Mega Man RPG Prototype Community

Community  »  Bug Reports  »  Official Typos and Misprints Thread January 14th, 2014 at 10:48pm

 
Developer
Adrian Marceau
Adrian Marceau
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Rather than creating individual topics for text-related and spelling errors, please add them all to this thread instead.

Let me know if a robot quote is spelled wrong, is there's a grammar error in an ability description, or any other typos etc.

Easy fixes like these are easier do to in bulk, so it's better that they're all collected in one place. Thank you!
Official Typos and Misprints Thread
Posted by Adrian Marceau on January 14th, 2014 at 10:48pm
Viewed 2141 Times
 
Shadownnico
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Posted on January 14th, 2014 at 11:48pm #1
This isn't much of a typo but rather a small little thing. In the upper bar, the forums are ordered "News, General, Mechanics, Development, Bugs", but in the actual community page, the forums are ordered "News, General, Development, Mechanics, Bugs". This has confused me a few times, when I search for a post on the Mechanics forum, only to notice I was looking in the Development forum. It's teeny-tiny but it kinda bothers me.
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Moderator
CHAOS_FANTAZY
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Posted on January 15th, 2014 at 8:57pm #2
Flash-Man's weapon is erroneously titled the "Flash Stopper," when, in reality, Flash-Man's weapon is the Time Stopper.

In a similar way, Bright-Man's weapon is called the "Bright Burst," when it should be Flash Stopper.
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xColdxFusionx
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Posted on January 15th, 2014 at 9:35pm #3 ( Edited : 2014/01/15 at 9:37pm )
@CHAOSFANTAZY: If we're making that change, I would also have Flash Stopper target Speed as its secondary attack as opposed to Defense, though that's just me and I'm not sure how it would influence the current state of robot balance.

...Also, I'm starting to veer a bit off-topic. Carry on the typo discussion; I'll keep my eye out and report back if I notice anything.
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TheDoc
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Posted on January 15th, 2014 at 11:43pm #4
Although the Lvl 5 Ability Glitch was fixed, it still doesn't say "Dr. Light unlocked Ice Slasher!" or whatever else the higher level ability might be. Not game breaking, but it confused me until I checked the robot editor and had to see the ability for myself.
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Developer
Adrian Marceau
113,595,139 BP
201 TP | 512 PP
Posted on January 17th, 2014 at 9:59pm #5 ( Edited : 2014/01/17 at 10:39pm )
@Shadownnico :

Fixed! I remember changing the menu order one day and saying "I have to remember to change the rest of the page too" but then never remembering... -_- Thanks for the heads up! :D


@CHAOSFANTAZY @xColdxFusionx :

I am aware of the official weapon names and as much I wanted to adhere to them I chose not to for the sake of consistency and understandability. As you might have been able to discern from the current MM1 abilities, I make absolutely sure each of a robot's level-up abilities carry one of the same words in its name. Rolling Cutter -> Rising Cutter -> ??? Cutter, Ice Breath -> Ice Slasher -> Ice ???, etc. This makes it easy for people to guess which abilities come from which robot masters and provides the game with an overall sense of cohesiveness.

Because Time Man already owned the word "Time" and he comes first chronologically, I decided to rename Flash Man's weapon according to his name and called it the Flash Stopper. Fully knowing that the ability already existed for Bright Man, I took it one more step further and gave Bright Man a new ability - the Bright Burst that actually used his name and allowed him to have a unique typing (which is awesome for game variety). I realize this may bother some, but it's a detail I thought long and hard over and I'm pretty confident in my decision. As far as the stat it lowers... I'll think it over. :P


@TheDoc :

This has been fixed as well. I made it so that it actually displays all the abilities you earn in the battle rather than just the first one. Originally all robots were unlocked at Level 1 and I didn't have to make these considerations - the unlocking-at-their-current-level is fairly new so I'm still working out the kinds. :S Thanks for helping me debug the process though - should be all good now. :)
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Moderator
TheDoc
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Posted on January 18th, 2014 at 5:40pm #6
Quick question (since it's still fresh in this thread), will you include Time Stopper in the game? Maybe a Level-up unlock for Timeman?
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Contributor
Brorman
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Posted on January 18th, 2014 at 7:55pm #8


This has been bugging me for a good while, time to report.
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QuickLikeQuickman
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Posted on January 19th, 2014 at 1:43pm #9 ( Edited : 2014/01/19 at 1:53pm )
Brightman's field is called Lightning Control, when I'm pretty sure it should be Lighting Control. Also, the Rhythm Buster says it inflicts damage to weapon systems, but doesn't it lower speed?
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CHAOS_FANTAZY
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Posted on January 19th, 2014 at 1:52pm #10
I see. That makes sense, at least. I've always been a guy who operated on the rule of "canon first," and accidentally naming Time Stopper "Flash Stopper" is a very common mistake, so I thought I would correct it.

That being the case, however, what prompted the name change from Dive Missile to "Dive Torpedo"? They both feature the name of the RM in question (Dive-Man), and Dive Missile isn't explicitly a torpedo as it functions fine out of the water.
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Developer
Adrian Marceau
113,595,139 BP
201 TP | 512 PP
Posted on January 19th, 2014 at 11:05pm #11 ( Edited : 2014/01/20 at 8:06pm )
@Brorman : Fixed the typo, thanks.

@QuickLikeQuickman : That... was... a... mistake. I guess. C***. That makes a lot more sense, given he's a light bulb, and I'm honestly pretty embarrassed that I made such a stupid typo. :S I unfortunately cannot fix it now, given how many people have already played the stage and unlocked field stars for it... I mean, it's not the end of the world and I wish I had caught that, but I'd corrupt too many games if I fixed it now. >_> I fixed the Rhythm Buster's description though - thanks for the heads-up.

@CHAOS_FANTAZY : Again, I feel like a bit of an idiot here. I think I was toying with the idea of making Dive Man a Missile/Water type robot (as far as abilities are concerned) and changed the weapon to "Dive Torpedo", but then I realized the conflict that would have with the MM4 weakness cycle (Toad Man's water affinity) and I removed the water typing... but didn't change the name back. Again, this is something that I cannot change without corrupting game files, but I apologize 100 times over for these canon mistakes.

Maybe if I ever have to completely reset the prototype I'll change these names back to their canon versions, but until then I just have to leave them be and feel shamed every time I look at them. Serves me right for programming at 2, 3, 4am on a regular basis. Even I need sleep! >_>
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Contributor
Brorman
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Posted on January 20th, 2014 at 8:04am #12 ( Edited : 2014/01/21 at 9:04am )
Oh uh... I meant the part where the text "FIELD MULTIPLIERS" gets overlapped by the black box.


EDIT:

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MolluskMan
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Posted on January 20th, 2014 at 9:23am #13 ( Edited : 2014/01/20 at 12:22pm )
When Rhythm used Defense Shuffle, apparently Bomb Man had exactly the same Defense and it said
"Bomb Man's stats are not effected"
instead of affected.

Also "the Cut Man" and "the Elec Man" seems awkward.
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Developer
Adrian Marceau
113,595,139 BP
201 TP | 512 PP
Posted on January 20th, 2014 at 1:15pm #14 ( Edited : 2014/01/20 at 1:19pm )
@Brorman : Oh! Totally missed that! Thanks, I'll fix it when I get home. >_> Well, at least this way I'm killing two bugs with one stone. ^_^

@MolluskMan : I always get those two mixed up. >_> Thanks for the heads-up, I'll try to fix it when I get home. Also, about the "the Cut Man" thing, it's on purpose. I know it seems a little weird but it's important to understand that every enemy you fight in the game is not the original from years past. These are all just copies of that robot's AI data roaming the prototype and there are theoretically multiple copies of each. Saying "Cut Man" by itself makes it seems like it's THE Cut Man from MM1, when in fact it' just a single copy of the "Cut Man" model. So it's "a Cut Man" or "the [current target] Cut Man", but not "Cut Man". Hope that clears it up a bit. :S
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MolluskMan
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Posted on January 20th, 2014 at 3:16pm #15 ( Edited : 2014/01/20 at 3:41pm )
Ah, that makes sense now. It reminded me of Anniversary Collection's Navi Mode. However, I still think it should be changed to something like "Cut Man's data."

EDIT: Just got Bubble Man. His quote is "I'll prove I'm Doctor's strongest robot!"
If Doctor is capitalized, I'm assuming it's part of a name?
EDIT 2: Whoops, this has already been said! I'll leave it just in case though.
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Developer
Adrian Marceau
113,595,139 BP
201 TP | 512 PP
Posted on January 20th, 2014 at 4:33pm #16
Hmm, yes. Maybe that's a good idea. When I'm writing narrative and flavour text for the game, I often replace the robot's name with a Pokémon's name in my head to see how it flows. Because each of these robots represent a model or species rather than a specific member of that species. "The wild Pikachu wants to fight!" when thinking of "The Cut Man wants to fight!". Though it might seem better if a had a descriptor like the word "wild" in the other one. Maybe "The rogue Cut Man wants to fight!" or "The Cut Man data wants to fight!". Definitely something to ponder though. :| And yes, the "Doctor" / "Master" is something I need to work out as well. >_>
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MolluskMan
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Posted on January 20th, 2014 at 5:08pm #17 ( Edited : 2014/01/20 at 5:19pm )
Wow, I'm really good at finding these things!
Can't explain this one very well, so here's a quote from the game itself:

TURN #12 : DISCO'S DEFENSE ASSAULT
Disco targets Mega Man!

TURN #12 : DISCO'S DEFENSE ASSAULT
Mega Man's shields were damaged!
Mega Man's defense fell by 96!

TURN #12 : DISCO'S DEFENSE ASSAULT
Mega Man's shields were damaged!
Flash Man's defense fell by 53!

Could this be a bug or glitch? Or is it just a typo?


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Contributor
Rhythm_BCA
936,672,952 BP
3 TP | 66 PP
Posted on January 21st, 2014 at 1:30pm #19
Wood Man's defeat quote is "Wont somebody please think of the trees?"

should be "Won't" with an apostrophe between the n and t
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MolluskMan
1,975,719 BP
2 TP | 7 PP
Posted on January 21st, 2014 at 4:08pm #20 ( Edited : 2014/01/21 at 4:41pm )
After using Field support as Megaman twice, I somehow managed to get an Experience multiplier of 4.1. I'm pretty sure it started on one. The level is Iceman's background with Metalman's flooring, if it helps.
EDIT: Apparently this is supposed to happen when you defeat an opposing Robot Master
Also, Fireman says "I reckon you cool down, or I'll fire you!" instead of
"I reckon that you should cool down, or I'll fire you!" since he thinks you should do something.
Finally, Ice Slasher's description says it lowers speed by 10%, but I have had my speed lowered by 50% or even 75%. One time it lowered all 1517 of my speed points, so I couldn't even hit!
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