Mega Man RPG Prototype Bug Reports

Community  »  Bug Reports  » 

Ability Bug : Super Throw

March 17th, 2013 at 1:44am
 
Developer
Adrian Marceau
Adrian Marceau
113,913,695 BP
203 TP | 518 PP
There is a bug that appears when using the Super Throw ability in battle. If you are battling two or more robots and you disable one of the benched ones, you will gain experience and level up but the opponent may not always send out a replacement. When this happens, an invisible clone robot appears on the field with no sprite, no energy, and will always die after being hit regardless of damage. After defeating the copy, the attacking robot gains experience and levels up again allowing for an easy game exploit. This bug also affects other abilities that target benched robots such as Flash Stopper and Hyper Bomb. Please let me know if you encounter this issue and how it happened. I will update this bug with new developments and an eventual fix.
Ability Bug : Super Throw
Posted by Adrian Marceau on March 17th, 2013 at 1:44am
Viewed 357 Times

5 Comments

 
Shadownnico
26,758,030 BP
13 TP | 176 PP
Posted on March 18th, 2013 at 6:22am
Posted 2013/03/18 at 6:22am
#1
I found it the same way you said, But it seems a bit random, as sometimes the invisible clone appears, and other times the game keeps normal, but with the enemy robot invisible. Also, if you keep using the Super Arm, you can gain experience again and again. (BTW, cool community update)
^ Top
 
Developer
Adrian Marceau
113,913,695 BP
203 TP | 518 PP
Posted on March 18th, 2013 at 12:46pm
Posted 2013/03/18 at 12:46pm
#2
Thanks Shadownico - this bug (and all the related ones) have been driving me crazy! Your email and additional info certainly helps, and hopefully I'll get this whole thing figured out soon. :( I'll keep you guys informed of any updates in this thread, and sorry again for the inconvenience...
^ Top
 
Shadownnico
26,758,030 BP
13 TP | 176 PP
Posted on March 24th, 2013 at 9:30pm Edited on 2013/03/24 at 9:35pm
Posted 2013/03/24 at 9:30pm Edited 2013/03/24 at 9:35pm
#3
Adrian, I think i understanded how does the bug actually works. Basically, when you kill an enemy with the Super Throw the game sends the 1st robot from the enemy team. So, if the first robot was a met, when doing the bug a met will appear. If the met was alive, the game will continue normally, just without a sprite for one turn. If however the met was dead, the game will send the invisible undead met that dies multiple times.

I hope this info can be any help. Bye
^ Top
 
Developer
Adrian Marceau
113,913,695 BP
203 TP | 518 PP
Posted on March 26th, 2013 at 3:57pm
Posted 2013/03/26 at 3:57pm
#4
I added some code in the Super Throw to double-check that the new robot is not disable and does not have zero energy before sending them out in battle. I'm yet to test it out, but I'll let you guys know when I do. Stupid ability... *grumble*
^ Top
 
Developer
Adrian Marceau
113,913,695 BP
203 TP | 518 PP
Posted on May 30th, 2013 at 10:54pm
Posted 2013/05/30 at 10:54pm
#5
I believe most of these issues have been fixed and if they recur they're probably new bugs that only seem related. As such I'm closing this thread until further notice.
^ Top
5 Comments

- comments disabled -

« Back to Home | Mega Man and all related names and characters are © Capcom 1986 - 2017. | Contact & Feedback »
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)