This also means Robot Masters like Quake Woman and Vesper Woman could arrive alongside her, which is obviously a great bonus.

However, while the prospect of Special Attack and Special Defense is certainly an interesting idea, we really have to consider if that's really a necessary action to take. Does the game suffer without it? Does it really change how anything works? Or rather, is this just a move to make the Pokemon comparisons even more prevalent? I'll leave that as some food for thought to consider :)

But, great ideas nonetheless! Please feel free to keep suggesting what you deem needs improvement, and the staff here will continue to use those as potential references! Thank you!

P.S: I can't say for certain that they'll be these cores, but I think the 11 Robot Masters would be:
Block Man: Earth
Acid Man: Water(!)
Impact Man: Impact(duh)
Bounce Man: Swift
Fuse Man: Electric
Tundra Man: Freeze
Torch Man: Flame
Blast Man: Explode
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ShuGen
 
ShuGen
14,002,205 BP
10 TP | 622 PP
Posted on October 20th, 2018 at 5:09pm
Posted 2018/10/20 at 5:09pm
#11
@MegaBossMan : Okay MBM I keep my toes out of it so quick-man_altYou the law around these parts
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RageSwitch
 
RageSwitch
59,663,806 BP
45 TP | 1068 PP
Posted on October 21st, 2018 at 12:59am Edited on 2018/11/03 at 1:42pm
Posted 2018/10/21 at 12:59am Edited 2018/11/03 at 1:42pm
#12
Bouncing get around at the speed of sound...

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Yoshi2021
 
Yoshi2021
14,032,542 BP
11 TP | 122 PP
Posted on October 23rd, 2018 at 7:42pm
Posted 2018/10/23 at 7:42pm
#13
@MegaBossMan : Dr. Lalinde sounds a little overpowered.


@Haunter : Huh?
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RageSwitch
 
RageSwitch
59,663,806 BP
45 TP | 1068 PP
Posted on October 25th, 2018 at 7:18am Edited on 2018/12/29 at 3:54am
Posted 2018/10/25 at 7:18am Edited 2018/12/29 at 3:54am
#14
Yoshi2018 Never mind...

Yes this will never happen
What if Mega Man or/and Proto Man
has the Copy System from Mega
Man 11 but only time will tell
if that was going to happen
and Yes I'm aware of the space available...
When the Game gets a better engine...


Slash Man and Turbo Man swap stats seriously a Beast is faster than a car also why Nature instead of cutter

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P. Eon
 
P. Eon
10,683,262 BP
9 TP | 282 PP
Posted on December 6th, 2018 at 7:19pm
Posted 2018/12/06 at 7:19pm
#15
I have an idea. With my idea of making the other robot masters unlockable, let's separate the masters by creator to keep things organized.
Light: Mega Man 1/Powered Up
Wily: Mega Man 2-3, 7-11
Cossack: Mega Man 4
X: Mega Man 6
King: Mega Man and Bass
Stariod: Mega Man V
Super: Mega Man, Roll, Bass, Disco, Proto Man, ???, and Mega Man Killers
Wily Wars: Genesis Unit
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ThatOneEnderMan
 
ThatOneEnderMan
126,598,150 BP
12 TP | 703 PP
Posted on December 8th, 2018 at 6:22pm
Posted 2018/12/08 at 6:22pm
#16
It seems that quite a few people don't even know the existence of the scan button despite it being quite prominent on the menu. Why this is, I'm not sure. To counteract this issue I want to propose that during the early game tutorials, a tutorial on how the scan button works and what it does if such a thing doesn't exist already, be added. Along with that, a mention to scan new bots once you get to Chapter 4 of Dr. Cossack, as that would hint as how to unlock MM3 bots, and may help with stopping the general ton of confusion I've seen on how to unlock them. or you can just link my thread on how to unlock everything in game, but that tbh that would be too blunt of a way to do it
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P. Eon
 
P. Eon
10,683,262 BP
9 TP | 282 PP
Posted on December 8th, 2018 at 7:52pm Edited on 2018/12/08 at 11:47pm
Posted 2018/12/08 at 7:52pm Edited 2018/12/08 at 11:47pm
#17
@ThatOneEnder : I think my idea is better than the "a new tutotial of the Scan mechanic", even though the remainder and of scanning bots in Chapter 4 is a good one.

@P. Eon : P.S. I would like to play as every robot master.

Again, please refrain from double-posting in the same thread twice in quick succession! The edit button is conveniently able to be accessed in all your posts, please just edit your first comment if you forgot to add anything! This is the second time, so keep from doing it a third time now. Thank you!
-MBM
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P. Eon
 
P. Eon
10,683,262 BP
9 TP | 282 PP
Posted on December 10th, 2018 at 5:17pm Edited on 2018/12/10 at 5:31pm
Posted 2018/12/10 at 5:17pm Edited 2018/12/10 at 5:31pm
#18
link
Terra's Sprite Sheet
B: Base
V: Victory
D: Damaged
L: Defeat
T: Throw
S: Shoot/Attack Up
H: Defend/Defense Up
A: Taunt
M: Silde/Speed Up
U: Summon
W: Base 2
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RageSwitch
 
RageSwitch
59,663,806 BP
45 TP | 1068 PP
Posted on December 26th, 2018 at 1:07pm Edited on 2018/12/26 at 1:51pm
Posted 2018/12/26 at 1:07pm Edited 2018/12/26 at 1:51pm
#19
My Ideas for MM11 Robot Master's Stats and Weakness etc.

Name:Fuse Man
Model:DWN-082
Type: Electric Core
Source:Mega Man 11
Class: Master Engineer Robot

Weaknesses: Swift and Crystal
Resistances: Time
Affinities: Electric
Immunities: None

Energy: 97
Attack: 103
Defense: 67
Speed: 132

Name: Blast Man
Model:DWN-083
Type: Explode Core
Source: Mega Man 11
Class: Demented Countdown Robot

Weaknesses: Flame and Time
Resistances: Explode and Water
Affinities: None
Immunities: None

Energy: 93
Attack: 136
Defense: 69
Speed: 112

Name: Acid Man
Model:DWN-084
Type: Water Core
Source: Mega Man 11
Class: Ultimate Experiment Robot

Weaknesses: Earth and Space
Resistances: Shield and Nature
Affinities: None
Immunities: None

Energy: 107
Attack: 71
Defense: 107
Speed: 115

Name: Tundra Man
Model:DWN-085
Type: Freeze Core
Source: Mega Man 11
Class: Majestic Performer Robot

Weaknesses: Electric and Shadow
Resistances: Flame and Crystal
Affinities: None
Immunities: None

Energy: 100
Attack: 87
Defense: 71
Speed: 142
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P. Eon
 
P. Eon
10,683,262 BP
9 TP | 282 PP
Posted on December 26th, 2018 at 3:25pm
Posted 2018/12/26 at 3:25pm
#20
@Chill : You forget Torch, Impact and Bounce Man!

Name: Torch Man
Model: DWN-086
Type: Flame Core
Source: Mega Man 11
Class: Flaming Adviser Robot

Weaknesses: Freeze
Resistances: Swift and Earth
Affinities: Flame
Immunities: None

Energy: 150
Attack: 200
Defense: 175
Speed: 180

Name: Impact Man
Model: DWN-087
Type: Impact Core
Source: Mega Man 11
Class: Almighty Pile Driver Robot

Weaknesses: Water and Shield
Resistances: Impact and Swift
Affinities: None
Immunities: None

Energy: 115
Attack: 195
Defense: 190
Speed: 165

Name: Bounce Man
Model: DWN-088
Type: Swift Core
Source: Mega Man 11
Class: Hyper Bouncer Robot

Weaknesses: Impact and Time
Resistances: Swift and Laser
Affinities: Wind
Immunities: Cutter and Electric

Energy: 164
Attack: 90
Defense: 110
Speed: 225

My Own Robot Master (if someone make him)

Name: Proto Eon
Model: EON-00S
Type: Copy Core
Source: Mega Man RPG Prototype
Class: Eevee-Android Hybrid Robot

Weaknesses: Swift and Freeze
Resistances: Flame
Affinities: Shield
Immunities: Copy and Laser

Energy: 150
Attack: 150
Defense: 150
Speed: 150

Style: Use Mega Man (either classic or Wily Wars) and use an Eevee-like face and add an Eevee tail.
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