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Prototype Devroom : Game Suggestions

June 24th, 2013 at 5:40pm
 
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Ageman20XX
Ageman20XX
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221 TP | 575 PP
Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion.

That being said, this thread is really anything-goes in relation to how the game flows and functions, how the turns work, the features/mechanics that are available, etc. and I welcome any and all comments and/or criticisms you may have.

Please, let me and all the rest of us know what's on your mind - what could make the game better? What new ideas do you think would fit in with the existing framework and what mechanics needs to go? Tell me!

For website-related suggestions, see this thread.
Prototype Devroom : Game Suggestions
Posted by Ageman20XX on June 24th, 2013 at 5:40pm
Viewed 21376 Times
MegaBossMan
 
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MegaBossMan
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Posted on July 11th, 2014 at 2:28pm Edited on 2014/07/11 at 2:45pm
Posted 2014/07/11 at 2:28pm Edited 2014/07/11 at 2:45pm
#1
@TheDoc : Not gonna lie, but that really sounds like a lot of work for something that can really imbalance the game. Sure, more customizing for your robots, but the cutter types would boost so much from this. Not only do they have an extreme amount of moves now, but allowing them to have a second core would probably make them the Meta-Knight of this game. Plus, the Stardroids are already dual-core, and since they're much different from the Robot Masters, they would need a "special" thing to em. By the way, what keeps the cutter-cores individually different is their stats. This does benefit the moves in different ways, so there's that. Of course, things are always going to change, so perhaps one day we could see dual-core in average bot? (BTW, this is just my opinion. Not official. Who knows, we may see dual-core bots.) However, it does seem like a great idea.

Also, we should have a Hidden Power move. Like PokesaMon. Because move changes into different type depending on Pokémon Robot Master.



@TailsMK4 : I definitely think we need some edge for copy-cores AND neutral-cores like Roll, Disco, and Rhythm. I'm not a big fan of going out there and collecting more stars for them though, because I just finished. I can't do it anymore! Anyway, we would need a field for them first to mix and match with the others. I think we should WE the same though, because there's some whole mechanic about that where "If you learn the move, WE is lowered, and if you're the same core, blah." I think I like the third idea though.

Anyway, with all the stars, the main protagonists of our story get turned into a side dish due to Starforce.


Just putting my 2-cents for a gumball.
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TheDoc
 
TheDoc
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Posted on July 11th, 2014 at 11:21pm
Posted 2014/07/11 at 11:21pm
#2
@MegaBossMan (You're a Shield, right?): I know what you mean about Cutter Core Robots already having so many types at their fingertips. However, keep in mind that 2nd Cores don't add that many more abilities; they only allow you to equip pure-type abilities. Giving them, say, a pure Swift ability in place of Quick Boomerang isn't that much of an imbalance. Secondly, consider that there are only 8 slots. If there are so many Cutter abilities (which, I won't lie, THERE ARE), then the player will have to sacrifice some abilities if he/she wants to use the 2nd Core mechanic. This prevents an imbalance of loading on an OP amount of abilities.
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MegaBossMan
 
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MegaBossMan
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55 TP | 1831 PP
Posted on July 14th, 2014 at 8:12pm
Posted 2014/07/14 at 8:12pm
#3
Something I've been thinking about in my sleep(along with 2nd tier weapons for Mega Man 3) is something of a customization option for our heroes and their Master brethren.

Like the weapon slot, I think there should be 8 slots for parts you can equip to your robot. You would equip these parts before battle in some option where Players, Robots, and Starforce are. In fact, we could make them cards or something! Maybe with a little illustration? I got the card idea from how Adrian one time said he wanted to make "Mega Man Powered Up: Collectible Card Set". They could even use some of the illustrations from Plutohouse.These cards/mechanical parts could be used to have your stats boosted, more chance of criticals, and would make a better use of Zenny. In fact, put it in the shop. I don't know who would sell it....Maybe a third option in each shop for these customize parts/cards for different types of customize thingers....

Anyway, just putting my ideas in.
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Reisrat
 
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Reisrat
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8 TP | 309 PP
Posted on July 14th, 2014 at 8:23pm
Posted 2014/07/14 at 8:23pm
#4
SHOPPING!

I'd be all for that. I think the more powerful ones should have some sort of downside though. Like, you can crit more often but you crit for less damage, or you get a slight regen but take more damage.
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MegaBossMan
 
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MegaBossMan
79,651,336 BP
55 TP | 1831 PP
Posted on July 14th, 2014 at 9:30pm Edited on 2014/07/14 at 9:31pm
Posted 2014/07/14 at 9:30pm Edited 2014/07/14 at 9:31pm
#5
Or perhaps they take up more slots? Or something of the sort? But of course, each of them should have a downside. I think we got a topic for Friday....
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Reisrat
 
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Reisrat
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8 TP | 309 PP
Posted on July 14th, 2014 at 9:55pm
Posted 2014/07/14 at 9:55pm
#6
Something like that seems more long-term, after we have a good few games represented. I'll scribble down some concepts some time though.
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MegaBossMan
 
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MegaBossMan
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55 TP | 1831 PP
Posted on July 21st, 2014 at 3:12pm
Posted 2014/07/21 at 3:12pm
#7
MegaBoss here to boss around like usual.

Hey, why don't we have a search function on Player Battles? I understand someone could abuse this, but fighting the same people, in similar positions(and thus, similar bots) really limits the amount of people you can fight.

While we're at it, maybe a search function on the Leaderboard? If you don't know what position someone's in but you want to fight em, you have to go through a LOT of pages.

quick-manThey call me the Law around these parts....quick-man

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Arzt
 
Arzt
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2 TP | 60 PP
Posted on July 24th, 2014 at 6:29pm Edited on 2014/07/24 at 6:34pm
Posted 2014/07/24 at 6:29pm Edited 2014/07/24 at 6:34pm
#8
*copy-pasted from my mail in the MMRPG e-mail address for posterity*

- Selecting the Robot Masters per round: It's too troublesome to Click X and start picking all robots who will go in your lineup, so it would be good to add a feature where you can deselect a selected robot master.

- Game Freezes in battle when switched to a new tab: Sometimes, players tend to forget clicking that pause button just to check another tab on the browser (eg. checking their Facebook accounts) when in battle. As a result of this, the game freezes. However, this only happens in battle, so it's nice to have an auto pause feature when changing tabs or windows, or preferably, fix this bug.

- Selecting a player all over again after checking on another game tab: Occasionally, I check on the Robot Database for my progress in finding Robot data, in order for me to become prepared when this enemy will strike again in the next chapter, also I edit my robots to customize their abilities per battle. The problem lies with going back to home after checking such stuff. It makes you select whose player are you going to use. It's nice if the game redirects itself from where he left, like in the chapter select screen automatically.

Will post more of observations someday. As of now, game is A-OK.

REASON FOR EDIT: Wrong placement of bullet.
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Topmegaplaya
 
Topmegaplaya
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Posted on July 25th, 2014 at 6:28am
Posted 2014/07/25 at 6:28am
#9
Maybe add the mega man x series
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Reisrat
 
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Reisrat
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8 TP | 309 PP
Posted on July 25th, 2014 at 7:56am
Posted 2014/07/25 at 7:56am
#10
Adrian wants this to stay just Mega Man Classic, at least for now. He might add X and Zero and whatnot as postgame unlockables, but that's not for a good while.
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MetaKirbSter
 
MetaKirbSter
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Posted on July 25th, 2014 at 8:19am
Posted 2014/07/25 at 8:19am
#11
@Acting Mod Reisrat : and i remember you telling me this, or at least adrian. even though i do want x and zero.
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Arzt
 
Arzt
12,170,814 BP
2 TP | 60 PP
Posted on July 28th, 2014 at 10:10am Edited on 2014/07/28 at 10:52am
Posted 2014/07/28 at 10:10am Edited 2014/07/28 at 10:52am
#12
I guess this idea goes here... It can be on the bug section too, but I decide to post it here since this is more of a suggestion than a report.

I made Dr. Wily use 13 robots, and when I am going to play a battle, the Start button overlapped the 13th button. I can't see a scroll bar either, or any way to select the 13th robot than click that tiny part of the 13th robot's box and hope it doesn't trigger the start button.

Suggestion: Have a scroll bar for these cases.

EDIT: Never mind. I overlooked at it and I discovered that the scroll wheel on the mouse and the scroll bar in the web browser can do this. I got confused back there.
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KingYamato
 
KingYamato
3,781,753 BP
3 TP | 34 PP
Posted on July 31st, 2014 at 10:24pm Edited on 2014/08/01 at 11:07am
Posted 2014/07/31 at 10:24pm Edited 2014/08/01 at 11:07am
#13
Just a quick suggestion to game mechanics:
For enemies that get hit with a double weakness (so, for instance, Rhythm getting hit with Gemini Laser, I think they should receive a guaranteed critical hit in addition to weakness damage. Either that or the text shows they took "terrible terrible damage" (i.e. x4 damage yes I want that as the in-game text).
Maybe it's too early to put it in now, but as the moveset and Robot Master libraries becomes larger I think that will be a viable thing since the chance of being able to use the mechanic becomes lower as more character arrive (there aren't too many hybrid moves to begin with either including those that aren't scripted yet). Right now there aren't too many moves that can count as a double weakness, so I think as the list of RMs expands this can be a mechanic that isn't entirely broken.
Also, a question: why do some Robot Masters have larger series of movesets than others? I notice Dive Man has 3 while he only has 2 moves in his boss fight. Crash Man is also another one like this; there's at least 3 moves for him including his Crash Bomber
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MetaKirbSter
 
MetaKirbSter
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54 TP | 1665 PP
Posted on August 1st, 2014 at 2:37pm Edited on 2014/08/01 at 2:41pm
Posted 2014/08/01 at 2:37pm Edited 2014/08/01 at 2:41pm
#14
@cyber : adrian will get them out when he is ready. i dont know when the mm5 update will come out, but it might be in November or December, either one. i guess i am necroposting... as cyber posted his comment on june 30th.
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Arzt
 
Arzt
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2 TP | 60 PP
Posted on August 3rd, 2014 at 3:17am Edited on 2014/08/03 at 3:24am
Posted 2014/08/03 at 3:17am Edited 2014/08/03 at 3:24am
#15
A suggestion with Shadow Man's second move. Putting this here for safety and order's sake.

Move: Shadow Assault
Type: Shadow/Swift (If Tier 2 move), Shadow (if Shadow Blade becomes the Tier 2 move)

Description: A move that makes the user move first, regardless of speed. It is weak in damage, but it has a very low chance of disabling the target instantly. (You can make this a sure-hit attack if you want, looking at its weak damage...)
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TheDoc
 
TheDoc
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3 TP | 717 PP
Posted on August 3rd, 2014 at 3:24pm Edited on 2014/08/03 at 3:34pm
Posted 2014/08/03 at 3:24pm Edited 2014/08/03 at 3:34pm
#16
That sounds a lot like the new Quick Dash ability we discussed in one of the chats (the 2nd one, maybe?) If you want to see the chat itself, you can go to the Friday Night Chatroom Thread.
For a list of the anticipated T2 (or T1 if Adrian moved the current ability to T2), see this link
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MegaBossMan
 
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MegaBossMan
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55 TP | 1831 PP
Posted on August 3rd, 2014 at 3:40pm
Posted 2014/08/03 at 3:40pm
#17
We actually had an idea for Shadow Man to steal the item. Of course, the game doesn't have an item inventory, but we could solve this by having the game use the item automatically, or something along those lines.
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MetaKirbSter
 
MetaKirbSter
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54 TP | 1665 PP
Posted on August 3rd, 2014 at 3:46pm
Posted 2014/08/03 at 3:46pm
#18
@MegaBossMan : i thought we mentioned quick swipe,or quick palm, when i talked about combinations though. doesnt matter.
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MegaBossMan
 
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MegaBossMan
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55 TP | 1831 PP
Posted on August 3rd, 2014 at 3:51pm
Posted 2014/08/03 at 3:51pm
#19
Well, yes, Shadow's 1st started off as Quick's T1, but it'd make more sense for Shadow Man to steal items instead of Quick Man.
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MetaKirbSter
 
MetaKirbSter
12,770,493 BP
54 TP | 1665 PP
Posted on August 3rd, 2014 at 3:54pm Edited on 2014/08/03 at 3:54pm
Posted 2014/08/03 at 3:54pm Edited 2014/08/03 at 3:54pm
#20
@MegaBossMan : yeah, it does make more sense.
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