Mega Man RPG Prototype Community

Community  »  Bug Reports  » 
 
Contributor
Brorman
Brorman
3,516,752 BP
15 TP | 139 PP
Brief explanation with screencaps.




So, Crash Bomber deals a lot less damage [than HB], while its damage value is enormous compared to Hyper Bomb's. And yes, the Crash Bomb got to tick for the whole 3 turns, so that isn't the problem.

EDIT: Also a little visual bug




[b]LOCKED by Adrian Marceau as Fixed on 2013/10/23[/b]
If this bug resurfaces please create a new thread. Thank you!
* I know the colour/style bug isn't fixed, but it's beyond my control right now. I'll fix it when/if I can in the future. Sorry!
Crash Bomber damage not affected by multipliers?
Posted by Brorman on July 15th, 2013 at 11:22am
Viewed 579 Times

- comments disabled -

MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2024
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »