Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion.
That being said, this thread is really anything-goes in relation to how the game flows and functions, how the turns work, the features/mechanics that are available, etc. and I welcome any and all comments and/or criticisms you may have.
Please, let me and all the rest of us know what's on your mind - what could make the game better? What new ideas do you think would fit in with the existing framework and what mechanics needs to go? Tell me!
Posted on June 18th, 2014 at 3:03pmEdited on 2014/06/18 at 3:22pm
Posted 2014/06/18 at 3:03pmEdited 2014/06/18 at 3:22pm
#1
@Reisrat Or as boss enemies (and with like half of your starforce, or even all of your starforces!) It would still be the same diff. regardless of SF power. :D (AND NOBODY GETS THEM AFTER FIGHTING.)
Sorry for the re-posts, but I typed all of this in 45 minutes and it only showed the top part, #198. Anyway, my final thing is that at the very least Ballade needs to be playable. He arrived in MM4, and that is exactly where we are. So, it doesn't make any sense.
@BladeWolfe1 : Hey, I remember you! You're the guy who did let's plays on this game! Thanks for that!
Adrian has stated that he wants boss characters, although size difference would be a huge problem, due to it being a bit too much for the game.
Bass already has Bass Crush and Bass Baroque, so that'll be likely it. Plus, just having another top spin move wouldn't do anything for the game.
The Mega Man Killers might sometime be available, but we need time for fields and such. And first off, we need to work on Mega Man 5 first. Also, he did not arrive in Mega Man 4. He arrived in Mega Man 1V, which is not the same. And shouldn't we do the other Mega Man Killers first, since they come first too.(Although, we should release them all at one, now that I think about it)
Size difference (imho) is not important. Final Destination I is basically a boss fight against A MegaMan Killer.
Yeah, I think Bass won't get anymore, but it hurts that BassBuster is an inaccurate move (not possible in actual games)
Having the first top spin is completely useless in the game. Game-balancing isn't too vital, but it still needs quite a bit of it. (Not very important)
I acidentally didn't add GB to the end. On the original post I wrote "MM4GB". When exactly in the timeline is MM4GB anyway? I know in the main series an encounter is alllll the way in MM10. Since they are all associated wih each other, yeah. By the way, are all of the MM6-MM9s already out, or just a select few I've been seeing?
Posted on June 18th, 2014 at 3:47pmEdited on 2014/06/18 at 4:00pm
Posted 2014/06/18 at 3:47pmEdited 2014/06/18 at 4:00pm
#7
I know. I've been here for a while. Back when point bonus' didn't exist.
"I want to add these guys to the game NOW, but because they're story related I'm waiting it out until Cossack is complete. Once Cossack and his team of MM4 robots are completely done (including fields and abilities), then I can start putting together some of the new story-based mission structure and event characters like the killers here."
This is a contridiction. MM4 is done, right? Abilities should be the only thing not done. (Maybe.)
By the way, I hope we see that second form of Ballade. Just saying.
Posted on June 18th, 2014 at 3:55pmEdited on 2014/06/18 at 3:58pm
Posted 2014/06/18 at 3:55pmEdited 2014/06/18 at 3:58pm
#9
Bossman said that they needed to work on MM5 before releasing the killers, but my quote from April says that Adrian wants to implement them directly after MM4. I assume that no new abilities will be added (which is what I was questioning) and so a contridiction was made.
I say that the Killers (Enker, Punk, Ballade) should be released (and have Adrian's word from 2 months ago), and Bossman said that MM5 is being worked on first. Which side are you on?
I need to stop playing Pheonix Wright. I'm starting to talk like the game does.
Posted on June 18th, 2014 at 4:04pmEdited on 2014/06/18 at 4:06pm
Posted 2014/06/18 at 4:04pmEdited 2014/06/18 at 4:06pm
#12
Well, I think Mega Man 5 would be released first, considering all they need are mechas and fields, and well moves. At least, it would make more sense to keep the Killers as bosses for now. That was simply my guess, not canon at all. Plus, Adrian says add them to the game, not playable. They are in the game, but not playable. He has fulfilled his word for now.
"putting together some of the new story-based mission structure and event characters like the killers here."
They are in the missions and technically in the game. I think we should keep them there, because the enemies need more unique enemies besides copies.
Oh, I thought you were a developer. It says "Contributor" on your info. lol. Anyway, you say for MM5, mechas and fields, but for Killers (which could very well be the length of a story rather than a side-plot) all you would do is fields (which the Final Destinations covered) So, yeah. Sprites are done too. It wouldn't take long at all for the Killers to be released.
Well, in some way, I suppose I'm a developer cause I make quotes and such. Anyway, my words are just my guesses like yours. Heck, I don't think anyone knows what Adrian plans to do next.
Anyway, I would like the Killers to be next, but 5 is just as likely to appear. Anyway, that's just what I think. Anything else, just personal message me if you want to discuss further.
Posted on June 18th, 2014 at 6:35pmEdited on 2014/06/18 at 6:41pm
Posted 2014/06/18 at 6:35pmEdited 2014/06/18 at 6:41pm
#16
I know very little has been done about them, but what about the Genesis Unit? Ironically, you actually encounter them in the games just after the MM3 robots...but yeah, I'd say MM5 should be the main focus for now.
EDIT: Actually, question time. What robots are intended to be boss characters? The Robot Database says it lists robots currently unlockable in the Prototype. Will there be a database for Boss Robots later?
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