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Prototype Devroom : Game Suggestions

June 24th, 2013 at 5:40pm
 
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Ageman20XX
Ageman20XX
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Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion.

That being said, this thread is really anything-goes in relation to how the game flows and functions, how the turns work, the features/mechanics that are available, etc. and I welcome any and all comments and/or criticisms you may have.

Please, let me and all the rest of us know what's on your mind - what could make the game better? What new ideas do you think would fit in with the existing framework and what mechanics needs to go? Tell me!

For website-related suggestions, see this thread.
Prototype Devroom : Game Suggestions
Posted by Ageman20XX on June 24th, 2013 at 5:40pm
Viewed 21376 Times
BladeWolfe1
 
BladeWolfe1
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Posted on June 18th, 2014 at 3:03pm Edited on 2014/06/18 at 3:22pm
Posted 2014/06/18 at 3:03pm Edited 2014/06/18 at 3:22pm
#1
@Reisrat Or as boss enemies (and with like half of your starforce, or even all of your starforces!) It would still be the same diff. regardless of SF power. :D (AND NOBODY GETS THEM AFTER FIGHTING.)
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BladeWolfe1
 
BladeWolfe1
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Posted on June 18th, 2014 at 3:22pm
Posted 2014/06/18 at 3:22pm
#2
Also, Bass should have a top-spin like ability and top spin should be stronger.

The mecha supports for copies should be Rush, Treble, and Tango/Beat(?)
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BladeWolfe1
 
BladeWolfe1
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Posted on June 18th, 2014 at 3:26pm
Posted 2014/06/18 at 3:26pm
#3
Sorry for the re-posts, but I typed all of this in 45 minutes and it only showed the top part, #198. Anyway, my final thing is that at the very least Ballade needs to be playable. He arrived in MM4, and that is exactly where we are. So, it doesn't make any sense.
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MegaBossMan
 
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MegaBossMan
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Posted on June 18th, 2014 at 3:28pm
Posted 2014/06/18 at 3:28pm
#4
@BladeWolfe1 : Hey, I remember you! You're the guy who did let's plays on this game! Thanks for that!

Adrian has stated that he wants boss characters, although size difference would be a huge problem, due to it being a bit too much for the game.

Bass already has Bass Crush and Bass Baroque, so that'll be likely it. Plus, just having another top spin move wouldn't do anything for the game.

The Mega Man Killers might sometime be available, but we need time for fields and such. And first off, we need to work on Mega Man 5 first. Also, he did not arrive in Mega Man 4. He arrived in Mega Man 1V, which is not the same. And shouldn't we do the other Mega Man Killers first, since they come first too.(Although, we should release them all at one, now that I think about it)

Thanks for the suggestions!
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BladeWolfe1
 
BladeWolfe1
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Posted on June 18th, 2014 at 3:33pm
Posted 2014/06/18 at 3:33pm
#5
Yeah, I'm still here, lol.

Size difference (imho) is not important. Final Destination I is basically a boss fight against A MegaMan Killer.

Yeah, I think Bass won't get anymore, but it hurts that BassBuster is an inaccurate move (not possible in actual games)

Having the first top spin is completely useless in the game. Game-balancing isn't too vital, but it still needs quite a bit of it. (Not very important)

I acidentally didn't add GB to the end. On the original post I wrote "MM4GB". When exactly in the timeline is MM4GB anyway? I know in the main series an encounter is alllll the way in MM10. Since they are all associated wih each other, yeah. By the way, are all of the MM6-MM9s already out, or just a select few I've been seeing?
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Reisrat
 
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Reisrat
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Posted on June 18th, 2014 at 3:46pm Edited on 2014/06/18 at 3:47pm
Posted 2014/06/18 at 3:46pm Edited 2014/06/18 at 3:47pm
#6
The robot masters themselves can't be played as, but some of them can be fought.
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BladeWolfe1
 
BladeWolfe1
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Posted on June 18th, 2014 at 3:47pm Edited on 2014/06/18 at 4:00pm
Posted 2014/06/18 at 3:47pm Edited 2014/06/18 at 4:00pm
#7
I know. I've been here for a while. Back when point bonus' didn't exist.

"I want to add these guys to the game NOW, but because they're story related I'm waiting it out until Cossack is complete. Once Cossack and his team of MM4 robots are completely done (including fields and abilities), then I can start putting together some of the new story-based mission structure and event characters like the killers here."

This is a contridiction. MM4 is done, right? Abilities should be the only thing not done. (Maybe.)

By the way, I hope we see that second form of Ballade. Just saying.
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Reisrat
 
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Reisrat
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Posted on June 18th, 2014 at 3:53pm Edited on 2014/06/18 at 3:54pm
Posted 2014/06/18 at 3:53pm Edited 2014/06/18 at 3:54pm
#8
The MM4 Robot Masters, and Cossack, are all done. MM3 was just released. And I'm completely lost.
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BladeWolfe1
 
BladeWolfe1
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Posted on June 18th, 2014 at 3:55pm Edited on 2014/06/18 at 3:58pm
Posted 2014/06/18 at 3:55pm Edited 2014/06/18 at 3:58pm
#9
Bossman said that they needed to work on MM5 before releasing the killers, but my quote from April says that Adrian wants to implement them directly after MM4. I assume that no new abilities will be added (which is what I was questioning) and so a contridiction was made.

In the words of Pheonix Wright,

Take That!
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Reisrat
 
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Reisrat
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Posted on June 18th, 2014 at 3:59pm
Posted 2014/06/18 at 3:59pm
#10
Yea, still lost.
Sixteen bells and all's well.
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BladeWolfe1
 
BladeWolfe1
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Posted on June 18th, 2014 at 4:00pm
Posted 2014/06/18 at 4:00pm
#11
I say that the Killers (Enker, Punk, Ballade) should be released (and have Adrian's word from 2 months ago), and Bossman said that MM5 is being worked on first. Which side are you on?


I need to stop playing Pheonix Wright. I'm starting to talk like the game does.
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MegaBossMan
 
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MegaBossMan
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Posted on June 18th, 2014 at 4:04pm Edited on 2014/06/18 at 4:06pm
Posted 2014/06/18 at 4:04pm Edited 2014/06/18 at 4:06pm
#12
Well, I think Mega Man 5 would be released first, considering all they need are mechas and fields, and well moves. At least, it would make more sense to keep the Killers as bosses for now. That was simply my guess, not canon at all. Plus, Adrian says add them to the game, not playable. They are in the game, but not playable. He has fulfilled his word for now.

"putting together some of the new story-based mission structure and event characters like the killers here."

They are in the missions and technically in the game. I think we should keep them there, because the enemies need more unique enemies besides copies.
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BladeWolfe1
 
BladeWolfe1
2,912,252 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 4:06pm
Posted 2014/06/18 at 4:06pm
#13
Oh, I thought you were a developer. It says "Contributor" on your info. lol. Anyway, you say for MM5, mechas and fields, but for Killers (which could very well be the length of a story rather than a side-plot) all you would do is fields (which the Final Destinations covered) So, yeah. Sprites are done too. It wouldn't take long at all for the Killers to be released.
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MegaBossMan
 
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MegaBossMan
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Posted on June 18th, 2014 at 4:13pm
Posted 2014/06/18 at 4:13pm
#14
Well, in some way, I suppose I'm a developer cause I make quotes and such. Anyway, my words are just my guesses like yours. Heck, I don't think anyone knows what Adrian plans to do next.

Anyway, I would like the Killers to be next, but 5 is just as likely to appear. Anyway, that's just what I think. Anything else, just personal message me if you want to discuss further.
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BladeWolfe1
 
BladeWolfe1
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6 TP | 62 PP
Posted on June 18th, 2014 at 4:16pm
Posted 2014/06/18 at 4:16pm
#15
Alright, see ya, #1 player :D

Off to play Pheonix Wright (Don't sue me *ZING*)
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TailsMK4Omega
 
TailsMK4Omega
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Posted on June 18th, 2014 at 6:35pm Edited on 2014/06/18 at 6:41pm
Posted 2014/06/18 at 6:35pm Edited 2014/06/18 at 6:41pm
#16
I know very little has been done about them, but what about the Genesis Unit? Ironically, you actually encounter them in the games just after the MM3 robots...but yeah, I'd say MM5 should be the main focus for now.

EDIT: Actually, question time. What robots are intended to be boss characters? The Robot Database says it lists robots currently unlockable in the Prototype. Will there be a database for Boss Robots later?
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BladeWolfe1
 
BladeWolfe1
2,912,252 BP
6 TP | 62 PP
Posted on June 19th, 2014 at 7:45am
Posted 2014/06/19 at 7:45am
#17
Assuming what I know about Adrian, I think there will be.

By the way, does anyone else think Adrian is gonna put the Mecha Dragon as a boss in MM2? That would be awesome.
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megaspeed
 
megaspeed
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Posted on June 20th, 2014 at 10:05am
Posted 2014/06/20 at 10:05am
#18
maybe element effect like mega man got damage from flame type attack then the effect are burn mega man
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MetaKirbSter
 
MetaKirbSter
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Posted on June 20th, 2014 at 10:10am
Posted 2014/06/20 at 10:10am
#19
@megaspeed : that could happen.
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Reisrat
 
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Reisrat
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8 TP | 309 PP
Posted on June 20th, 2014 at 10:37am
Posted 2014/06/20 at 10:37am
#20
@Megaspeed

I didn't understand a single bit of that.
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