I've noticed this too and it's pretty frustrating sometimes. I think it's partially because it's overpowered (need to fix that) and partially because there's a legitimate bug (need to fix that too). Certainly got my work cut out for me, but I enjoy working on this game almost more than anything else right now so it's okay. :) Sorry for the inconvenience, like always...
Definitely a bug with maybe all speed decreasing attacks as Ice Man's ice slasher 99% of the times drops my speed to 0. And what's worse when you try to recover speed all you get is : Roll's mobility improved! Roll's mobility was not effected… As if your speed were at maximum or something.
There's a similar issue with abilities that lower attack, like the Bubble Lead. It seems to happen the most often when there's a good multiplier for that type, especially when its also super effective. I can just say that Guts Man with 0 attack is not overly useful.
Yes and yes. Because of the new update I've been refactoring a lot of the code and noticing a whole buttload of logic errors and search/replace disasters which are likely the cause of several of these bugs. I think I've fixed a lot of them with the new update, but I'll have to retest and post about it once the new changes are live. Thank again for all your help everyone!
Going out on a limb here, but are all of the stat modification abilities percentage based? That would make some of these issues make sense, if its trying to give you +15% of 0. Might be a little bit late to mention it though.
Thanks for the posts everyone. I believe I've fixed this problem, or at least made it less dramatic. There was a typo in the code that made it do much more damage than it stated in the description, so I've nerfed it a bit to make things more fair. The ability will still be devastating under the right conditions (uses by a Time Core with the appropriate field multiplier) but it should be a little less broken now. :)