Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion.
That being said, this thread is really anything-goes in relation to how the game flows and functions, how the turns work, the features/mechanics that are available, etc. and I welcome any and all comments and/or criticisms you may have.
Please, let me and all the rest of us know what's on your mind - what could make the game better? What new ideas do you think would fit in with the existing framework and what mechanics needs to go? Tell me!
Posted on April 9th, 2015 at 5:45pmEdited on 2015/04/09 at 5:53pm
Posted 2015/04/09 at 5:45pmEdited 2015/04/09 at 5:53pm
#1
@MetaKirbSter : 1.) No normal RM dual-cores. I can't speak for Adrian, but I'm pretty sure that's a rule. 2.) Tengu Man is based off of a bird, flies around in the air, and even his weapon has a Wind-based title. I think keeping his Core as Wind is the best way to go. Imo a RM's core should not be based off its abilities alone.
I was reading up on the MM10 database and noticed that Commando Man is weak to Cutter. Not only is Strike already weak to that, but Nitro Man's core is Swift. I strongly think that Commando Man's weakness should be to Swift, not Cutter. Also, because of his weakness to Explode, he's basically weak to his own weapon. That should probably just be removed completely.
@TheDoc : On the topic of Commando Man, I agree with his weakness being Swift over Cutter, but I think the weakness of Explode is fine for two reasons:
1.) Hard Man is weak to Impact, his own core. This makes sense from Mega Man 3, where Hard Knuckle was good against him. In fact, all Mega Man 3 robot masters were weak to their own weapons. A robot being weak to it's own core isn't unheard of.
2.) This may seem a bit silly, but if a bomb went off near other bombs, do you think they are gonna say "My my, that was quite the annoyance. Could you pass me some tea?", or do you think it's gonna explode?
@Tobyjoey : 1.) Hard Man is weak to Impact because Hard Man is weak to Hard Knuckle. Commando Man shouldn't be weak to Explode because Commando isn't weak to Commando Bomb.
2.) Bomb Man is weak to Flame because he represents bombs; he was an expert of demolition before Wily hijacked him. Commando Man is very different, as he was in charge of disarming bombs, namely mines. With his line of work in mind, it would be natural for him to be built so that he would be resistant to bombs, not especially vulnerable to them.
Turbo Man has been changed to a Swift Core and Slash Man has been changed to Nature Core after much consideration and creative planning based on the feedback from everyone here. I think these were wise decisions.
Snake Man's resistance has been changed to Shadow after reading the arguments for and against. I agree that Snake Man as a character is already fairly shady, and with him being a snake he's already quite familiar with darkness and shadows. Also - as BossMan said - it ties well into his T2 ability the Venom Snake.
For Strike Man I have decided to give him weaknesses to Cutter and Crystal. This may seem unusual, but the only real way to destroy a baseball is to cut through it and the only other type that's even remotely sharp is... Crystal. I feel like this is the only available element that makes sense, so rather than have a single-weakness as TheDoc suggested I erred on the side of weakness variety. Don't hate me. As for his resistances, I have changed them to Electric and Impact. The first is obvious and the second is because I agree that baseballs are designed to be hit - very hard - with metal or wooden bats. Has anyone held a real baseball? They are firm and almost indestructible - it takes a lot of effort to destroy one short of manually cutting into it.
Lastly, Commando Man's weakness to Cutter has been changed to Swift. As for his weakness to Explode... I'm gonna let that discussion develop some more before I make any changes. :)
The decisions we make for this game may not always be canon, but I believe they are in the best interest of the prototype's future. I am personally prioritizing fun and variety of robots and abilities over the authenticity of each individual special weapon. Purists have plenty of other Mega Man fangames to choose from, and I'm more than okay with this one doing things a little different. As long as Slash Man looks the same and uses his claws in some way, who cares? Is he fun to play as? Against? Does it still feel like Slash Man? I believe that's all that matters.
Posted on April 9th, 2015 at 8:08pmEdited on 2015/04/09 at 10:30pm
Posted 2015/04/09 at 8:08pmEdited 2015/04/09 at 10:30pm
#6
@Adrian Marceau : 1.) Giving Strike a resistance to Impact suits me fine (obviously), although being made of cow-hide and rubber does warrant a resistance to Electric, too... I need to learn to read
2.) "I am personally prioritizing fun and variety of robots and abilities over the authenticity of each individual special weapon." (to the community) In my opinion, one of the main things that have been hindering the development of RM abilities is because we try to make it "canon". I understand why this has been a pattern, but with an ability list as large as this is going to be, this game just cannot afford to squeeze everything from canon. In fact, we should practice the opposite; be creative. Think outside the box of a Robot Master boss room. Trust me, there's plenty of similar-typed abilities to go around! ;D
@TheDoc : I... he... but... crap. I gotta agree with you here. If he is made to disarm bombs, he should be resistant to them. However, this leads to the question of what his weakness should be. Something like Fire comes to mind, but there are already several Explode core robot masters weak to Flame, so I propose something else. It is a bit of a stretch, but I think it could work. Commando Man is obviously a military themed robot, so I would assume that antenna on his back is for more than pretty looks. I would assume, as a military robot, he sends radio signals through it. Do you know what blocks a radio wave pretty well? Something called a Farady Shield, which is a protective structure made from conductive materials, which makes it's own electrical field, disrupting radio waves. I believe there are no Explode robots weak to Electric, so why not Commando Man? Obviously, this is quite a reach, so if we can come up with any other ideas, by all means.
Posted on April 9th, 2015 at 9:13pmEdited on 2015/04/09 at 10:35pm
Posted 2015/04/09 at 9:13pmEdited 2015/04/09 at 10:35pm
#8
@Tobyjoey : I have changed Commando Man's second weakness to Electric, as suggested. Your reasoning makes sense and until a better option comes around I think this fits rather well. For a moment I thought you were going to suggest Shield, but then I understood where you were going with the antenna thing. :P
@TheDoc : It sounds like you're disagreeing with me but I think you may have just misread my post. We're actually on the same page. ;) I do think Strike Man should have a resistance to Electric type in addition to Impact and have updated his database entry as such. And obviously I agree about the creativity thing - this game offers a unique opportunity for us to view robot masters from a different perspective and I think we should take advantage like that. Sure these robots may act a certain way when confronted one-on-one in an action setting, but what kind of strengths and strategies would they use in an open field and - more importantly - on a team? I'm sure you agree.
@rotomslashblast : I... can't really explain that one. Every other stardroid has a pretty straight-forward dual typing except for Mercury. What is he? Liquid metal? Poison? How do we express that with the available elements? I admit I got really, really creative with this one (maybe just crazy?) but my line of thinking probably revolved around melting, shining, cold metal, or... something. :S Anyone have a better idea?
@Adrian Marceau : Disclaimer: I have never played MMV. I just know that Mercury steals health and splits himself into pieces, then reforms.
I would say that his first type is Water just because of his liquid attribute. That much is easy to grasp. The second type is where I have trouble. You could say Shadow because he steals health and because he's poisonous. I don't feel comfortable classifying a robot's core by their weapon, but you could argue him being a Shadow type, so I wouldn't count that option out yet. Another possilibity is Earth for a second type considering that mercury is a metal (iunno if that's "earthy" enough for ya), but then again there's a lot of metal robots that aren't Earth -__- On the other hand, I don't know if I feel completely comfortable just calling Water on its own. We need Mikey a decisive person.
If I had to choose, I would say Water/Shadow. Earth/Shadow may work, but it completely leaves out the liquid nature of Mercury. You don't have to worry about the # of cores; Earth and Water are equal. Do keep in mind, though, that 2 stardroids are already Water typed...
Posted on April 10th, 2015 at 5:09amEdited on 2015/04/10 at 5:17am
Posted 2015/04/10 at 5:09amEdited 2015/04/10 at 5:17am
#13
@Adrian Marceau : I arge with adrian with every his words so i will help the community in the spirits i posted couple of screenshot in screenshot thread of Tails MK4 and now will the stardroids bots they are quite interesting for me form megaman V wich is gameboy version it's quite interesting but i leaving everything to Adrian hands so his decision well i will try at least be more active on community that's all
@TheDoc : Maybe Shadow and Crystal? Mercury is basically a liquid metal, and the closest thing to metal is Crystal. Water would make the most sense, but as you already said, there are already two Water Stardroids.
Jupiter is... Electric/Wind Mars is... Flame/Missile [Should be Explode/Missile, as he doesn't actually have any Flame moves; almost every move he has results in explosions, not flames. :P] Mercury is... Freeze/Crystal [Should be either Copy/Shadow, Copy/Water or Shadow/Water, as he's made of liquid metal (Water) and can steal the HP (Shadow) and abilities (Copy) of others] Neptune is... Earth/Water [Should be Impact/Water, as he has no Earth moves, and uses his weight, more than the earth; Guts Man isn't an Earth-Type, right?] Pluto is... Impact/Swift [Should be Missile/Swift, as he does have homing missiles. Plus 3 of the Droids are already Impact-type.] Saturn is... Shadow/Impact [Should be Shadow/Time, as he can freeze time, and he has a ring which doubles as a freaking BLACK HOLE (doesn't get much more Shadowy than that].] Sunstar is... Flame/Time [Should be Flame/Explode, as he has no time freezing moves; everything he has concerns either flames or blowing things up.] Terra is... Electric/Laser Uranus is... Earth/Impact Venus is... Explode/Water
(I got The COPPA Form signed, adrian has it now. He messaged me about it), I don't know why Mars is Missile. I thought Mercury And venus had a lot of heat. Mercury could be Flame_Earth or Flame_Impact? venus could be like that, IDK. Maybe Flame_wind for venus. also, Venus seems like a girl RM. :)
Posted on April 11th, 2015 at 7:30pmEdited on 2015/04/11 at 7:58pm
Posted 2015/04/11 at 7:30pmEdited 2015/04/11 at 7:58pm
#18
@ThatGuyNamedMikey : I was gonna leave the Stardroids alone and just kinda go with it until their development drew closer, but now that you brought it up, I might as well :P
Jupiter: He flies and shoots electrcity, so I feel like this one is pretty straight-forward. Mars: From what I know about him, he's basically a stronger Napalm Man (although Napalm should be a Flame core imo, but that's not what we're talking about right now). Explode/Missile. Mercury: I agree with ToB that he should be Shadow/Crystal. He doesn't copy abilities to my knowledge and Crystal is very underused (not to mention that, again to ToB's point, there's already 2 Water core Stardriods). Neptune: Your logic for saying that Neptune's Earth type should be Impact is solid to me; just be sure to keep in mind the number of Impact Stardroids there already are. Pluto: Pluto does indeed have homing shots, but they definitely aren't missiles. I would say either a.) Keep the Impact or b.) Change the Impact to Cutter. I'm more keen on changing him to Cutter/Swift because there's already so many Impact Stardroids, original and suggested. There's a lot of other Swift cores anyways that charge you and don't have Impact abilities. I'm not saying you should, either; that'd get really redundant. Also, notice how many Cutter Stardroids there are. Saturn: "Saturn has the ability to control time and space." - MMKB Time/Space vote +1 Sunstar: I don't really know much about Sunstar, so I can't really consult here. Terra: He's a master of beams and lasers, so Laser is a given. I suppose also that since he has a "paralyzing" beam, you could attribute that to Electric? Well, the variety fits anyways, so I'm fine with him. Uranus: As far as the suggestions go, there's only 1 other Impact Stardroids, so I'd be fine with keeping Earth/Impact. Venus: His moveset is pretty much only Bubble Bombs so Water/Explode works for me.
@TheDoc : Here is a video of Sunstar: https://www.youtube.com/watch?v=JOqxNoSyHCM&list=PL4Lscasoi2uskyDUoIxR0u3kELQz_5D3d&index=19 (MMV spoilerz)
Uranus throws blocks around, so I would say Impact/Earth Venus, He shoots exploding bubbles. Water/Explode. Sunstar: His attack are, A giant laser, a Fire Blast, destroying the floor with those fire blasts, Pharaoh Man's Fire Wave thing, a small shocking ball, Punk's spin attack thing, and a bright, screen clearing attack. This is a hard one, but seeing most of his attacks are, a weapon that a previous robot master/MMK has used, and a lot of them are fire like ones, so, I would say Flame/Copy.
TEEEEHHAIR! Terra: His attack are, a homing laser, a green, stunning, wheel attack, and turning invisible and then teleporting. Tough one, but Laser/Impact or laser/Electric. Mars, He shoots small gun shots, and he has a landmine attack. Explode/Impact maybe? Saturn: "Saturn has the ability to control time and space." - MMKB Time/Space vote +1. Neptune: Water/Impact I don't really have much to say here.
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