Mega Man RPG Prototype Community

Community  »  Bug Reports  » 

Official Known Bugs and Issues Thread

January 14th, 2014 at 10:52pm
 
Developer
Ageman20XX
Ageman20XX
9,228,071 BP
221 TP | 575 PP
The current version of the prototype has many bugs, as will many version in the future. This is inevitable, all we can do is fix them as they come up and then move on.

Some bugs and issues, however, do not want us to move on. Unfortunately there are some quirks with the prototype that I have not been able to fix yet and unfortunately get reported a lot. I would like to list the most common ones here so that you know you are not alone in your struggles and we are aware of the issue.

Items will be taken off this list when/if they ever get fixed, but until then you just have to deal with 'em. Let's get started!



* This game only works in modern, updated browsers like Chrome, Firefox, and Safari. Opera is iffy and Internet Explorer is just a "no". If you use one of the less-than-desirable browsers and it doesn't work properly you're on your own. Browsers are free, downloads are small, and dealing with Microsoft's backward system is not on my list of priorities. Sorry. :|

* Even though the games works fairly well in modern browsers, it can still lag sometimes and has a really nasty crashing bug its tab goes inactive during a battle. If the transitions are too choppy you should lower your message speed in the "Options" menu, and if you need to switch tabs click the little pause button at the top of the battle window before you do (or wait until you're back at the main menu again). You've been warned.

* Every single turn your actions are sent back to the server and the results sent back to you after being calculated. If your browser session somehow expires while you're in the middle of a battle (maybe you have aggressive cookie settings, maybe you left the battle idle for way too long, etc.) the entire battle will be ruined and you'll have to start over. Hundreds of robots will appear on-screen in a glitched out manner and you will not be able to do anything constructive so don't try. Reload the prototype and see if you need to log in again.

* Slightly related to above issue, sometimes there will be a fatal error on the server and the battle will be unable to continue causing an endless "Loading..." screen. After a set amount of time, an alert will appear asking you if you want to resend your last action, but most of the time it will not work and the battle may need to be restarted entirely. This is obviously a game-breaking bug that should be fixed, but at the moment it's incredibly hard to diagnose. At the very least, any experience points earned in battle before the bug occurs will NOT be lost.


I know this issues are really annoying and can make your throw the mouse across the room, but please understand that I will fix them as soon as I am capable and I feeeeeeeel your pain. Thank you for baring with me and these bugs and thank you soooo much for playing the prototype! :D
Official Known Bugs and Issues Thread
Posted by Ageman20XX on January 14th, 2014 at 10:52pm
Viewed 9186 Times
MerryBossMan
 
Administrator
MerryBossMan
79,597,273 BP
55 TP | 1831 PP
Posted on February 5th, 2014 at 12:15pm Edited on 2014/02/05 at 12:19pm
Posted 2014/02/05 at 12:15pm Edited 2014/02/05 at 12:19pm
#1
I think I have a bug. On my browser, I can click my favorite sites from the get-go. However, when I click on the database, some weird things appear....
[class.player.php] player has no robots...
$this_playerinfo = Array
(
[battle_id] => 1
[battle_token] => battle
[player_id] => 1
[player_name] => Player
[player_token] => player
[player_image] => player
[player_image_size] => 40
[player_description] => The default player object.
[player_energy] => 0
[player_attack] => 0
[player_defense] => 0
[player_base_speed] => 0
[player_base_energy] => 0
[player_base_attack] => 0
[player_base_defense] => 0
[player_robots] => Array
(
)

[player_abilities] => Array
(
)

[player_items] => Array
(
)

[player_quotes] => Array
(
)

[player_rewards] => Array
( [robot_class] => master
[robot_image] => robot
[robot_image_size] => 40
[robot_core] =>
[robot_description] => The default robot object.
[robot_experience] => 0
[robot_level] => 1
[robot_energy] => 1
[robot_weapons] => 10
[robot_attack] => 1
[robot_defense] => 1
[robot_speed] => 1
[robot_weaknesses] => Array
(
)

[robot_resistances] => Array
(
)

[robot_affinities] => Array
(
)

[robot_immunities] => Array
(
)

[robot_abilities] => Array
(
[0] => buster-shot
)

[robot_attachments] => Array
(
)

[robot_quotes] => Array
(
)

[robot_rewards] => Array
(
[abilities] => Array
(
[0] => Array
(
[level] => 0
[token] => buster-shot
)

)

)

[robot_base_name] => Robot
[robot_base_token] => robot
[robot_base_image] => robot
[robot_base_image_size] => 40
[robot_base_core] =>
[robot_base_description] => The default robot object.
[robot_base_experience] => 0
[robot_base_level] => 1
[robot_base_energy] => 1
[robot_base_weapons] => 10
[robot_base_attack] => 1
[robot_base_defense] => 1
[robot_base_speed] => 1
[robot_base_weaknesses] => Array
(
)

[robot_base_resistances] => Array
(
)

[robot_base_affinities] => Array
(
)

[robot_base_immunities] => Array
(
)

[robot_base_abilities] => Array
(
[0] => buster-shot
)

[robot_base_attachments] => Array
(
)

[robot_base_quotes] => Array
(
)

[robot_base_rewards] => Array
(
[abilities] => Array
(
[0] => Array
(
[level] => 0
[token] => buster-shot
)

)

I couldn't put all of it, due to all the things that come up. Don't know what this is.....
I believe it's the data formatting. If it is, hope someone doesn't hack the prototype or something....

^ Top
MerryBossMan
 
Administrator
MerryBossMan
79,597,273 BP
55 TP | 1831 PP
Posted on February 9th, 2014 at 12:18am
Posted 2014/02/09 at 12:18am
#2
Why!*SOB*
For some reason, I made this really long stat thing for the make your own moveset, but when I was finished, I posted it and logged me off! Any chance you can put it back on somehow?
^ Top
Brorman
 
Contributor
Brorman
3,516,752 BP
15 TP | 139 PP
Posted on February 9th, 2014 at 6:47am
Posted 2014/02/09 at 6:47am
#3
This is why a "keep me logged in" button would be nice. I got wrecked by this thing once, and from that on I always just copied my message first before sending it, just in case this happened.
^ Top
TheDoc
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on February 9th, 2014 at 11:51am Edited on 2014/02/09 at 11:53am
Posted 2014/02/09 at 11:51am Edited 2014/02/09 at 11:53am
#4
I agree with Brorman. A "keep me logged in button would be FABULOUS
^ Top
megaprotobassman
 
megaprotobassman
4,766,750 BP
4 TP | 126 PP
Posted on February 9th, 2014 at 1:03pm
Posted 2014/02/09 at 1:03pm
#5
i have a bug on the bonus chapter quick man shoot me a top spin and it hit me i belive 10 times is that a part of the ability because i dont think so
^ Top
MerryBossMan
 
Administrator
MerryBossMan
79,597,273 BP
55 TP | 1831 PP
Posted on February 9th, 2014 at 1:16pm
Posted 2014/02/09 at 1:16pm
#6
It actually is.
^ Top
megaprotobassman
 
megaprotobassman
4,766,750 BP
4 TP | 126 PP
Posted on February 9th, 2014 at 1:20pm
Posted 2014/02/09 at 1:20pm
#7
are you sure because that ability seems broken
^ Top
MerryBossMan
 
Administrator
MerryBossMan
79,597,273 BP
55 TP | 1831 PP
Posted on February 9th, 2014 at 1:52pm
Posted 2014/02/09 at 1:52pm
#8
Actually, the move is pretty balanced. The accuracy is 70, meaning that it is a risk it all type of move, like gambling at a casino.(maybe not really)
^ Top
megaprotobassman
 
megaprotobassman
4,766,750 BP
4 TP | 126 PP
Posted on February 10th, 2014 at 9:33am
Posted 2014/02/10 at 9:33am
#9
i dont understand
^ Top
TheDoc
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on February 10th, 2014 at 5:37pm
Posted 2014/02/10 at 5:37pm
#10
Top Spin is not very accurate, so the chance of anyone getting that many hits in one use means that he/she got lucky. When MegaBossMan says that it's a gamble, he means that you have to decide whether or not you want to take the chance to use it. It can either hit a low amount of times, thereby wasting your turn, or it can hit many times if you get lucky.
^ Top
MerryBossMan
 
Administrator
MerryBossMan
79,597,273 BP
55 TP | 1831 PP
Posted on February 12th, 2014 at 8:47pm
Posted 2014/02/12 at 8:47pm
#11
On the fusion field, their levels never go past 39.
^ Top
TailsMK4Omega
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on February 12th, 2014 at 10:35pm
Posted 2014/02/12 at 10:35pm
#12
Are you talking about the RMs? In Dr. Wily, they are level 44, and level 49 in Dr. Cossack.
^ Top
MerryBossMan
 
Administrator
MerryBossMan
79,597,273 BP
55 TP | 1831 PP
Posted on February 14th, 2014 at 4:25pm Edited on 2014/02/14 at 4:30pm
Posted 2014/02/14 at 4:25pm Edited 2014/02/14 at 4:30pm
#13
No, Light's is about 50 because I haven't done a battle since they reset, same with Cossack, but Wily is always 39, no matter what, despite it usually being 44(like you said). Also, I wasn't talking about the RM, I'm talking about the field XD
I've been playing for quite some time(back when Proto was on Wily's) and I've never experienced something like this. Nothing too big, though.


EDIT: Whenever I use attack mode and get 9999 stats, they don't receive any stat boosts, saying +0, despite it being a boost.
^ Top
MerryBossMan
 
Administrator
MerryBossMan
79,597,273 BP
55 TP | 1831 PP
Posted on February 14th, 2014 at 10:22pm Edited on 2014/02/14 at 10:50pm
Posted 2014/02/14 at 10:22pm Edited 2014/02/14 at 10:50pm
#14
Uh..... Perhaps you can delete the one comment by a guest in locked threads of News. Doesn't seem appropriate for this game.

Also, SpinStrike's picture on the credits is......off.
^ Top
TailsMK4Omega
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on February 22nd, 2014 at 2:45pm
Posted 2014/02/22 at 2:45pm
#15
I have to agree with MegaBossMan, Brorman, and TheDoc a page back when they talked about a feature to keep someone logged in. I lost quite a bit of progress with grinding Disco when I had the idea to make a long post. I made the mistake of not saving before I made the post, and I got logged off. I had the idea of copying the message before posting, but I lost the ingame progress. Grinding the support characters to max stats is very tedious, so I'm pretty mad right now. Could have been prevented, though, so it's pretty much all my fault. Still, that feature would be nice to have.
^ Top
MerryBossMan
 
Administrator
MerryBossMan
79,597,273 BP
55 TP | 1831 PP
Posted on March 26th, 2014 at 11:56am Edited on 2014/03/27 at 9:01am
Posted 2014/03/26 at 11:56am Edited 2014/03/27 at 9:01am
#16
I know everyone here probably knows this bug and it probably can't be fixed(or maybe it's not a bug), but when you log out, you don't log out on the leaderboard right away. It usually takes about 30 minutes for you to disappear from the leaderboard.

EDIT: Ok. I knew it was something like that, but it never hurts to ask. Unless you ask something rude, but I'm not getting into that. Or if you just say a statement instead of a question and it's....What am I doing?
^ Top
Ageman22XX
 
Developer
Ageman22XX
63,750 BP
0 TP | 28 PP
Posted on March 26th, 2014 at 10:52pm
Posted 2014/03/26 at 10:52pm
#17
@MegaBossMan : To be honest, this is on purpose. You see, it would be too server intensive to actually watch everyone to see if they're still active or not so I (kind of) cheat and guess if people are still online by their "last accessed" variable. This date variable is updated every time you view a website page or return to the prototype's main menu. If you're in battle for a long time though, it would look like you left the MMRPG for 10 mins but you actually have been there the whole time. If your session cookie lasted long enough you might even go 30 mins without "checking in" to the server. It is because of this that I have the online indicator set to display people who checked in within the last 30 minutes. I could easily have it set lower, but then online player encounters would happen less often and it would not be as fun. Once we have more members and more people online at once, I'll update the variable and decrease the value accordingly. Sorry it's not "real" online! :P
^ Top
MerryBossMan
 
Administrator
MerryBossMan
79,597,273 BP
55 TP | 1831 PP
Posted on April 12th, 2014 at 9:57pm Edited on 2014/04/12 at 9:57pm
Posted 2014/04/12 at 9:57pm Edited 2014/04/12 at 9:57pm
#18


#17 Stormeaglex

2014/03/24 @ 20:24

189,246,149 BP

1 Mission | 1 Robot | 3 Abilities | 0 Stars

That seems right.
^ Top
Shadownnico
 
Contributor
Shadownnico
43,853,141 BP
13 TP | 182 PP
Posted on April 13th, 2014 at 6:26pm
Posted 2014/04/13 at 6:26pm
#19
I'm not sure if this is a bug, but the recoil damage from the Danger Bomb seems to receive a boost from Starforce. Thus, with enough Staforce, the recoil can easily get to 100%
^ Top
MerryBossMan
 
Administrator
MerryBossMan
79,597,273 BP
55 TP | 1831 PP
Posted on April 21st, 2014 at 6:03pm
Posted 2014/04/21 at 6:03pm
#20
A bug I like to add.

Personal messages don't always show up. I sometimes have secret messages that I find weeks after.
^ Top

- comments disabled -

MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2024
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »