So, Crash Bomber deals a lot less damage [than HB], while its damage value is enormous compared to Hyper Bomb's. And yes, the Crash Bomb got to tick for the whole 3 turns, so that isn't the problem.
EDIT: Also a little visual bug
[b]LOCKED by Adrian Marceau as Fixed on 2013/10/23[/b] If this bug resurfaces please create a new thread. Thank you! * I know the colour/style bug isn't fixed, but it's beyond my control right now. I'll fix it when/if I can in the future. Sorry!
Crash Bomber damage not affected by multipliers? Posted by Brorman on July 15th, 2013 at 11:22am Viewed 254 Times