Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion.
That being said, this thread is really anything-goes in relation to how the game flows and functions, how the turns work, the features/mechanics that are available, etc. and I welcome any and all comments and/or criticisms you may have.
Please, let me and all the rest of us know what's on your mind - what could make the game better? What new ideas do you think would fit in with the existing framework and what mechanics needs to go? Tell me!
Posted on August 3rd, 2014 at 3:58pmEdited on 2014/08/03 at 4:12pm
Posted 2014/08/03 at 3:58pmEdited 2014/08/03 at 4:12pm
#1
I've been wondering about this for awhile, but I haven't gotten around to bringing it up until this perfect example fell into my lap.
Thunder Beam has a power of 24 on the database, while Magnet Missile has 14. However, in this picture (where the multiplier is Electric x 9.8), Thunder Beam has 1235 power while Magnet Missile has 2450! Since when is 1235 > 2450!? Why on EARTH would I use Thunder Beam in this case (Except to have a chance to up my attack...)? Also worth mentioning, Spark Shock and Thunder Strike both have a standard power of 16, but don't even scratch 1000 in this picture. Is there some factor in gameplay that I've missed? Because this is a glaring issue to me.
Posted on August 3rd, 2014 at 4:11pmEdited on 2014/08/03 at 4:12pm
Posted 2014/08/03 at 4:11pmEdited 2014/08/03 at 4:12pm
#2
Chances are you have more starforce for Electric and Missile. There are no Laser stars, so it's weaker. Spark Shot and Thunder Strike also only get affected by Electric stars, so that's why they're weaker too.
Posted on August 3rd, 2014 at 4:12pmEdited on 2014/08/03 at 4:14pm
Posted 2014/08/03 at 4:12pmEdited 2014/08/03 at 4:14pm
#3
Man, I KEEP FORGETTING STARFORCE! Well, that explains a lot. Unfortunately, Laser Starforce are probably going to be more scarce than Electric or Missile, huh?
My favorite part of the game is Player Battles. However, I have a major gripe with the system. I can only fight the same 5 people, which gets pretty mundane. The point of the Player Battles is to show the world your team, but when the world is only 5 people.....
Also, when you beat a player, an option disappears. So I can only fight a full team one time. Instead of taking away my options, why not give me another person to replace THAT person until the two battle reset comes.
This suggestion is a pretty good one, if I do say so myself. What about Dualcore mechas? I look at our mechas sometimes and say "Hmm, how did this mecha not get included?". Dualcore mechas could provide an interesting gameplay change, and would give the mechas more variety. Of course, this function probably would add a whole lot of workload for Adrian, but it could be a nice idea. If it was in the game, summoning DC Mecha would use another move, something like Mecha Support 2.
Another is for the Met. There are a billion different Mets out there, so how about something like "Met Change" for the standard Met, turning him into a different Met(Dualcore Met?). The same can go for the Sniper Joe, if he ever appears. Or maybe, using an elemental core turns the Met/Joe into a different version, and using a neutral core changes them back?
@MegaBossMan : I like the idea of a dual-mecha. But if that's the case (Met Change & Sniper Joe Change), they must be changed to Copy type instead of Neutral.
And about the Mecha Support 2, I guess it's better to put a dual-core in the third tier of the mecha instead. That way, we can say that the macha is REALLY improving beside its stats. My idea is like this.
Mecha Tier 1: Same as now. Mecha Tier 2: Has a new attack/Becomes a different single core mecha as well. Mecha Tier 3: Has a new dual-core attack/Becomes dual-core as well.
And I guess it will be safe if Roll summons Mets, Disco summons Sniper Joes, Rhythm summons...don't have any idea for her.
Posted on August 7th, 2014 at 9:39pmEdited on 2014/08/07 at 9:45pm
Posted 2014/08/07 at 9:39pmEdited 2014/08/07 at 9:45pm
#15
@TheDoc : Hahaha! Starforce.
@BtMan : The nest update will come, most likely, this month. You can expect alternate costumes for Roll, Disco, and Rhythm, Mega Man 2 tier 2 attacks, and maybe some new items. A Mega Man 5 update however, is something you'll have to wait a little while for.
@Nagasaki : Yay, someone likes it! I wish there were someway for Neutral-Cores Mechas to change type, thus having to eliminate the core change. Although, I don't think a Copy Mecha change would bother anyone. I like combining Mecha Support with the second, but what happens to the 3 tier robots? Maybe a random chance of either? And also, I don't think we would have three versions of the Dual-core, just so it can fit into this process.
And Rhythm could get Bladers? I don't know what it could change to, but there are a lot of mobile aerial enemies that it could change to. I'll look something up. Maybe the rat enemy, or the Shield Attacker?
@MegaBossMan : Actually, what I'm trying to imply is to have the Gen 2 and Gen 3 Mechas get a change. I misused the term Tier for Gen. For example, Flea A (Gen 1 Red) is the Flea A right now. Flea B (Gen 2 Blue) has a new attack, or have its core changed as well, and Flea C (Gen 3 Green) has a dual-core attack, or it can be a dual-cored Flea.
Rhythm cannot get a Shield Attacker. I was going to tell the same thing as well, since those annoyances started in MM4, yet that will disrupt the protocol of "Support Robot's mechad must be a Neutral type, or if this idea of mine is gonna be implemented, Copy type." Shield Attackers are obviously a possible Shield or Impact type.
Starforce is really powerful. So, let me suggest something. Why not a mechanic that limits Starforce? Like, you can choose how much Starforce to bring to battle, but you get less battle points from it. Or maybe, bringing more limits the amount of robots you can bring into battle. So, if I brought 1000 starforce into battle, I could only use one robot. It could give some help to the Neutral and Copy-Cores to be honest.(Neutral Cores more, cause they don't even have any elemental moves...)
...A thought I have is strictly regarding Player Battles. Why not also allow Starforce to power elemental defenses for your robots? If you have a lot of Electric Starforce, why not have a certain amount of resistance to Electric for all of your robots, even those normally weak against Electricity? This way even those that only obtained a little Starforce would not be completely destroyed by players with a stronger Starforce (though said stronger teams would have even more defense, but I think this allows Neutral Core robots to play an effective healing role). Just a thought, I like the idea of a Starforce system, but it really needs to be kept in check.
Hadn't found any better place to ask, so I figured this would work. Would characters original to the Archie comics (mostly speaking of Quake Woman and the Roboticized masters- aka, the robotic versions of the Sonic characters like Silver Man and whatnot) be able to be added to the game at some point? I figure it might be a bit of a stretch, but maybe the bosses from Street Fighter X Megaman as well.
...I don't really know the policy on crossover characters, haha.
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